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    posted a message on Monk Inferno Guide - 1.0.3
    Quote from Fitsu

    I feel like i'm having trouble getting high DPS... I've got 32% crit chance, 50% crit dmg, 1.4 aps, 1243 dex and an 800 dps sword but I only have 14k dmg :S. from what I can tell like 1 dex = 10 dps, 1% crit dmg = 25 dps, 1% ias = 124 dps.. So even If I say managed to get 20% more ias, 100% more crit dmg and 300 more dex which would cost a fortune (as id need to keep some resi n stuff to ofc) itd only get me to like 21k dmg which is still pretty low, is there somthing i'm missing that I should get to raise my dmg or is there no real way to kill like pretty fast in act 3/4 and be able to survive?
    I'm not really sure if your numbers there are actually correct, but something to bear in mind is that the damage increase from IAS, dex, and crit, is all multiplicative; that is, if you increase one of them, then it not only increases your damage, but it also increases the benefit of increasing one of the other factors. So if you increase all of them, the total increase is much higher than if you increase each of them individually and add those results together.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Monk Inferno Guide - 1.0.3
    Quote from Xunin

    Also while in a team with another monk, I consider MoC+Overawe pretty much mandatory. However, I fail to see what MoH brings to the table in this particular case. It gives the other monk a negligable 330lps and a shield, which if spammed, takes away the active component of MoC (remember, active components of mantras don't stack).
    I haven't actually tested this, but since Mantra of Conviction is applied to enemies (instead of allies), I think the active component shouldn't interfere with the active component of Mantra of Healing.
    Posted in: Monk: The Inner Sanctuary
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