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    posted a message on Needed changes to Demon hunter ferret companion
    Quote from Angred

    Quote from NephalemCursed

    I'm glad to see I'm not the only one who uses the ferret for gold find!!

    I'm sure you are the only one in whole world that uses ferrets for finding gold.. :facepalmsmile: Others use it for getting +cuteness and things like that.
    I believe that you took my statement a little too literally.. I was just happy to see other people using the ferrets in general, because people never talk about it... HILARIOUS response though.. (trying to match your sarcastic response)

    About your wolf pet feedback; You can't just look at matters as easy and obvious as that. There are lots of damage cooldowns that can be kept up 100% of the time with not so much effort but as I said, they are cooldowns, you are supposed to waste the energy to move your finger every 30 seconds to be able to keep it up. Wow got busted because of casual and crap ideas like this.
    While at it, they could just make Marked for Death, Calltrops Crit hit chance rune and well.. practically all those abilities permanent. You would love that. :facepalmsmile: (Need a better facepalm smiley)

    I'm going to assume that you have not played much of diablo 2 if you think that letting a wolf that you have summoned, not randomly disappear after 30 seconds, would ruin the game.. A majority of the summons (if not all) never died out after a certain amount of time..The only way that they could mysteriously vanish was if they were killed.

    There actually is no COOLDOWN on any of the mentioned skills, genius. They only have a duration.. which IMHO is kind of redundant.. please help me to understand how making you recast wolf every 30 seconds or sentry/marked for death(on one enemy) makes the game better? Also I don't believe the game would be ruined either if Marked for death, Caltrops Crit hit chance, sentry etc, were permanent skills.. I shall compare them to the Traps the assasin had in d2, or the Curses that the necromancer used in D2... The traps never died out after a certain amount of time; instead they had a limit to how many could be set out at one time. Most of the curses would remain on the enemy until he was either dead, or another curse was casted on said enemy.I see what you were trying to do, and it was cute.. but don't try to make a veteran d2 player look foolish, just because you believe that diablo and WoW are the same things.. You can still think my ideas are "casual and crap", but just know that you are insinuating that diablo 2 was "casual and crap" because I am just asking for some of the same things out of my skills, that I have recieved from D2.

    Thank you for your feedback, have a wonderful day ;)
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Needed changes to Demon hunter ferret companion
    I'm glad to see I'm not the only one who uses the ferret for gold find!!

    1. I've also run into this issue/bug multiple times.. Hopefully blizzard will consider looking at it as a hotfix or something..

    2. I also believe it should be a little bit of a higher priority to pick up gold over attacking.. The attack of the ferrets don't help much, and the main reason of using them is to not have to pick up gold on your own..

    2.5 Speaking of attacking companions, I would also appreciate it if Blizzard looked into taking off the timer on the Wolf companion.. It really doesn't cost much discipline to keep the Wolf up, so having the Wolf up all the time isn't an issue, I just have found it annoying that you keep having to recast it every 30 seconds or so..

    Just out of curiosity, what do you use for the rest of your build on your DH while gold hunting?
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on DH Damage Reduction Build??
    ewwwww, really tofuman? If that's so, then I totally understand why NT is useless now.. Hopefully they buff it in the future, I was really looking forward to using it :(
    Posted in: General Discussion (non-Diablo)
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    posted a message on DH Damage Reduction Build??
    Thank you for the feedback, minister215.. I didn't even realize I still had steady aim, thanks for pointing out that.. hmm.. I just got to level 60 and I still wanted to give NT a shot even after the nerf.. I was hoping this build would prove it useful again, but I'm not sure if it's plausible for Inferno.. Hence is why I posted asking you guys..




    Thanks for being so welcoming Zera ;), I think even if I figured out how to use that complicated "Google" website you speak of, it would probably take longer than simply posting a thread asking what the more experienced players had to say.. I have been a reader of these forums almost since launch, I just finally got around to creating an account today. So don't hate :P I'm a huge fan of d3 just like all of us (should) be.

    Edit: FYI I just checked the front page and I don't believe there is the build you speak of.. but thanks for the suggestion >.<
    Posted in: General Discussion (non-Diablo)
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    posted a message on DH Damage Reduction Build??
    I was playing around with a few builds on my DH and noticed i'm nearly invulnerable and regen a TON of life with this build..

    http://us.battle.net...gVkZ!YeT!YcYccc

    Has anyone else tried this build?

    Is there a cap to DR%?

    Thanks..

    NO TROLLERS PLZ! :)
    Posted in: General Discussion (non-Diablo)
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