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    posted a message on What can I do with my wizard.
    Infinite archon. http://eu.battle.net...XOSj!fgY!ccaZca
    (there are other variations, of course)

    Farm Act 3 MP0 for legendaries and xp. Get +12% move speed on boots as your 1st upgrade ASAP. Get cheap lacunis as your second.

    Don't raise MP. If you feel you have too much DPS, switch to Archon teleport rune. If you feel you have enough mitigation, switch to Storm armor/scramble.

    Then you can choose to specialize your gear to do high MP: WW/CM is where it's at. It's mainly for the challenge (and Uber battles).
    Or you can aim for more farming efficiency.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on How much APOC will i need to sustain CM?
    Calculate this:
    APoC * CC * 0.125 * WW_ticks/6

    Try to reach 9 for near-perfect chaining on single mobs.
    An example of balanced stats for this value : 25 APoC, 48%CC, 2.74 att/sec.

    You can find the WW_ticks value corresponding to your datasheet attack speed there:
    http://us.battle.net/d3/en/forum/topic/6794871641?page=1
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Arcane Power on Crit and Hydra
    Quote from Istvan

    Also I have the question about if when my arcane orb explode and makes 4 critical hits to a 4 mobs I receive some AP for these 4 crit hits? Thanks in advance again xD

    Yes you do. However, it gets modified by the spell proc coefficient, like every "on hit/crit" event in this game : life on hit, critical mass, arcane dynamo, AP on crit... This is the way Blizzard gimped AOE spells to avoid making them too powerful.

    So: arcane orb/Tap the source has a 33% proc coefficient. Let's say you have 10 AP on crit, your orb hits 6 targets and 4 of those hits are crit. You get 4 * .33 * 10 ~ 13 AP.
    Posted in: Wizard: The Ancient Repositories
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