Didn't you start the whole "don't tell me how to play" by whining that if the OPs idea went through you'd be "forced" into a clan and that wasn't fair? So if it's unfair to force you into a clan, then how is it any more fair to force people who might want to exchange a few items with their buddies to play 100% self-found? Can't you see the hypocrisy in your position?Quote from Sabvre
This whole "don't tell me how to play" bullshit argument is tiresome.... it's a fucking game.. you know.. with defined rules... and defined intentions.
If the developers want you to play, or not play a certain way, then accept it or fuck off.... This game isn't for you.. move on.
It's THEIR game.. they created it. Blizzard decided to NOT make Diablo 3 a sandbox... sorry.
The reality is that "pro-traders" make an argument for more options.... for the game to take into account that you and I don't necessarily play exactly the same and that some things that you might find fun I may not, and vice versa. The anti-trading argument comes down to "fuck those other guys, fuck what they find fun, and fuck their dirty mothers... just give me what I want and fuck them."
They can have all the rules in the world. Every single game from Checkers to Monopoly to Diablo 3 is defined by its rules. That doesn't mean we can't protest this schizophrenic approach to development. On May 15th, 2012, we had completely unadulterated trading and that didn't really work out too well. RoS development came up with enchanting, smart drops, and crafting being BoA, and that seemed like a pretty reasonable middle ground to most of us. Then, out of nowhere, they decided that trading was the root of all evil, and went full nuclear option on us.
From a general standpoint (ignoring the subject matter, but focusing on the process), we need to expect better. Diablo is not a niche game with a niche audience. It is a big game with mass appeal and lots of different people who enjoy different things. I don't enjoy PvP, but I would never protest them adding PvP, for example. To not acknowledge that trading is something that many Diablo players have come to know and love and make a solution that minimizes the negative impacts of trading while preserving the positive aspects is.... ASININE. We are not one homogenous blob and development should not only acknowledge that, but embrace it, so that they come up with the best possible solutions instead of swinging a machete and hoping not to accidentally cut off something important.