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    posted a message on No Longer a Fan
    Quote from Ralzyn

    I am no longer a fan of Blizzard, since patch 1.0.3 and the rampant mistakes the patch has, over and above the "bugged" equipment stats (yeah as if that wasn't done to sway AH prices), instead of dealing with poorly timed animations causing rubberband death, laggy servers and super crappy loot drops the development team is busy banning people from the forums that disagree with the brown-nosers who are DIRECTLY insulting those of us that are frustrated. Maybe Blizzard needs a third party to come in and FIX their game for them, it's become obvious all they are concerned with is whether or not the RMAH makes $. The real reason die hard diablo fans didn't get a real diablo 3 is simple, the team that actually put it together and made it great all left when a French company took it over and changed the corporate agenda, to pure profit, no fun for you, we decide whats fun, aren't you thankful?
    Tbh, we don't really care if you are a fan of Blizzard or not.
    Are you really going to cry about RMAH? Blizzard earns 1$ per item sold, they don't make changes in the game because of RMAH.
    Infact they even nerf easy-farm areas so that the AH won't get spammed with loot. Which means less money for them.

    The Development team is not handling any bans at all, they are actually developing the game.
    The CM team on the forum and the Support team that you contact through the ticket system is not the same team. Reporting someone through a ticket does not generate more work for Bashiok or anyone else on the forums because it's not their job to handle the tickets.

    The CMs got the job of moderating the forum and reporting feedback from the forum to the Development team.
    The development team is also divided in different teams but keeping it simple here so that your small mind can get it.

    The Development team is the team that executes and decides upon game-changes, blaming Bashiok that a place was nerfed is like blaming the Janitor at the mall for the high prices.

    If you do not like how certain CMs act on the forum you can actually provide feedback to their supervisors.
    Email: CMfeedback-EN@blizzard.com
    This is for EU feedback, if you want for US you can find it yourself.
    Posted in: Diablo III General Discussion
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    posted a message on NV Feedback given during beta.... u joking?

    Quote from Xdmini

    From your post it looks like you know what everyone has said before and after the game was released, guess you are reading every topic, on every forum, every second of you life to be able to know who wrote what and when.
    I'm sorry, I didn't realize you were an actual simpleton, at first.
    I'm not the one pretending to know what other people have posted before, your friend does:

    Quote from Mavfin

    "The people I'm really mystified by are the ones who thought Blizzard was bad before they bought D3, and still bought it."
    First of, he is not my friend, I do not who he is. For you to think that we are friends just from this thread tells me that you know nothing about friendship, I'm sorry that you are a lonely 40year old living in your moms basement.

    And there has been several posters who have said "Blizzard got bad after WoTLK" and they still bought D3 and then complained about it, so your point is invalid.

    You are the one who said:
    And I haven't seen many people who said they "thought Blizzard was bad" before D3 and still bought D3.

    http://us.battle.net/d3/en/forum/topic/5912672854?page=1#18

    supports my claim that people hated on blizzard but still bought D3.

    I could probably find more posts like that but I can't be arsed.

    Like the poster says, it seems like it is "cool" to hate on Blizzard atm. IMO it's childish and if you don't like them just go away so that we don't have to see your stupid posts.
    Posted in: Diablo III General Discussion
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    posted a message on INFERNO MONK BUILD -- Insane DPS/Survivability
    First of all I would like to say this.
    That recording was one of the worst I have ever seen, even when I chose to play it on 1080p full-hd the text was unreadable.

    That build is 67% like every other monk build out there. (only 2 spells differ, which is 33% of 6 abilities)

    Serenity, Heal, Blind, Sweeping Wind, Mantra and Spirit Generator.

    Only the Mantra and Spirit Generator differs from build to build, the rune on Sweeping Wind depends on the monks crit, if they have over 20% they take Cyclone if not they go with Bladestorm.

    Also, you would get waay more dps if you change your Mantra from 8% attack speed to +48% damage.

    Your DPS is too low to call it "insane DPS", I got 18k DPS on my monk, and I think that is low because killing for example Diablo takes ages. (Compared to my WD and Wizard lol)
    Posted in: Monk: The Inner Sanctuary
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    posted a message on NV Feedback given during beta.... u joking?

    Quote from mavfin

    If by a LOT you mean perhaps 50-100K out of 6-7+ million, fine. It's probably not any bigger than that, if that big. Don't be thinking you're a majority.

    The people I'm really mystified by are the ones who thought Blizzard was bad before they bought D3, and still bought it.
    Nice guess, I'd guess around 2 million! But yeah, just guessing bro!
    And I haven't seen many people who said they "thought Blizzard was bad" before D3 and still bought D3.
    Who are these people you speak of ?
    I would guess 100-300k.
    Because all of you haters are here on the forums writing hate posts.
    A small portion of the non-haters are on the forums writing non-hate posts, and the rest are enjoying the game.

    If it were 2million like you said then all the forums would have like 500k visitors each, all of them writing hate posts, but I don't see that happening.

    From your post it looks like you know what everyone has said before and after the game was released, guess you are reading every topic, on every forum, every second of you life to be able to know who wrote what and when.
    Quote from Noladrew

    Quote from Xdmini

    Quote from Noladrew

    During beta you received a lot of feedback? Last I checked, beta lasted what felt like 20 minutes. How much feedback could people give on NV stacks during beta? This a completely absurd statement to anyone else? My gripe is that they are saying that beta feedback resulted in the decision. Shouldn't beta have also given them insight on major problems to fix before retail release?
    Lasted 20 minutes? I had the beta for a few months, not for 20 minutes.
    If you are talking about the time it took to "complete" the game, then you are still wrong.

    It took way longer than 20minutes to level each of all the classes to lvl 13 and try out different builds, and let's not forget about getting full yellow gear.

    Hey faggot learn to read. I said it FELT like 20 minutes, not literally 20 minutes. And did you really min max your level 13 in full rares?
    Did you know, those that are homophobic often turn out to be homosexual.
    Why wouldn't I min max my beta character? I had nothing else to do on my free time.
    What is the difference of min maxing a level 13 beta character and playing other games like let's say CoD?

    You write like a CoD player so you are probably going to nerd rage now.
    Posted in: Diablo III General Discussion
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    posted a message on NV Feedback given during beta.... u joking?
    Quote from Noladrew

    During beta you received a lot of feedback? Last I checked, beta lasted what felt like 20 minutes. How much feedback could people give on NV stacks during beta? This a completely absurd statement to anyone else? My gripe is that they are saying that beta feedback resulted in the decision. Shouldn't beta have also given them insight on major problems to fix before retail release?
    Lasted 20 minutes? I had the beta for a few months, not for 20 minutes.
    If you are talking about the time it took to "complete" the game, then you are still wrong.

    It took way longer than 20minutes to level each of all the classes to lvl 13 and try out different builds, and let's not forget about getting full yellow gear.
    Posted in: Diablo III General Discussion
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    posted a message on *item is sold already*
    Item is sold.
    Posted in: EU Servers Trading
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    posted a message on Loot Generation
    Your friend is not that computer savvy if he really thinks that it is impossible for the game to roll on loot when a monster is killed.
    Why would MF gear swapping before kill work if the loot was already determined?

    Tell your friend that he is an idiot.

    It's really easy to give proof that rolling on loot on kill is possible. For example here is a pseudo-code algorithm that could work.
    # = comment block does not interfere with code
    #monster dead, time to roll the loot
    # array:items is a list with all the base item ids
    # array:quality is a list with all the possible qualities (in integer format)
    # array:prefix is a list with all the possible prefix ids (those determine some of the item affixes)
    # array:suffix is a lsit with all the possible suffix ids (those also determine some of the item affixes)
    # int:monster is an integer containing the monster id (determines if the monster is white or not)
    # DropLoot(int:item, int:quality, int:prefix, int:suffix, int:monster) is a function that determines what loot to drop and then drops it, this function also removes the monster from the list of spawned monsters so that the loot doesn't continue to drop each frame.
    # Count(array) is a function that counts how many items/variables or whatever there is in an array or list.
    # rnd(int:min, int:max, int:MF) is a function that picks a random number between the chosen numbers.
    # int:MF is the magic find value, which affects the rnd function.
    
    # Each item quality, monster and MF determines the drop
    
    function monster_Died(int:monster)
     DropLoot(rnd(1, items, MF), rnd(1, quality, MF), rnd(1, prefix, MF), rnd(1, suffix, MF), rnd(1, monster, MF)
    end


    Smallest pseudo-code ever, all the comments are there for those that wouldn't understand what this long line meant otherwise.

    I won't bother to write pseudo-code for a droploot function because really, that is just the code that spits out the item on the ground.

    The function monster_Died(int:monster) is triggered when a monster dies, and I won't write pseudo-code for the code that triggers this function either because that is just the code that looks at the currently spawned monsters and when one of them is < 0 HP the code triggers this function.
    Posted in: Diablo III General Discussion
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