Well I did a Wizard build on the Wizard subforum that doesn't require any special legendaries, it doesn't require any special gear at all in fact. The build was similar to this, except that I do not use Dominance or Hydra.Quote from SinR
can we please do away with builds that require certain pieces of gear? Or at least not showcase them on the front page?
- Xdmini
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Apr 21, 2014Xdmini posted a message on Introducing the Battle.net Gift Card, The Dual Hydra Melee Wizard, Curse Weekly RoundupPosted in: News
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Why would you cast Haunt more than once per enemy when the ability does not stack?
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DoT builds are not viable in higher torments until they fix their crit chance or until you get Jade Harvester.
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Also, getting a legendary ring drop is always exciting but when you see that it's a Zodiac you just get sad.
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The bad thing is that like others have said, the crits on dots is decided when the dot is applied not when the dot ticks, so either all ticks crit or non does.
If you think that dots can't crit then you have no idea what you are talking about.
Sheet damage doesn't mean anything, don't even try to use your sheet damage to calculate the damage of your ticks.
That's how channel effects work, or AoE effects that do damage over time such as Disintegrate or Grasp of the Dead, but DoTs like Locust Swarm, Haunt, Rend and others work differently.
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A bounty gives anything from 30-100k gold, crafting one single Flawless Royal costs 9.8 million gold if you have 27 Imperial gems, it will cost a lot more if you do not have 27 Imperial gems.
Now, let's say every bounty you do gives you 100k gold and you do 1 bounty per minute that's 1.6 hours per Flawless Royal, but you won't do one bounty per minute and you won't get 100k per bounty, it's more like around 70k average gold per bounty and if you are fast it's around 2 minutes per bounty.
You can have 10 sockets, that's 98 million or 46 hours to craft.
If you have full flawless royal in your gear it is because you had a lot of gold over from before AH got removed.
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The only time my Galvanizing Ward drops is against strong elite packs like molten+fire chains at the same time or if I stand inside an arcane beam.
You get 16k absorb shield everytime you attack, and with enough damage reduction that absorb shield is enough.
Since Dominance only works when you kill white mobs it's shitty because those white mobs will NEVER destroy the 16k shield from Deflection and Barrier Blades.
Yes, it's nice but I prefer Archon for the burst damage and I like familiar because of the 10% damage and familiar crits 1.5 million for me so familiar does nice single target dmg as well.
But Familiar and Archon are free to change, they are not vital for the build to work so just go with what you like
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If you can't find Arcane or Spectral Blade damage gear, just aim for simple CHC,CHD,Int and All resist. But you will deal less damage because Spectral Blades have a low damage modifier.
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So, since I dinged 70 on my Wizard I decided to make a melee build since I always liked melee wizards. It took some tries but I think this might the most viable melee wizard build because of the simple fact that you do not require any healing with all the shields.
You play this build by facetanking everything and attack them with Spectral Blade, when you have 5 stacks of Arcane Dynamo use Arcane Orbit for extra damage and that's basically it. No need to get Apoc or anything because you will never run out of Arcane Power.
You should build your character around Spectral Blade damage, the items that can have Spectral Blade damage is:
Belt
Pants
Source
Fragment of Destiny (Legendary wand)
The highest +dmg you can have on Spectral Blade is 75%, plus the extra arcane damage increase from neck, bracers and Stone of Jordan which raises the total highest +dmg on Spectral Blade to 135%.
Basic stats you should aim for:
All resist
Armor
Critical Hit Damage
Critical Hit Chance
Arcane Damage
Spectral Blade Damage
Primary Spells:
Spectral Blade: Barrier Blades
This is going to be your main damage ability, with enough armor and resist the shield from Barrier Blades and Deflection will negate almost all damage you take, your HP won't move at all unless you face strong elite packs.
Arcane Orb: Arcane Orbit
Use this everytime you have 5 stacks of Arcane Dynamo, nice extra damage and since you will be in melee range it will alwaysexplode on enemies.
Other vital spells:
Magic Weapon: Deflection
This will help your Barrier Blades a lot, every attack you do will give you a shield.
Energy Armor: Prismatic Armor
Since this build relies on absorbs you will need the damage reduction, the more damage reduction you have the stronger your shields will be.
Free to change spells:
Archon: Improved Archon
I use this because the damage is sick, I can easily burn down 3 elite packs at once.
Feel free to change this to whatever you like, Black Hole is just as viable as this is.
A good replacement could be Diamond Skin, especially if you lack damage reduction.
Familiar: Sparkflint
I use this because of the extra damage, but once again take whatever floats your boat.
Passives:
Arcane Dynamo
Vital because of the damage increase on Arcane Orbit, 60% extra damage is HUGE.
Blur
Vital because of the damage reduction, no melee wizard can play without it.
Galvanizing Ward
Not vital but highly recommended, the shield is huge and it will definitely help you against the stronger elite packs.
Audacity
Not vital but highly recommended, damage boosts are always nice and this is the only damage boost that doesn't rely on using different elements or remove a lot of damage reduction.