Well I did a Wizard build on the Wizard subforum that doesn't require any special legendaries, it doesn't require any special gear at all in fact. The build was similar to this, except that I do not use Dominance or Hydra.Quote from SinR
can we please do away with builds that require certain pieces of gear? Or at least not showcase them on the front page?
- Xdmini
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Apr 21, 2014Xdmini posted a message on Introducing the Battle.net Gift Card, The Dual Hydra Melee Wizard, Curse Weekly RoundupPosted in: News
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Legionaries
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I would say about 100-150 goblins and no realm.
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There is NO reason to let other classes use both the gem and legs if Wizards and WDs can't, if the only reason is Mirrorball, Mykens and Rhen'Ho then just exclude MM, Electrocute and Frogs from the legs. There are plenty other Primary spells that DO NOT have any legendaries to buff them.
Wizard Primary attacks has low damage compared to other classes like for example Crusader and Barbarian.
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I'm complaining that other classes can use their Primary spells as the only damage dealers because of the legs.
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Gem + Depth Diggers on a class that can use both is going to be really strong.
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It's the same when DOTs were changed to deal average damage based on chc and chd instead of being able to crit on all ticks, all Jade Harvester WDs cried rivers but the change didn't kill the build, Jade Harvester is still one of the strongest.
Sure MM-Conflag got nerfed, but Firebirds got buffed and together both are great, you only need to stack your conflag 3 times and then can refresh the dot duration with AP spenders instead, which means more build diversity instead of spamming MM 24/7.
Edit:
Don't need the quote anymore then.
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A limited play time isn't what chance is either, chance is always calculated using an infinite amount of tries or an infinite amount of time.
What we are talking about is probability, the probability that you get a goblin portal in "a finite number of hours that you've played or will play the game." as you said.
During those finite hours if you only kill one Goblin and get the portal then by your own definition you always get the portal.
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Not really fair to compare an ability with 2 legendaries and 3 passives to make it stronger.
edit:
Looked at your video, you even had another legendary just to boost the dog damage further, so that makes it 3 legendaries and 3 passives to boost the dog. If you want to compare the abilities do it under the same circumstances.
There are no legendaries that specifically boosts Arcane Orb and that's not a problem with the spell, that's a problem with legendary diversity.
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Arcane Orb
SecondaryCost: 30 Arcane Power
Hurl an orb of pure energy that explodes on contact, dealing 381% weapon damage as Arcane to all enemies within 15 yards.
Summon Zombie Dogs
DefensiveCooldown: 45 seconds
Summon 3 Zombie Dogs from the depths to fight by your side. Each dog deals 30% of your weapon damage as Physical per hit.
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