• 0

    posted a message on ERR37 - The D3 All-In-One Calculator (v0.4c)
    The request was more to indicate how a used slow should look like. The only indication if a slot has stats in it is to mouseover it for a tooltip. We are looking for a way to make this visible in a different way, not necessarily having the stats shown however.

    I was personally thinking of maybe just adding a icon chooser during stat addition.
    Posted in: Theorycrafting and Analysis
  • 0

    posted a message on ERR37 - The D3 All-In-One Calculator (v0.4c)
    Reminder send for Diablo Fan aldrek!
    Posted in: Theorycrafting and Analysis
  • 0

    posted a message on ERR37 - The D3 All-In-One Calculator (v0.4c)
    Will do!
    Posted in: Theorycrafting and Analysis
  • 0

    posted a message on ERR37 - The D3 All-In-One Calculator (v0.4c)
    Quote from Nordicus

    An ambitious project - I like it!

    I will sit down this weekend and give it a run - I will be sure to send my thoughts and suggestions your way :)

    Awesome, thanks for the interest!
    Please file any of your suggestions over to our issues page, keeps things organized! : )


    We would still like to have some suggestions about what to do with the worn items buttons.
    Posted in: Theorycrafting and Analysis
  • 0

    posted a message on ERR37 - The D3 All-In-One Calculator (v0.4c)
    Well.. this silence is not what I had expected :x

    Where has everybody run off too? D:
    Posted in: Theorycrafting and Analysis
  • 0

    posted a message on ERR37 - The D3 All-In-One Calculator (v0.4c)
    We are in need of some user input currently on what to do with the buttons that represent the character item sheet. Right now they are very dull looking buttons that don't really serve any purpose but to be able to click on them to edit the stats.

    I would like to know from you guys what you think would be a good idea to put on those buttons that would both make sense and be usable. Remember that for items like the Neck and both rings the space is limited!
    Posted in: Theorycrafting and Analysis
  • 0

    posted a message on ERR37 - The D3 All-In-One Calculator (v0.4c)
    Nah, far from 1.0. We have a lot of things planned before we bump it out of beta!
    But please, if you could be so kind, put this on our issues page as a suggestion. It keeps it sorted and clean and people from different sources besides D3Fans will see the suggestion too! : )

    Edit: Apparently I cannot post links anymore because I need 10 posts..? o.0

    Anyway... just copy paste it then >.> : code.google.com/p/dh-dmg-calc/issues/list
    Posted in: Theorycrafting and Analysis
  • 0

    posted a message on ERR37 - The D3 All-In-One Calculator (v0.4c)
    Our current developer version has a nice and shiny error reporting function in it that dumps exceptions straight to our google issue page, no longer is it needed to have you as the user do it manually. I am hoping to expand this feature to allow for suggestions and manual error reporting ( For issues that are not erroneous code-wise ) from within Error37 itself too however that is for v0.5 at it's earliest point.

    Our backend developer is currently a bit time constraint and such our next version will likely not come out until late this weekend if not early next week. We'll see how far we can get it.
    Posted in: Theorycrafting and Analysis
  • 0

    posted a message on ERR37 - The D3 All-In-One Calculator (v0.4c)
    Correct. There is a margin of error because we don't know the exact values from in-game data due to rounding, as you said. Perhaps when the D3 API is released we get more accurate values, atleast from items worn by players. It would reduce the margin of error.
    Posted in: Theorycrafting and Analysis
  • 0

    posted a message on ERR37 - The D3 All-In-One Calculator (v0.4c)
    We shall be cleaning up the build up tumbleweeds in this thread in the near future. Please bear with us for a bit longer for the next update! Remember that we are eager to hear suggestions. So if you wish to add one; please do so on our issues page : )

    tldr;

    bump
    Posted in: Theorycrafting and Analysis
  • 0

    posted a message on ERR37 - The D3 All-In-One Calculator (v0.4c)
    No problem. Our aim is user-friendlyness and that includes providing swift help while bored at work!
    Posted in: Theorycrafting and Analysis
  • 0

    posted a message on ERR37 - The D3 All-In-One Calculator (v0.4c)
    Ruilo, please save your character ( if you have not already ) and attach the save file to the issue post on our tracker. It will make it much easier for us to track down why you are getting this result : )
    Posted in: Theorycrafting and Analysis
  • 0

    posted a message on ERR37 - The D3 All-In-One Calculator (v0.4c)
    I went through it quickly before heading off to bed and my guess is that your weapon has not got a minimum and/or maxmimum damage attached to it.

    In v0.4 we will have better error handling to allow us for better bug tracking.

    Thanks for your report, though there is no need to copy over the error onto the thread here. We check the issue page often enough and will spot your problem when we start working on it again. : )
    Posted in: Theorycrafting and Analysis
  • 0

    posted a message on ERR37 - The D3 All-In-One Calculator (v0.4c)
    Rare species and gentlemen, I would like to have a moment of your time please.

    We are pleased to announce our release of version 0.3, which will pave the way for 0.4; a version scheduled to bring the difference.

    You can get it by clicking this shiny long link

    The release notes for v0.3 are as follows:
    • The basic implementation for all classes have been put in. This does not include passive of active skills just yet, it will only calculate the damage from your gear alone. While we realise this is not perfect yet, it will help people identify upgrades at least.
    • Various UI fixes and improvements
    • Stability gain obtained
    • Saving and Loading of character sheets has been improved
    Our current plan is to release v0.4 in multiple parts.
    This means that v0.4 will include the core improvements to the application. v0.4.1 will be released shortly after and will include all active and passive skills of a class, if this is not in the core v0.4 yet, which it probably will. If that is the case then v0.4.1 will be a different class. The same goes for v0.4.2 etc until all classes have their skills included.

    It will take time for us to implement such amount of data, hence we choose for this segmented release. We realise this might dissapoint people who are playing class numero 5 and wish to use our calculator, we can only apologize. Time is limited for us too : )

    As always, if you find any issues or wish to make suggestions please do so on our issues page on google code. It helps us keep track of it and allows other players from different sources than D3Fans to chip in!
    Posted in: Theorycrafting and Analysis
  • 0

    posted a message on ERR37 - The D3 All-In-One Calculator (v0.4c)
    We do hope it to become the thing to turn to when looking for item upgrades. That is why user friendlyness is our main goal : )
    Posted in: Theorycrafting and Analysis
  • To post a comment, please or register a new account.