Quote from Zeyk23Life Steal is broken because all you have to do is add more DPS and you get more survivability for free. The idea is that survivability is a tradeoff you have to make.
I think it's the actual mechanic of life steal they disapprove of, not the tuning of the numbers. Someone talked about "think a million dps and % life steal" but that argument falls flat when you factor in higher health pools. If our DPS is doubled by four in RoS, and Blizz intend to have the same relationship between damage dealt and health pools for player characters, it is fair to assume that health pools will be proportionally expanded along with damage dealt. That's not why life steal is a problem. It has more to do with what the dude said about survivability coming as a property of damage rather than a choice of either/or. And because it trumps any other healing stats once you exceed a certain damage threshold.Quote from JohnnyDesolationA ton of awesome items, I just don't understand the replacing of lifesteal with life on hit. It's not like they don't know how to do math and scale it to a reasonable level. that said, other than all the BOA nonsense, I'm still really excited to get my hands on this.
With only LoH, LoK, life on resource spent and health globe+ remaining, all healing numbers are static. Which first and foremost makes survivability stats a bigger deal, which in turn means players should want to gear for survivability to maximize the effectiveness of their healing affixes. You open up scenarios where you have to think along the veins of "Once I reach 9000 armor I'll have enough damage reduction that I'll only need LoH on two items instead of three" and suddenly you are presented with the choice of wanting more survivability to make your healing even more effective, or more damage. It just creates a meta-game with less obvious choices and more niches. Which goes to make the whole item game more interesting, which I think is the core aim of this change.
I think you're on the money. What's more, I bet the fact that the bovines spawned in a rift is a bug that'll be ninja fixed, and that this can be considered an unintended leak. For it to be a true cow level, like you said, it'd have to be a contained area with its own theme.Quote from DamienJohnOf course! But we already knew cow level was in the game from datamining months ago. KingKongor is saying (and others are under the impression) that this is the actual cow level, I'm just saying I don't think that's the case.