I'm having a really hard time figuring out why so many people are complaining about Ancient items.
I mean, every time I mention anything about how I want there to be an end-game, everyone tells me that farming for items is the end-game. The whole point of the game is to farm for items, looking for that perfect piece of gear. Okay, so, I get to the point where I finally accept that and decide that Diablo 3 isn't the game for me.
But, now that they're implementing a new tier of gear and expanding the farm game, I see nothing but complaints. So, what's the deal: Is it a farming game or not? I mean, that's what everyone was telling me before, but now all I'm hearing are complaints that your gear isn't going to be good anymore and you're going to have to farm all this stuff and blah blah blah. It doesn't make any sense.
You want to know what I think? I think that Diablo players, generally speaking, hate change. Use Ramalandi's Gift as an example: They announce this item that adds a socket to a weapon. I see this and think, "hey, that's a good change! Now weapons without sockets can be useful!" But what do I see on the forums? "Oh great, now my BiS weapon SUCKS! F U BLIZZ!" They gave us an item that made all weapons potentially useful (because, remember, a weapon without a socket was a piece of junk) and all anyone had to say about it was, "oh, great, now I have to FARM A NEW WEAPON." In a game about farming. A game where players are fiercely protective of the fact that it's a game about farming.
If you want a farming game, then don't complain when they give you stuff to farm.
- Preach
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Nov 10, 2014Belloc posted a message on Ancient items - blessing or curse?Posted in: Theorycrafting and Analysis
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Bagstone posted a message on Hellfire ring in RoSPosted in: Diablo III General DiscussionThe level 60 organs will create level 60 rings. The ring above is the new level 70 ring (as was correctly stated). Just so you don't think you could create such a ring with your level 60 organs...
We've had a discussion about whether to keep the organs and craft rings with loot 2.0 or craft them now. It's a bit of gambling; with loot 2.0 you can get "only" 4 primary stats, but how likely is it to get more than 4 anyways? However, with loot 2.0 you will get only up to 6 IAS instead of 9 IAS now, but you get a slightly higher main stat roll.
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Vyce223 posted a message on Hellfire ring in RoS
Well, yes it rolls a bit different stats if I'm not mistaken however there is a new Hellfire Ring recipie for level 70. Makes a whole new Hellfire Ring with a chance to cast a circle of fire that does 200% damage on hit. Of course rolls higher normal stats as well due to being level 70. My hellfire ring as an example -
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Annubizz posted a message on Pre-expansion patch release date speculation....Hi everyone,Posted in: Diablo III General Discussion
ok this is just my speculations....
Fact : 18.3.2014 -> AH will be terminated
Closing ceremony held by Blink 182 -> 182 -> 18.2
Check your calendar, yes 18.2. is tuesday, so it could be patch day....
Speculation, is 18.2.2014 release date for pre-expasion patch? Or it´s only lucky coincidence?
No I am not paranoid.... ! -
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itirnitii posted a message on Travis Day on "Legendaries/set items being soulbound"I have been in agreement with legendary and set items being strictly soulbound for a long time now and have been a proponent of that for a long time. I am glad that Travis Day agrees with me on this as finding a legendary should actually FEEL legendary. If any item is tradable it automatically becomes trivial because when thousands upon thousands of people are playing every day that item will just be everywhere and so easy to obtain it can't possibly feel good to own it and have found it yourself. You can't have your cake and eat it too on this one.Posted in: Diablo III General Discussion
It makes even more sense in the fact that they want to make every legendary good and useful and not have crappy rolls on it. Everyone wants legendaries to feel legendary and have very low range on affix rolls and also drop often enough to not be extremely scarce, but you can't have that if the legendaries are tradeable because it makes them too abundant and obsolete.
We all want our characters to feel unique, and making legendaries soulbound on pick up proliferates this. If legendaries are used to open up new builds, then when you are using that new build because you actually found that legendary then in a way that build becomes inherently unique to your character. Your friends can't just trade for the item and use that build within the hour. If they want that build they have to put in the work and find that item themselves.
Think about set items as well. When you see someone with all the parts of Tal Rasha or Immortal Kings you know that person actually FOUND all of those set pieces making the set bonuses that much more impressive. They didn't just trade for them all with ease. It actually has inherent meaning to own them all.
Think of how much more rewarding finding a legendary will feel when you factor in all these things.
Let's not forget how soulbound legendaries will negatively affect duping, botting, scamming, and pay to win. Totally worth it.
I am really excited for this change and I know that the majority do not agree with me on this but I hope that this will make it into the final product. I'm sure everyone will whine though and it will get overturned, but one can dream. -
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RasAlgethi24 posted a message on Silly monk questionPreach you can take a look at mine if you like. It's the normal gear I run with. Dual LS, 638AR, 53k life, 301k unbuffed. I've been considering dropping that EF but i'd lose at least 10k with any rare I can afford.Posted in: Monk: The Inner Sanctuary
http://us.battle.net/d3/en/profile/RasAlgethi-1511/hero/33374462 - To post a comment, please login or register a new account.
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