The only things I see wrong here are -
(1) your math is broken. With equal MF gear in both Acts, you will get close to the Blizzard provide drop rates over large samples. Your percentages listed earlier in the thread only apply with significant differences in MF - but .72% difference in iLvl 63 drops, which are the target, doesn't really support your theory. On 100 drops, 5 in A1 will be iLVL 63, with 4 in A3 of the same. Only on huge sample size does it become significant, only a rare small % actually farm enough to see that significant sample size in a shot enough time period.
(2) A1 is too easy. They should have adjusted this up, and well as A4 hell, to scale smoothly. A4 hell is too easy, and A1 Inferno significantly harder. By adjusting the difficulty scaling and drop rates here as well, A1 wouldn't become a cakewalk as quickly, making the minor disparity you call to attention insignificant.
(3) People should stop trying to qualify behavior outside the intended gameplay as indicative of poor game design. The issue here people exploiting a flaw in the game for their own benefit, then getting defensive about it. If the game had been perfect except for this, people would have still exploited t, and still been defensive, and still been posting these threads - because that's what people do. Stop trying to qualify poor behavior on players parts as a weakness on the developers.
As an aside - not all client-side programs can be determined by the warden program as malicious or exploitative. Many mouse-click and keyboard macroing apps can be used for many things, and disabling causes the loss of other valid features which are allowed. It means that any solution not specifically blocking the ability to swap gear in combat will make the solution fail - unless the solution is specifically to allow the behavior and balance MF a different way. Which still address the issue.
- 7/9/2012 2:09:53 PM Posted in: Diablo III General Discussion
7/6/2012 3:11:01 PM
Like this, Titan Quest, and Torchlight all for their own spin on things.Posted in: Diablo III General Discussion
Been in Inferno since just after 1.01, only just recently got into A2 because I only spend 500K or less in the AH, and only if I go 2 play sessions without a useful upgrade. Spent maybe 5m in the AH, made back about 1.5m.
Game has/had issues, but nothing worse than any Diablo game, or any other game in the genre, had when they launched.
Will play 'til I'm bored, or until Torchlight 2 hits, and I can decide which is more fun.
7/2/2012 6:43:59 PM
I don't think it was rushed, just that some stuff didn't work as expected, due to lack of volume testing.Posted in: Diablo III General Discussion
I don't think they have given up, otherwise they wouldn't be pushing updates as fast as they are.
I don't think they over-hyped the game or lied about features - I feel the fans over-hyped the game and put their expectations so high they had no chance of being met.
FWIW - Torchlight 2 and Guild Wars 2 are coming - and are also being run of the hype flagpole. Expectations for them are way to high to be met, and their forums will look just like these. For each you of prophesying them as the next coming of Christ in gaming, bookmark this thread. So you can come back for this -
I told you so.
Kaoskadosk - What you describe can be called the "Microsoft" effect. The bigger you are, the more you are hated. Blizzard is one of the last independent studios, in that Vivendi acts as the publisher, but doesn't get to make development decisions. It leaves Blizzard as the big boy on the block - they sell tons of copies, make tons of money, and helped define 3 entire genres of games (not create, I know WoW wasn't first). Sucks, but it makes them enemy #1 for every gamer with a rage complex - they think they are sticking it to "the man".
The reality is that Blizzard makes huge, complex games on a scales that is almost never even close to rivaled. And that brings any flaws it suffers to that many more eyes, which makes any flaw seems whole orders of magnitudes worse. It means while the games are usually incredible outside those few flaws, the flaws will be seen as so much worse.
For example - if C&C or EQ or Titan Quest had the exact same bug as SC or WoW or Diablo, the Internet wouldn't be in flames over the non-Blizzard titles. Because the Blizzards titles have more players in the order of 10x or more. People would complain on all 6 games forums, but only the Blizzard ones would be taken as catasrophe - because so many more players out of all gamers will encounter it.
7/2/2012 2:49:56 PM
Posted in: Diablo III General DiscussionQuote from Lovej0y
Hey look at you. Acting the bright one on the internet. I simply asked a fucking question and people have to point fingers like fucking douchebags. GREAT!
Ah, the defense of the Internet-mighty - faux-righteous indignation. You do realize that, if two parties (A, are pointing fingers over opposing sides of a theory (A - RMAH influences drops, B - RMAH has no influence), but one side is doing it after having been told by an authority they are wrong (A - you, in this case), the only ones that are douchebags are the members of (A) - and people who cannot make a point without being an asshole.
In this case, ContentsMayVary is absolutely correct. A *tiny* group of people use the forums relative to the number of players/owners. A tinier group populates the polar opposites in terms of opinions of the game. And within that group, an even tinier group believes the theory presented here - and I use theory lightly, as it is usually related to an *educated* guess. Since anyone actually paying attention has read months worth of posts stating the theorized behavior isn't correct, yes - the ones continuing to support it, especially after drop rates were increased, may just be inbred or have been dropped on their heads.
Understand - if the come out of publicly state that the RMAH works a certain way - they can't lie about it with taking a huge risk the Trade Securities commission will find out of screw them from anus to esophagus.
So there - I have shown there to be douchebags on both sides, how to identify them, and how your theory makes lobotomy patients look like Einstein in comparison.
Have a good day
I should say, someone else made a comment about *ALOT* of people posting about it. You need to understand that these forum communities, even adding them all together and being generous, only comprise *maybe* 1% of the games owners/players (the only ones that count in regards to posts). Of that 1%, the vocal ones tend to be at the poles - maybe 5-10% at each end (again being generous), and the complainers getting another 5-10 because the happy ones are usually only on forums for information on the game.
So ya, I guess if you think.2% of the valid posting population is significant, that's up to you. Let's hope the werewolved and vampires don't find you - they must be real too.
7/2/2012 4:29:54 AM
Posted in: Fan ArtQuote from Aerisot
Quote from Kooqu
Ruined him? He fell from the heavens so he could fight against evil. How is that ruining him?
Tyrael is badass in Diablo 3.
Wait, are you talking about his appearance? That's about the only thing that would make sense.
He did not "fall" from the heavens, he was kicked out after taking off his wings..after having a pissing argument with imperius whom he already knew was high tempered, watch the cinematic again, he is surprised when the strange tenticals come out and drag him into the ground, he even struggles against him.
His character is just so badly developed compared to how he was in D2, In the Act 2 cinematic he shows Leah what happened to him, in the Act 3 cinematic he pulls Leah out of her dream like state while Azmodan was talking to her, and in Act 4 he reclaims his spot as part of the council only this time as a mortal and as Wisdom...What? He actually doesn't do anything, During the Diablo fight he is standing outside.
The only kickass thing he does was break the gate him which seigebreaker is behind...Oh but I forgot...right after he does that, he runs behind you like a coward
Also, I didn't want to mention that he was a sulking crybaby in Act 4 until you find him again, but he was.
Another thing that bugs me, If he is now mortal and can die, how exactly did he survive falling form heaven in a flaming meteor through the roof and 5 stories into the cathedral and then laying in blue flames until your hero taps him on the shoulder?
You are 9 sorts of confused/unhinged/uninformed/unaware.
He *chose* to fall, by removing his wings. That the security system in Heaven ejected him only emphasizes that what he *chose* to do worked.
He fell to help guide them (humanity/the player). Not to do all the work. Would be a stupid ass story if the whole point of the game was running around changing Tyrael's diapers while he whips ass the whole time. "Here, Tyrael, a potion! Let me run sell these white items for you Tyrael!"
Siegebreaker comment - retarded. You may have done better work in elementary school - 4 weeks ago when you got out.
Not truly mortal, just no longer an angel. Who in hell can you be smart enough to type legibly and strings word together properly, yet have absolutely no clue how ridiculous they sound?
Sucks *you* don't like the story. Sadly, judging by your post, you are no better at writing than Blizzard.
7/1/2012 1:24:03 AM
Posted in: PvP DiscussionQuote from Zyfoh
You can't say this game is based on PvE when there's even no friggin PvE end-game, PvP will be the only end-game if they don't implent anything else which means it will be more of a PvP based game than PvE.
You don't define the end-game, they do. It is the same endgame as previous Diablo games - farm more loot. PvP has been a secondary feature at all times - ladders do not change that.
6/30/2012 10:41:24 PM
Post is so much fail. The only reason for ranks is to slap your e-peen on peoples foreheads. It will tell you wins/losses, and you will be able to see other profiles to see how they fare (if it doesn't tell you somewhere during a match).Posted in: PvP Discussion
Matchmaking in SC2 works just fine, and WoW doesn't have any, so your criticisms on this count are retarded.
Nobody said Inferno would last for years, just that it would be harder than anything previously in Diablo, and that people could be expected to take months. With only a few Diablo kills, and only starting around 2 weeks ago, none of the above is wrong. Especially if you remove the ones using exploits/cheap abilities.
Best part - bitching about a system that isn't even here, and can be improved if it doesn't work out.
The game will end soon for many of you soon (in theory, most will be back every patch day, or keep playing and bitching), but far more will keep playing.
Also - has Chicken Little seen this thread yet? He may be needed.
6/30/2012 3:22:16 PM
Posted in: Diablo III General DiscussionQuote from Trebis
Now before you use the argument of "Well just don't use the Auction House" let me address that real quick. The competitive GAMER in me doesn't enjoy putting artificial constraints on myself to make the game more difficult. I want to be pushed to my limits as a gamer, not limit myself.
Your whole post reads as " I don't like the AH, what say we remove it."
The argument is *ENTIRELY* valid. The game wasn't meant for your specific minority of players, but a wide range of players. If you were a "competitive gamer", you would be well aware that artificial, self-imposed constructs are the most common way to challenge oneself. Putting it back on Blizzard because. once again, someone feels entitled to have *exactly* the game they wanted, as opposed to the one in the box, is silly.
6/29/2012 2:46:23 PM
Posted in: Diablo III General DiscussionQuote from kiquecraft
spiders @ cydaea... they are just so op, im like 15m away and still they can hit me as dh
Those are bugged as far as anyone can tell, and not the same as the issue the OP posted.
6/29/2012 8:50:37 AM
Posted in: Diablo III General DiscussionQuote from Blazur
Because I want to play D3 without flawed game mechanics. And judging by how many others are chiming in it would appear I'm not the only one.
Just because Blizz stated this was intended does not excuse bad design. And how people can support this asinine decision is just baffling.
It isn't a flawed game mechanic when it was intended that way. It just becomes a game mechanic you don't like and don't agree with.
If they had made some other way for you to take consistent damage you couldn't avoid, you would still be bitching. Fact is, you don't like the concept of *TAKING* damage. And let's face it - when one can avoid all damage, the skill required to play a game goes down ridiculously faster than simply having no way to avoid a minuscule amount of damage (unless you pick retarded no survivability builds, I mean).
Again, just because you and some minority of posters do not like a mechanic doesn't make it bad - just means it isn't unanimously accepted. People can accept it because many people play the games as intended, without crying to have every little thing they dislike changed to their benefit. I pity all of you people who have to go get jobs someday, when your boss when constantly change your job requirements because you don't like something.
FWIW - I wouldn't mind a different mechanic that feels less "cheap". But I don't correlate dislike of said feature with some misguided sense of entitlement that I deserve to have it changed.
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