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    posted a message on Monsters staggering from damage
    It's based on burst damage. So if you do, say, 20% of a monster's health with one arcane orb, it's going to go into "hit recovery" mode. This also interrupts melee attacks, I believe.

    There was a similar mechanism in diablo 2.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Any Inferno Melee Wizards?
    1.0.3 has made melee wizard at least twice as powerful. I can survive getting vortexed into fire chains/molten for a few seconds now. (In act 3, that is.)

    Also steamrolling soul rippers/soul lashers.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Any Inferno Melee Wizards?
    Quote from Schippi

    just finished act2, tried act 3 siegebreaker, got absolutely obliterated, i guess i need more then 1k resist ><
    Swap to force armor, he hits too hard for prismatic unless you've got 1300 physical resist/9k armor. And avoid getting hit by his 3-hit combo, it's the only thing that should be able to kill you.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Any Inferno Melee Wizards?
    Quote from Damerflinn

    See, this is why I've been saying a Melee wizard isn't viable in Inferno all along. If your using things like blizzard or meteor, or arcane orb, (unless its the orbit rune) then it's not a melee wizard. Simply using spectral blade does not make you a melee wizard.

    However, It figured that you would need insane amounts of resistances and then still need to kite at times for things like fire chains or arcane enchanted. But why no teleport seems like it would be impossible to kite without it since your starting right in front of the monsters, certain affixes would just keep up with you without teleport.
    Wait, so barbarians and monks stand in fire chains, desecration, frozen, molten and arcane enchanted in acts 3 and 4? Taking 2 steps back so you're not taking unnecessary damage doesn't make you a ranged caster.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Any Inferno Melee Wizards?
    Quote from brx
    that vid is pre nerf as someone pointed out in the youtube comments
    No it's not. I made the video myself, I would know.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Any Inferno Melee Wizards?
    You need Critical Mass and a lot of Crit, Life on Hit, Resistance/Armor, and an okay chunk of health (~30k should do it). Diamond Skin is basically our version of Revenge, and if you stack crit high enough you can basically spam cast it like barbarians spam revenge.

    Here's an Izual kill: http://www.youtube.com/watch?v=vJFoau5MofQ&feature=plcp

    4 stacks of NV there, so same build does work against elite/champ packs in act 4.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Why the proposed changes for 1.0.3 are unlikely to change the optimal Wizard build strategy of low defense + force armor
    Quote from Legaia

    Thank you. A friend of mine is running a similar build, but he was getting destroyed in act II due to a lack of gear :).

    I only have about 10k dps with a shield equipped (12.5k with an off-hand), but it seems to be enough to kill Belial for now (just need to not fuck up in p3 for once). I do however spend most of my time running around and kiting :(. Need moar gear! I suppose..
    If you have enough armor/resists (about 7k armor/700 resists) and 25-30k health, just swap to Force Armor for Belial. In phase 3 each hit will be reduced to 8-10k damage, letting diamond skin absorb 2-3 hits.
    Posted in: Wizard: The Ancient Repositories
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