@Morm, if you read my comments again, I'm not suggesting they make another difficulty. I'm simply suggesting that once I've beaten Inferno Diablo, I can farm any act that I want and have the mobs be as difficult as they are in A3/4 and drop the same loot. It would give me some variety when I log on, as opposed to now when I log on and think "Well, I guess I can farm Siege/Cydaea/Azmodan like I have been the last month."
@Ed: I'd also be in favor of a save state, for sure.
- 7/26/2012 7:13:57 PM Posted in: Diablo III General Discussion
7/26/2012 6:17:53 PM
The first one is more of a suggestion to make farming much more interesting.Posted in: Diablo III General Discussion
1. Blizzard obviously put a lot of time and effort into making Acts 1 and 2 fun and interesting by providing different areas, mobs, quests, and characters; but the problem is, I have no incentive to ever step foot in them again. Once a character is at the point where they can farm Act 3, Acts 1 and 2 serve no purpose (other than Whimsy I guess).
Solution: Make an "Inferno Plus" difficulty setting, where the mobs in Act 1 and 2 have their Level, HP, Damage, Resists, and loot tables scale to that of the mobs in Acts 3 and 4. This makes it so when I log in, I'm not pigeonholed in farming Act 3 like a zombie, instead I can choose which Act I want to have fun in for the night. I particularly care for Act 1, but there's literally no point to killing stuff there now.
2. Endless Dungeon: I want a really challenging dungeon, that will give more and more loot the further I go. I suggest that Blizzard create a dungeon where each level the mobs progressively get harder, the % Chance for ilvl 63's to drop gets higher, and I have no way to port out.
Each 1-3 levels would have a change in scenery, and the only way to save loot is every 10 levels I reach a Rest Area. This area enables me to access my stash and store the items I have collected. While I'm in this area I have the choice of exiting the dungeon, or continuing on. If I do continue on, I will have to go another 10 levels before storing items or having the opportunity to leave. If I die, I lose all the items that I have gained through the whole dungeon, including those put into the stash. Friends are welcome to join you, but they can only enter at the start, or during one the Rest Areas. If a friend dies, you can resurrect them, but only in the Rest Area.
I feel this would give a huge risk/reward payoff as I get further and further to the point where ilvl 63's are dropping all over the place, but the enemies are getting insanely hard (possibly having more than 4 affixes at some point). I have to make the choice as to if I want to chance getting more loot, or if I should take the money and run (so to speak).
3. Monster Arena (lolname): A huge arena where you can join with friends or solo wave after wave of incoming elite/champ packs, for a nominal fee of course! It would start off small, but it would eventually crescendo into more and more elites/champ packs until you or your party are overrun. To make it even more insane, the longer you last the more affixes the elites/packs could have (4+) and/or the Arena master could start releasing storyline bosses like the Butcher or Cydaea along-side elites/champs.
This would serve as a great gold-sink, and the further you get the more "points" you earn. These points could be based off of the number of elite/champ packs killed, or simply the time survived. There are a couple ways these points could be used:
A) A custom vendor sells ilvl 61, 62, and 63 unidentified rares that can be purchased for points that were gained in the arena. The obvious advantage is that the player gets to choose what items they want. The disadvantage is that most players know what has the potential to sell for a lot of money, and this can potentially flood the market with tons of rares.
B ) A customer vendor sells ilvl 61, 62, and 63 unidentified bind-on-pickup rares that can be purchased with points gained in the arena. The advantage to this is that there is no fear of messing with the economy by flooding it with items, the main advantage is that there is no monetary gain possible. Also, you would not be able to share loot with friends who might be in need of the items.
C) This is just in addition to either A or B, but both vendors can sell aesthetic items such as custom armor dyes that make your armor look unique, character perks like buffs to followers (+% to damage, primary stats, resists, etc), banner sigils, or things to make your character look different, similar to the CE Wings. I really like the idea of adding "XP-Potions" that can be purchased, so when leveling another character with a friend you can get boosted XP for both of you (Or yourself). This would encourage people to level more toons, or level with a friend who recently started playing.
Please feel free to add any feedback or suggestions, thanks!
7/23/2012 2:04:39 PM
One thing I forgot to think about when trying to decide to go for LL or LoH is that LoH works much better with Overpower - Crushing Advance. I am around 66k DPS with Battle Rage, and the difference between a 650 LoH weapon and a "3%" LL weapon on a molten/desecrate/plagued pack is huge. I'd stick with LoH buddy.Posted in: Barbarian: Bastion's Keep
7/22/2012 3:43:37 PM
I'll go 19m Rekanos#1453Posted in: US Servers Trading
7/22/2012 2:21:04 PM
15m Rekanos#1453Posted in: US Servers Trading
7/22/2012 12:18:03 PM
12m Rekanos#1453Posted in: US Servers Trading
7/15/2012 9:57:16 PM
Nevermind...Posted in: US Servers Trading
6/19/2012 1:47:56 PM
Justice Lantern is a great legendary ring. It has Armor, 11% Block, VIT, and some other stats. It's going to be expensive though, be prepared to spend 10m+.Posted in: Barbarian: Bastion's Keep
6/18/2012 6:08:06 PM
Again, I'm not saying that I am going to sue Blizzard, but class action lawsuits are often extremely profitable for an attorneys office and they will take on several cases at a time know that it will stretch on for years.Posted in: Diablo III General Discussion
I worked for a fast-food restaurant in college and I got a letter from an attorney saying I could participate in a CAL against them for unpaid overtime wages. 3 years later I got a check for $1500. Sadly, most companies just end up settling after years of the legal process has gone by, because it's probably less expensive to just settle than it is to go through even more years of paying attorneys and legal teams.
6/18/2012 5:47:43 PM
Oh I'm sorry, I was under the impression that there was a hardcore RMAH. Okay good to know, so what about #2? Nerfs to things people spend RL money on?Posted in: Diablo III General Discussion
- To post a comment, please login or register a new account.