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    posted a message on Why Polar Station for Meticulous Bolts build?
    True, but polar station has a 16 yard range, which is incredibly small. Mobs practically have to be on top of your sentry to get slowed by it.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Group T6 Timed Runs - 7 Billion XP/Hr (Video)
    Quote from MeatHeadMikhail

    Quote from Firecrest

    Why would you list this as seven billion per hour when don't even do a full hour. You basically rolled the dice here three times and multiplied by three and said, "Welp! That's what it'd be!" Put in several ours before you claim this kind of BS.
    Because no one is going to watch several hours worth of runs, and anything I post in a spreadsheet is - technically - hearsay. I like to provide proof in my videos. It's not BS - it's right there in front of you. Guess I'll just keep rolling the dice then, over and over.
    Quote from Belloc

    Quote from RasAlgethi24

    I've been saying this for a while now but they really should expand difficulty up to t10. Like you said, T6 is such a cakewalk now that it becomes gearing for speed in a group composition as opposed to organized damage. Takes a lot of the fun out of it.

    Some people may say thats what greater rifts are for, but grifts are a different ball game with different rift mechanics. Its not really fun going through trials first just so you can do the higher rift tier of your choice.
    I think that repeating the same content over and over again, regardless of the difficulty, is what takes out the fun.
    Welcome to endgame - for every game in existence.
    You must not play very many games then, because, in my experience, most multiplayer games get regular/semi-regular content updates. Yeah, you repeat the content for a few months, sure, but then they add more.

    The only content update Diablo 3 has gotten in recent memory is RoS (adventure mode and rifts). Before that, it was Ubers. That's two content updates (content meaning actual content, not difficulty levels).
    Posted in: Diablo III General Discussion
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    posted a message on world first grift 49 solo
    Quote from DeboSc2

    Thats why the popularity of this game dropped so dramatically, and with WOD coming out soon, were heading back into the "dark age" of diablo 3 again.

    I think it's more likely that Diablo 3's popularity is waning because there's not much to do. By the time you're in Torment 3, you've seen every single bit of content this game has to offer. At that point, it's farming for gear so that you can farm for more gear.

    That, in my opinion, is why Diablo 3 isn't very popular. I have some evidence, too: Patches. When a new patch is released, the population rises and then starts dropping again. People come back for new content and leave when they've exhausted it. Your average player cannot just keep farming forever.

    Until Blizzard starts adding in actual content (instead of rehashing existing content, like they did with greater rifts), this game is going to get less and less popular.
    Posted in: Diablo III General Discussion
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    posted a message on Group T6 Timed Runs - 7 Billion XP/Hr (Video)
    Quote from RasAlgethi24
    I've been saying this for a while now but they really should expand difficulty up to t10. Like you said, T6 is such a cakewalk now that it becomes gearing for speed in a group composition as opposed to organized damage. Takes a lot of the fun out of it.

    Some people may say thats what greater rifts are for, but grifts are a different ball game with different rift mechanics. Its not really fun going through trials first just so you can do the higher rift tier of your choice.
    I think that repeating the same content over and over again, regardless of the difficulty, is what takes out the fun.
    Posted in: Diablo III General Discussion
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    posted a message on Are you okay with the changes in the price / value of the equipment sold by Kadala in the recent update?
    Quote from Nodders

    Just gone 4000 shards , got 1 legendary . This is for cheap items too , can't really bring myself to gamble 2 handers and amulets etc .

    I said in an earlier post I can easily go 500 without a legendary , now after some time I can say , I can go fairly regularly 1500 shards for 0 .

    Seriously not happy with this .
    Just want some clarification: 4000 shards and 1 total legendary or 4000 shards and 1 usable legendary and some other salvaged legendaries?

    Usually, when I ask this question, the answer is "just because an item is orange doesn't mean it's legendary," which is another way of saying, "I don't understand the question and I'm just complaining because I didn't get the item I wanted."
    Posted in: Diablo III General Discussion
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    posted a message on The Softcore way.
    Quote from Time2Kill

    Quote from NCSledge

    I can safely say that the same thing occurs in Hardcore. Just at a slower and more careful pace. In our little group, if someone dies, we just help him level up again, help him farm the gear, and help him on his feet again. It's the same process just a bit more careful and often.


    And yes I make troll posts like this cause, seeing peoples reactions makes me laugh and i really REALLY needed a good laugh today.
    That's... really pathetic, actually.
    Posted in: Diablo III General Discussion
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    posted a message on paragon points VS paragon talent tree points
    Quote from Decemberdk

    Quote from Belloc

    Not a bad idea, but it sounds like a lot of work and I kind of get the impression that they don't want paragon points to be character changing.
    we pay them a sub ,they will be more than happy to work on it
    I don't think your average player is going to pay a subscription fee for Diablo 3. I don't think Blizzard is ever going to expect us to, either.
    Posted in: Diablo III General Discussion
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    posted a message on paragon points VS paragon talent tree points
    Not a bad idea, but it sounds like a lot of work and I kind of get the impression that they don't want paragon points to be character changing.
    Posted in: Diablo III General Discussion
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    posted a message on end game fun
    Quote from Hans
    Diablo 3 is not an MMO.


    This is the worst argument I've ever heard. Seriously, it's fucking pathetic.

    You know what? Nevermind. You guys are clearly stuck in the past if you think that only MMOs have end-game. If you want to play a game that never changes, then I suggest solitaire.
    Posted in: Diablo III General Discussion
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    posted a message on end game fun
    Quote from mafwiz

    How about both? Adding harder is a lot simpler than adding more content, and right now the only place to get "harder" is in grifts.
    Sure, it might be more simple to add in difficulty levels, but... it's certainly not as interesting or entertaining. We need new content, not new difficulty.

    The feeling I get is this: The players asking for higher difficulty levels are probably the players that have already finished with Torment 6 and are looking for a higher difficulty to separate themselves from the rest of the players. Higher difficulty is not new content, it offers nothing new to do, and it's a sort of a thoughtless addition. It's the easy road, not the right road.

    New difficulty affects only those that have bypassed Torment 6. New content affects everyone. New difficulties are for the D3 elite that keep playing the game, even when they've done everything. New content brings back players that quit when they run out of stuff to do. We need new content much more than we need new difficulties.

    (also, new content can be tuned higher than current content, so that the T6 version of the new content is much more difficult than current T6 content).
    Posted in: Diablo III General Discussion
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    posted a message on end game fun
    Would you rather have more difficulties or new end-game content?



    Personally, I'm not interested in doing the same boring shit over and over again, even if it's something above Torment 6. I want something new to do.
    Posted in: Diablo III General Discussion
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    posted a message on Hackers on D3
    Quote from eple

    You kinda contradict yourself alittle abit.

    "Actually the benefits of Multiboxing are relatively low."

    vs

    "Sure, if you are farming for a specific legendary it is nice to be able to Multibox since the chances to get it are better."

    But Blizzard allows it, and only because of that it is not cheating. From a computer tech perspective it's the right decision by them.

    The advantage of multiboxing, is best visible at start of season, how fast you gear up, and can farm at T6.

    Getting full m6 in hours, instead of days, gives a competitive head start on the leaderboards yes ?
    That's not contradictory at all, if you consider the whole of his post instead of those two lines. The work required to get everything set up is not not worth the results.

    If you're farming for a specific legendary, you can simply join a class lootshare group, which requires little-to-no setup.

    Also, one could get full M6 faster in a proper 4-player group than in a multiboxed group. Granted, those players will be feeding items to him, but that's a perk regularly enjoyed by popular D3 streamers. Indeed, it's exactly how the first seasonal level 70s leveled up -- friends of theirs looked for the good quests and invited the chosen one into their games -- they fed him quests, just like they feed xp or loot.

    In other words, multiboxing provides no advantage over playing with 3 other players, which is the only accurate comparison that can be made. You cannot compare a multiboxer to a person playing a single account.
    Posted in: Diablo III General Discussion
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    posted a message on Remember the time when..............??..............
    I remember buying a decent set of gear off of the AH after hitting 60, glass-cannoning my way through inferno, and feeling incredibly satisfied when I finally killed Diablo. Belial felt similar, but he took a lot less time to finally kill than Diablo.

    I remember farming after that and finding 2, maybe 3 upgrades over the course of probably 50-200 hours. I remember finding 1, maybe 2 or 3 legendaries... all of them low level and worthless.



    I remember it getting really old, really fast =/
    Posted in: Diablo III General Discussion
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    posted a message on Greater rift boss + elite champion
    For those of you that are unaware, spawning the Rift Guardian in a Greater Rift will despawn all enemies in a certain range of the Rift Guardian spawn. It does not, however, despawn every enemy in the rift. If you move further into the rift, you can and will run into enemies. So, you know, don't drag the RG into parts of the map that you haven't explored yet unless you want some extra trouble.
    Posted in: Diablo III General Discussion
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    posted a message on True end game.
    Quote from Autocthon

    Quote from Belloc

    Quote from Autocthon

    Pylons in rifts are overrated, they have a trivial effect on GRift progress standings. Even if all things were made completely non-RNG they'd still have trivial effect.
    Excuse me? A conduit pylon can be used to clear 20%+ of a rift in a matter of seconds. For some classes, it's the only way they can kill the Rift Guardian.

    It's also the number one complaint about Grifts. If nearly everybody agrees that they're a problem, how can you argue that they're not?
    Statistics. They're not actually significant for the standings in any long-term sense. You get a leg up in the short term, but without any real affect on what the standings will be by the end of the season.

    It's like arguing because Furnace is so powerful if you luck it in the first few days of the season it should be removed. In reality it doesn't have all that significant an effect on your progress in the long term.
    There is no long term. Leaderboards are going to be reset at some point. The people currently leading the leaderboards will almost certainly be leading the leaderboards when the season ends.

    It's not a matter of statistics, like your Furnace argument. Pylons directly allow players to exceed the primary limit on Grift progression: Gear. At some point, you're going to have a "BiS" set of gear. It might not have absolutely perfect rolls, but it's essentially going to be as good as anyone can get. At that point, the only thing that can further your Grift progress is, you guessed it, pylons.

    Now, here's the problem: We're already at this point. The people at the top of the leaderboard are among the most skilled, most geared players in the game. They've already capped their non-Pylon Grift potential. All they can do now is spend their time finding perfect rifts (with conduit pylons) and hope that they don't screw it up.

    TL;DR: There is no long term. Many have already reached the gear limit and the skill limit. The only option for them to improve their Grift score is, yup, Pylons. It's a real problem.
    Posted in: Diablo III General Discussion
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