11/9/2013 9:46:41 AM
From what I've gathered it seems that legendaries will still have random stats and Blizzard's way of fixing this is by implementing the Mystic.Posted in: Diablo III General Discussion
10/12/2013 1:09:58 AM
Torment could also be a renamed nightmare difficulty since one of the datamined strings saysPosted in: Diablo III General Discussion
"TIP024 - Defeating Normal difficulty will unlock the next difficulty setting, Nightmare. (THIS TIP IS NO LONGER IN THE GAME FILES)"
No idea why they would remove that tip but not the other ones regarding difficulty advancement.
10/9/2013 6:31:32 PM
Gold is worthless on the console version because people just dupe itPosted in: Diablo III General Discussion
9/18/2013 12:30:50 PM
Posted in: Diablo III General DiscussionQuote from huertgenwald
I sincerely hope NOT !
I don't want back the times in D2 (NonLadder) where ca. 99% of all Games were in reality made for trading only.
I really hope, they will make ALL items acountbound on pickup.
Or else D3 is dead in my not so humble opinion.
Alternative: make merchants sell useful things (in contrast for example to D2).
For example: make them sell medium gems, scrolls, non-demonic essences, etc...for crafting
And while we're at it, lets remove public games and the chat channels from the game too! I certainly don't want any social aspects to remain in D3 any longer...
If loot ends up being like how it is on console people will end up trading a good monk item for a good barb item (i.e. WTT crit chance Nats ring for 200+ vit IK chest).
Removing all forms of trade is not the answer and if they did do that I feel the seemingly small D3 community in-game would decrease even further.
9/12/2013 1:35:28 AM
Posted in: Diablo III General DiscussionQuote from Bleu42
Quote from GDI
I am sorry but this progress on the game is taking to long. One more act and One more character which will take one year? Screw this.
One completely new act, about the size of act 2, with completely new artwork, enemies, enemy AI, tiles and objects. The act is also going to be almost completely randomized, unlike the other acts. A brand new class, do you realize what that entails? Not only are we looking at 20+ new skills, ~15 + new passives, and around 100 + rune variations, we are also looking at complete new artwork design for all 200 + existing legendaries (plus however many new ones they add) multiplied by two because of two sexes, and 2x the animations for every weapon they can use. Double the voice acting for the WHOLE game for the Crusader, not to mention new voice acting for every single NPC that interacts with your character. That's every NPC / every follower / every questgiver / every artisan, ect. And while that's only in the expansion, you've also got the Mystic which requires a lot of work in terms of what they can do to modify items and transmog gear.
There's also the tiny tidbit of creating brand new skills / runestone variations / passive abilities for EVERY class.
Then you've got the actual bulk of the work that they've been working on for over a year, which is required before the expansion can drop; Loot 2.0, paragon 2.0, Loot Runs, Adventure Mode and Nephalem Trials.
Loot 2.0 is a COMPLETE rework of every single legendary. That doesn't just include adding in new stat ranges. That includes a unique and often time complicated affix for over 200 + legendaries and sets. Think it's easy to code in summoning a treasure goblin when equipped, having it follow the player, having it pick up white items and then when reaching a threshold, dropping a rare with a chance of a legendary? And that's just one ring. You've then got to go back on every single legendary and set and rework every stat range, add in new stats and take out old ones, to have it be able to drop anywhere from monster level 1 to 70. And that's the surface of loot 2.0, there's still plenty we don't know about it.
Then they get to completely create brand new features. Nephalem trials for starters. The little we know on this is that they are random portals that might be akin to a 'horde mode' with waves of monsters increasing in difficulty and resulting in loot, depending on how well you did.
Imagine the amount of time it would take to create Loot Runs; Completely randomized tile sets with multiple levels, and random lighting effects, along with random monsters on each level (that's taken from a pool of EVERY tile set in the game) ending in from what we've heard up to two bosses at once.
All this is just from the small amount of information given at Gamescon and Blizzard tweets / facebook / posts. There's a lot more in terms of depth we don't know about yet.
Oh and then? Test and balance that.
So yes, taking a year + to make all this? Sounds about right to me.
I don't care how long it takes them to fix this game, as long as they actually FIX it I'll be happy. The console version is doing very well IMO seeing as how I can actually farm for upgrades.
They said PC will be getting this buff to self-found in loot 2.0 which is great because you can now get the best of both worlds; finding loot upgrades from monsters, and being able to buy crafting mats from the AH (which is something I miss while playing the console version).
9/3/2013 9:17:38 AM
Posted in: Diablo III General DiscussionQuote from Ader
Still you clearly dont understand what it is about.WE ALL KNOW that itemization isnt diablo 3 main issue.Quote from Stephenk291
Seriously? Who cares, even blues posted the before the console was released they would get some changes and differences in comparison to the PC. In respect to loot 2.0. I swear to god you people act like itemization is the one part of this game that is making it suck so badly...news flash ITS NOT.
Actually the itemization is the major issue that's wrong with the game. If you believe the AH/RMAH are to blame then you're an idiot. The AH/RMAH by themselves are fine and we can choose not to use them. However, it's really hard not to use them considering how unlikely it is that we can find self-found upgrades while actually playing the game due to random stats on every single item including legendaries...
When I was building my smiter on D2 a few months ago, I did not trade for any of my gear because I could choose which boss to farm for a particular item and when said item dropped I stopped farming for it. Why? Because the fixed stats guarantee the item to be useful. I did not care for the max number of stats to be rolled on an item because if you built your character correctly, those stats will only increase your kill speeds by a few seconds at best.
I built my smiter to do ubers and that's exactly what I was able to do self-found. Good luck trying to do that in D3 on an MP level that's somewhat decent, say MP 7+ on a non barb class in a reasonable amount of time.
7/22/2013 7:22:59 AM
1) I don't like the idea of guaranteed legendaries... the drop rates are fine as they are now and they're planning to nerf them next patch to compensate for better quality items.Posted in: Diablo III General Discussion
2) Adding a socketable item vendor isn't a good idea either if they were to include a system like runewords because if you could just buy the item you wish to make a runeword out of it wouldn't make the base item very valuable at all (like they were in D2).
3) Again, guaranteed drops are not a good idea. It ruins the spirit of the game.
4) I really don't care for stat points because in the end most people will be spending their points the same way (i.e. in D2 put w/e is required for your gear into str/dex and rest into vit).
6) They're already talking about adding a "transmog" idea into the game, we don't need new haircuts and face paint though.
7) If you give your followers LoH they won't die often, my Scoundrel stays alive mostly throughout my runs. Also I think 3% crit chance matters, we're already plowing through MP 10 so I don't think we need more DPS boosts. Plus he adds great utility from using Buriza along with his multi-shot skill.
9) When you accept the HC warning when creating the character you should know that you're going to be taking these risks when playing.
10) If you want to log out safely you should either make sure the room is cleared or tp to town. Allowing instant log outs would make HC too easy.
7/21/2013 6:15:30 PM
You can keep WOTB up effortlessly without a mighty weaponPosted in: Barbarian: Bastion's Keep
7/21/2013 3:52:44 PM
Posted in: Diablo III General DiscussionQuote from MrMonstrosity
Notice how I used the word "identify"? This would be such a simple way to ensure that people couldn't just buy every single item off the AH to reap all of the benefits, players would now rewarded for playing the game not the Auction House.
When you said this I immediately thought of people still managing to buy the weapons they need to unid from 3rd party websites like d2jsp for example. They would still be buying their gear just not from the AH.
6/21/2013 11:54:54 PM
Posted in: Diablo III General DiscussionQuote from CodeRedLin
Quote from Uldyssian
I think a good follow question would be: Where do you see the genre going into the future? What systems would you like to see evolve, added or removed, become more dynamic, etc.
D4* - Each class has 3 predefined specs to choose from. The item hunt is all about transmog since stats were removed from gear. Also stream lined levels by removing them entirely. Randomizing a map feels too old school so stream lined that was well. Playing your once favorite franchise will finally be on par with coin-op arcade games.
PoE - More races, more depth, more randomization, more replayability. D2's spiritual successor.
For me D3 is about to lose its one redeeming quality. Hearthstone will let me catchup with old WoW friends.
* People who loved D3 will be outraged at how D4 turned out.
Obvious PoE fanboy. No one even streams PoE the only reason it's ever in the list of games on the front page of twitch is because Kripparrian plays it and he basically holds all of the viewers at around 3k+.
I finished PoE on normal and did not feel compelled to finish the rest of the game because it was absolutely boring.
The combat and overall appearance of the game is nowhere near as polished as D3 and if the "Loot 2.0" patch actually fixes the loot issue I feel D3 will be what we all were expecting it to be at launch.
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