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    posted a message on Post your Leet Hellfire Ring Crafts
    I got this on first try:



    Super lucky. I don't want to give hope to anyone btw. Getting a good Hellfire ring is really hard considering all the time needed to spend to just craft one. And there are 4 random affixes.. I wasn't expecting a good one, wasn't thinking to farm many hours until I get one. I just gave it a try and got this. Tbh, I don't think spending all the time just for %35 experience is worth it(thinking that you can get better stats on a 62 ring in 1.05 and proc damage is also nerfed to hell). Experience earned during key/uber farms is not too much, and you can get way more legendaries in normal farms and earn lots and lots of gold, until legendaries get cheaper in the coming days.
    Posted in: Diablo III General Discussion
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    posted a message on A Message From Jay
    Well, they have to fix the game if they want their expansions to sell. Simple.
    Posted in: News & Announcements
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    posted a message on World Record Barbarian Looking for an imba Monk and an imba Demon Hunter for PvE
    Found the players I'm looking for.
    Posted in: Looking For Group [NA]
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    posted a message on Barbarian Inferno Azmodan Kill World Record(8 seconds)
    Edit: It's 73k unbuffed.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Barbarian Inferno Azmodan Kill World Record(8 seconds)
    I've been trying for some time, I just happened to make it. There is another guy who killed Azmodan in 8 seconds however. So we share the world record. I'll try to do 7 seconds next.

    https://www.youtube.com/watch?v=Sv3IblSeNHQ
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Positive Monster Affix Ideas (From US Diablo III Forums)
    Since it's summer time, I'm spending nearly all of my time playing this game and in my spare times I post on diablo3.com forums and diablofans forums to tell my ideas to somewhat "save" this game. All of my posts were to change existing game mechanics(buff or nerf) or bug reports. But what these guys did here is more than that. I want to thank to every single person who shared their ideas in this project. Overall game balance is more important but this game needs to be more enjoyable and a little more rewarding to the ones who spent the effort at the same time. I have to say I couldn't read all those threads one by one(which makes me amazed that how many people shared ideas in those threads). In this thread, there are some problems for me;

    1. Give an extra negative affix to the packs affected by a positive affix: Depends on what will be the negative affix.


    Armored: Monsters receive 10% less damage but drop a guaranteed ilvl 63 armor piece with the +armor trait: I think this will ruin all game mechanics and AH balance. %10 less damage is not a that good challenge to reward a guaranteed 63 rare armor with +armor. Every people I know will get that guaranteed armor affixed 63 rare by beating that elite pack. Not that hard. What makes this game fun is reaching the best items available being impossibly hard. Makes you farm more and more. I accept all other ideas that I didn't comment here but this will make the game easy which is not what I want after that damn inferno nerf(except izual and pestilence tentacle damage nerf). Also there will be some financial issues with affixes like this which I think Blizzard won't accept.
    Heavy Hitter: Monsters do 10% more damage but drop a guaranteed ilvl 63 weapon with the +percent damage modifier
    Elemental: Monsters damage is converted to a type of elemental damage instead of physical and/or take 50% less damage from elemental sources. Drops a ilvl 63 piece of armor with guaranteed all resistance trait.: Explained above.

    Professor/Engineer: Higher chance to drop blacksmith plans/jeweler designs: Not that bad, but Engineer and Professor terms doesn't mean anything in an rpg based game.
    Forgiving: Fully repair your gear upon defeat: Not that rewarding to make an affix for that.
    Salvager: Drops crafting materials in accordance to the current difficulty level (Including Brimmstones if found on Inferno): Crafting materials should only be earned by salvaging items. This is the only way I think. There should be a cost to craft because you get guaranteed affixes. Crafting costs lowered is a better option I think. Crafting should be seperated from farming.

    Corruption: 1.8% chance of randomly infusing player with 1 offensive affix of the elite they just defeated: I didn't like this idea. This will make the game easier as it is easy enough after Inferno nerf. I'm ok to drop benefits, some very very low unique/set drop chance benefits, random very hard but very rewarding bonus dungeon appearing chances but I'm not ok to insane boosts which will make this game very easy even if it's for a while. This is like some rare weapons only appearing in some stages in Quake 3.

    Blessing: 1.4% chance of randomly infusing player with 1 defensive affix of the elite they just defeated: Quake 3.

    Intimidation: 1.2% chance of randomly infusing player with 1 CC of the elite they just defeated: ...



    I liked all other affix ideas. All other affixes mentioned should be the ones to make this game more enjoyable.
    Posted in: Diablo III General Discussion
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    posted a message on [EU]50k dps Barb and 160k dps DH Looking for high MF tank Monk uses Conviction for PvE Farming
    .....................................
    Posted in: Clans [NA] [PC]
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    posted a message on Best Solution to Crit Damage Problem and IAS (to Blizzard)
    To clarify further, this is the most important problem about crit damage:

    "For a demon hunter who uses Dual 1h Crossbows, Crit Damage can get as high as %400 only from weapons(%100 on affix, %100 from Radiant Star Emerald on each crossbow). %65 from an amulet, x2 %35 from rings, %50 from gloves it makes totally %585 Crit Damage!!! This is not fair. This means one of your 2 hits will be %100 of your damage, and the other %585 damage. Does this sound fair to you?"


    This is how my original post starts:
    "I understand that you don't want to nerf Crit stats, but currently crit damage is too powerful."


    This important problem, leads to less build diversity now and this diversity will be much less in the future as players progress in the game, get more powerful and realize the crit way more. The thread is as long as it should be, so my message is delivered to the ones I wanted to. Thanks for all good infos and please continue to share them here. For useless infos, thanks for bumping the thread. I said everything I can about this subject, the only thing I can do after this is remind some of you to read everything until you understand them. Remember, the more you read, the more you can understand. I'm done with this thread.
    Posted in: Diablo III General Discussion
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    posted a message on Best Solution to Crit Damage Problem and IAS (to Blizzard)
    @Bilge:Where did I ask for class to be nerfed? It's fun to see people laugh at something they "did not" read carefully.

    @Doorsfan: You may believe what you want. I remember everyone I know got at least to inferno act 1 when they announced that %1.9. Maybe I don't know any noobs so I only know the ones who know how to play the game. Maybe that's the problem. I don't know. I don't have any specific data to share with you. Just my own 2 eyes as I said before. Also, all these are not enough reasons not to nerf critical hit damage.

    @All: Does anyone here have any data about how build diversity is right now? Guess no. Then let's stop this.
    Posted in: Diablo III General Discussion
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    posted a message on Best Solution to Crit Damage Problem and IAS (to Blizzard)
    @Zakaz: Firstly I've been a gamer for 20 years. I'm playing this game since Diablo 1. Achieved everything in every Diablo game including Hellfire and excluding being one of Diablo 2 ladder top players. It's obvious that you didn't read everything I wrote. This is about all classes and crit damage. And I'm saying this again that everyone will have it. If some really low rate exceptional builds don't have it, they won't be as succesful as the ones having it. The claim is build diversity and overpowered builds.

    @Sexton: I'm editing the post now with the correct values.

    @Doorsfan: I think you have problems understanding what I'm trying to tell. To clarify a little; "I read every single thing blizzard published about this game."

    @BigEd781: You're right, I don't have any datas. Just my own 2 eyes as I said before. They also didn't give any specific datas, just words like I did.

    @all: I'm following every single blue post which are published in the front page of Diablofans.com and all announcements Blizzard makes at the front page in Diablo3.com. Now please get to the subject, not me.
    Posted in: Diablo III General Discussion
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