- PegasusRideR
- Registered User
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Member for 17 years, 3 months, and 21 days
Last active Thu, Sep, 24 2015 07:14:13
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- 78 Total Posts
- 1 Thank
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Aug 23, 2012PegasusRideR posted a message on A Message From JayWell, they have to fix the game if they want their expansions to sell. Simple.Posted in: News
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Oct 5, 2011PegasusRideR posted a message on In Search of a New Facehttp://diablo.incgamers.com/gallery/data/610/medium/diablo-poster.jpgPosted in: News
http://img841.imageshack.us/img841/9573/diabloartwork.png
http://scythedesigns.com/avatars/114.jpg
After seeing these pictures I decided it's part of the background, there is a hole there.(not hole exactly. There are horns.) This can be useful for people working on the new Diablo. -
Oct 4, 2011PegasusRideR posted a message on In Search of a New FaceI have a question for you;Posted in: News
Is this part of the background(so there's a hole) or is it part of Diablo?
It looks like part of the background to me, but I can't decide.
@blizter: I think that's one of the real competitors here. -
Oct 2, 2011PegasusRideR posted a message on Beta Key ContestThis is my entry:Posted in: News
http://www.diablofans.com/gallery/album/555-diablo-3-beta-contest/
Only moderators and admins are available to see. Sorry but this contest gives "BETA KEY" so the album is private. - To post a comment, please login or register a new account.
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Super lucky. I don't want to give hope to anyone btw. Getting a good Hellfire ring is really hard considering all the time needed to spend to just craft one. And there are 4 random affixes.. I wasn't expecting a good one, wasn't thinking to farm many hours until I get one. I just gave it a try and got this. Tbh, I don't think spending all the time just for %35 experience is worth it(thinking that you can get better stats on a 62 ring in 1.05 and proc damage is also nerfed to hell). Experience earned during key/uber farms is not too much, and you can get way more legendaries in normal farms and earn lots and lots of gold, until legendaries get cheaper in the coming days.
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http://www.youtube.com/watch?v=HXHAPwwUZMc
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https://www.youtube.com/watch?v=Sv3IblSeNHQ
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1. Give an extra negative affix to the packs affected by a positive affix: Depends on what will be the negative affix.
Armored: Monsters receive 10% less damage but drop a guaranteed ilvl 63 armor piece with the +armor trait: I think this will ruin all game mechanics and AH balance. %10 less damage is not a that good challenge to reward a guaranteed 63 rare armor with +armor. Every people I know will get that guaranteed armor affixed 63 rare by beating that elite pack. Not that hard. What makes this game fun is reaching the best items available being impossibly hard. Makes you farm more and more. I accept all other ideas that I didn't comment here but this will make the game easy which is not what I want after that damn inferno nerf(except izual and pestilence tentacle damage nerf). Also there will be some financial issues with affixes like this which I think Blizzard won't accept.
Heavy Hitter: Monsters do 10% more damage but drop a guaranteed ilvl 63 weapon with the +percent damage modifier
Elemental: Monsters damage is converted to a type of elemental damage instead of physical and/or take 50% less damage from elemental sources. Drops a ilvl 63 piece of armor with guaranteed all resistance trait.: Explained above.
Professor/Engineer: Higher chance to drop blacksmith plans/jeweler designs: Not that bad, but Engineer and Professor terms doesn't mean anything in an rpg based game.
Forgiving: Fully repair your gear upon defeat: Not that rewarding to make an affix for that.
Salvager: Drops crafting materials in accordance to the current difficulty level (Including Brimmstones if found on Inferno): Crafting materials should only be earned by salvaging items. This is the only way I think. There should be a cost to craft because you get guaranteed affixes. Crafting costs lowered is a better option I think. Crafting should be seperated from farming.
Corruption: 1.8% chance of randomly infusing player with 1 offensive affix of the elite they just defeated: I didn't like this idea. This will make the game easier as it is easy enough after Inferno nerf. I'm ok to drop benefits, some very very low unique/set drop chance benefits, random very hard but very rewarding bonus dungeon appearing chances but I'm not ok to insane boosts which will make this game very easy even if it's for a while. This is like some rare weapons only appearing in some stages in Quake 3.
Blessing: 1.4% chance of randomly infusing player with 1 defensive affix of the elite they just defeated: Quake 3.
Intimidation: 1.2% chance of randomly infusing player with 1 CC of the elite they just defeated: ...
I liked all other affix ideas. All other affixes mentioned should be the ones to make this game more enjoyable.
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"For a demon hunter who uses Dual 1h Crossbows, Crit Damage can get as high as %400 only from weapons(%100 on affix, %100 from Radiant Star Emerald on each crossbow). %65 from an amulet, x2 %35 from rings, %50 from gloves it makes totally %585 Crit Damage!!! This is not fair. This means one of your 2 hits will be %100 of your damage, and the other %585 damage. Does this sound fair to you?"
This is how my original post starts:
"I understand that you don't want to nerf Crit stats, but currently crit damage is too powerful."
This important problem, leads to less build diversity now and this diversity will be much less in the future as players progress in the game, get more powerful and realize the crit way more. The thread is as long as it should be, so my message is delivered to the ones I wanted to. Thanks for all good infos and please continue to share them here. For useless infos, thanks for bumping the thread. I said everything I can about this subject, the only thing I can do after this is remind some of you to read everything until you understand them. Remember, the more you read, the more you can understand. I'm done with this thread.
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@Doorsfan: You may believe what you want. I remember everyone I know got at least to inferno act 1 when they announced that %1.9. Maybe I don't know any noobs so I only know the ones who know how to play the game. Maybe that's the problem. I don't know. I don't have any specific data to share with you. Just my own 2 eyes as I said before. Also, all these are not enough reasons not to nerf critical hit damage.
@All: Does anyone here have any data about how build diversity is right now? Guess no. Then let's stop this.
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@Sexton: I'm editing the post now with the correct values.
@Doorsfan: I think you have problems understanding what I'm trying to tell. To clarify a little; "I read every single thing blizzard published about this game."
@BigEd781: You're right, I don't have any datas. Just my own 2 eyes as I said before. They also didn't give any specific datas, just words like I did.
@all: I'm following every single blue post which are published in the front page of Diablofans.com and all announcements Blizzard makes at the front page in Diablo3.com. Now please get to the subject, not me.