I am making this post to see if anyone else currently feels the same way I do about the Witch Doctor.
I want to say that I completely LOVE the class. I was initially drawn to the class because pre-launch they really talked a lot and boasted about the pets. I have always played pet-classes in just about every video game I ever played. Normal mode, Nightmare, and the first few acts of Hell were a total BLAST. As I progressed through the end of Hell and the early parts of Inferno it became very clear to me that pets were just simply not going to be a part of the equation. So inevitably I had to completely change my play-style to a darts/snare build.
It takes some getting used to, but I still think the end-game play-style of darts / snare is still pretty fun but until a very high level of gear it just doesn't get shit done. Playing the witch doctor in this fashion almost feels like you were given a toolbox to fix a sink with, but the toolbox is entirely empty except for two mismatched drill bits and broken measuring tape. It just does not feel like there is enough utility.
So after beating my head into Act 3 for a long enough time, I decided to roll Wizard. As soon as I hit 60 I gave my Wizard all the WD's gear and started to farm with him. I think progressing through Act 2 is really when it really hit me.
Witch Doctor, in it's current state, is totally and completely broken.
I was totally blown away at how much more utility, damage, and control a wizard has compared to a WD. Now, the wizard doesn't have Vision Quest, but honestly, they don't even need it.
And I think for the very short term I know how to fix it: Take the cool-down, entirely, off of Grasp of the Dead.
In the long term, I think if they make pets a little more resilient, work out the kinks with zombie bears (and all of the zombie chargers, really), and fix that GOD-AWFUL cast animation on poison darts I will be returning happily to my Witch Doctor.
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I want to say that I completely LOVE the class. I was initially drawn to the class because pre-launch they really talked a lot and boasted about the pets. I have always played pet-classes in just about every video game I ever played. Normal mode, Nightmare, and the first few acts of Hell were a total BLAST. As I progressed through the end of Hell and the early parts of Inferno it became very clear to me that pets were just simply not going to be a part of the equation. So inevitably I had to completely change my play-style to a darts/snare build.
It takes some getting used to, but I still think the end-game play-style of darts / snare is still pretty fun but until a very high level of gear it just doesn't get shit done. Playing the witch doctor in this fashion almost feels like you were given a toolbox to fix a sink with, but the toolbox is entirely empty except for two mismatched drill bits and broken measuring tape. It just does not feel like there is enough utility.
So after beating my head into Act 3 for a long enough time, I decided to roll Wizard. As soon as I hit 60 I gave my Wizard all the WD's gear and started to farm with him. I think progressing through Act 2 is really when it really hit me.
Witch Doctor, in it's current state, is totally and completely broken.
I was totally blown away at how much more utility, damage, and control a wizard has compared to a WD. Now, the wizard doesn't have Vision Quest, but honestly, they don't even need it.
And I think for the very short term I know how to fix it: Take the cool-down, entirely, off of Grasp of the Dead.
In the long term, I think if they make pets a little more resilient, work out the kinks with zombie bears (and all of the zombie chargers, really), and fix that GOD-AWFUL cast animation on poison darts I will be returning happily to my Witch Doctor.
Does anybody else feel the same way?
tl;dr wah wah wah WD suck plz buff
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lol?
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