A more detailed explanation of why monster power scaling is just not going to do its job in terms of making the game more enjoyable and rewarding as well as making the players focus more on killing speed rather than movement speed:
http://eu.battle.net...opic/5616902661
The above post contains an excel file with a detailed calculation of how your farming efficiency scales with monster power taking a few simple parameters into account.
- GalZohar
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Oct 9, 2012GalZohar posted a message on Monster Power Level Charts, Monster Power Level Videos, Poll - Was the Nerf to the Hellfire Ring Justified?As long as you aren't killing stuff in 1 shot and/or spending well over 80-90% of your time running around rather than killing stuff, you should lower the MP if you want to be efficient for both MF and exp. Of course the exact % of time running around needed to up the MP even if you aren't 1-shooting stuff can vary based on your existing MF and XP and the exact scaling, but most likely most people will spend too low of a % of their time running around if they aren't 1-shooting everything, as even 1-shooting everything you probably still spend more than 10% of your time actually attacking.Posted in: News
In the end, monster power mostly adds time it takes to kill stuff with a slight challenge of increased damage and increased chance of dying because stuff take longer to kill. In terms of rewards, monster power is a joke, as the only case you'll increase it for efficiency is if the game is already extremely boring and then you'll increase it to a level where the game is still extremely boring.
They really need to lower HP, up the damage and up the MF and XP bonuses if they want MP to be used other than just for messing around. -
Oct 8, 2012GalZohar posted a message on Monster Power Level Charts, Monster Power Level Videos, Poll - Was the Nerf to the Hellfire Ring Justified?HP increase from base is deceiving. Show the HP increase from MP1 would give a much better picture on how the bosses scale, since anyone who is good enough to ever touch mosnter power in inferno doesn't care about how strong stuff are relative to act 1/2 MP0 monster strengths.Posted in: News
I think the "jump" to 63 is inferno-only, everywhere else is just the "normal" scaling like what you see in Act 3 inferno, so even if you beat hell at MP10 it still doesn't mean you're strong enough for act 1 inferno MP1 or even MP0. - To post a comment, please login or register a new account.
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That said, I'm still not really sure whether rares are actually worth picking up or not at all. It's really hard to calculate the average value of rares I get to see if they justify the time it takes to pick them up and weed through them, and it's not like it's easy to figure out how much time they consume (walk over, pick up, identify, look at stats, check price on AH and re-list until it sells, all variable times except the 1 second identify).
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This run is effective for all classes, with maybe a few exceptions that may need small adjustments such as archon builds which might benefit from icecrown battlements, stonefront and/or rakkis crossing.
Is the route original? Of course not, I specifically mentioned it's the route popularized by Alkaizer. If you're just watching the video for the route itself, you're missing the whole point of the video, which is to show you how to make your Alkaizer runs more efficient in 1.0.5.
Disliking a video without actually watching all of it and understanding its purpose is not very nice. It's even less nice to claim it's a copy of a video that's currently very outdated.
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http://www.youtube.com/watch?v=Q8mp6HfYx20
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With old nat you don't really need anything to vault around almost endlessly, though obviously some disc bonuses from passive(s) can help you vault completely non-stop.
WD, wizards and monks simply can't compete. While their damage can be just fine (though everyone can easily kill extremely fast in MP0 regardless of any imbalance between the classes), their movement abilities are simply no match. 1.0.3 wizards with teleport, wicked wind and critical mass could move pretty fast but couldn't kill any trash mobs while doing so, but since the wicked wind nerf and the need to kill normal monsters the build is pretty much dead in terms of fast paragon experience farming (it can still kill stuff, it's just quite slow at doing so).
DH might be faster than barb in the end, but must stop in order to attack, thus the barb ends up leveling faster overall. If you're skipping normal monsters and just want to find loot rather than XP, then that might tip the favor towards the DH (less monsters to actually kill means less stopping which reduces the disadvantage of the DH), but I'm still not too sure if it's enough to make the DH actually better at farming loot.
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Weapons is something you need to fix even if you spend 0 gold on it. Get an offhand with less DPS but more stats, specifically life steal in addition to the LOH. Main hand can have less stats (say, no crit dmg or no socket), but have a lot more DPS. Your character screen will show less DPS but your tornadoes will hit harder and heal more. Consider a mace rather than mighty weapon for main hand.
I'd get at least 1 level higher of experience gem in helm and emerald in offhand, and then start looking for chest, pants and/or boots with more vitality with the rest of your gold. Then, if you have anything left, consider a stone of jordan - You might lose 6% crit, but you will kill elites much faster, and when you farm at a proper MP level elites is what you're actually stopping to kill, while when you do ubers and key runs at higher MP elites is what gives you most trouble, and for them you'll want to maximize your DPS (which will increase your life steal, which should be closer to 6% or 9% if you push even higher MPs and use bloodthirst).
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That said, if you refuse to use sprint, DH's vault is the next best movement ability, so obviously that's what you should go with. But know you will spend more gold just so that you can farm slower than a barb, but at least you'll be faster than other classes (again, provided you spent enough gold to vault endlessly without losing the ability to never die and 1-shot almost everything).
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Look at my profile for example, my pants were ~10mil pre-1.0.5, and now probably worth around 1/2. For rings if you're not using hellfire ring and stone of jordan, you want them with as much crit chance as possible and of course as much damage via strength and critical damage as you can afford. Amulet needs high crit and high damage stats (str, crit dmg, average damage all work, depending how much of course - Use a DPS calculator to do a proper comparison). Since you need to upgrade at least 5 items, don't spend more than 4mil on each of those.
http://eu.battle.net...718/hero/189401
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You still haven't replaced everything. Chest, amulet, pants and both rings are just terrible and can easily be upgraded a lot using 20mil divided between all of those. Like I said, all you need to do is go to the AH and check the prices on items much better than your own and see which ones you can actually afford. If you do that, you won't have to come here and post after every single purchase.
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Not really. Specifically, World of Warcraft (outside of raiding and trading) can be played the same way. Also, if you're playing a barb and trying to keep WotB up, you can't really take your eyes off the screen.
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In WoW I've personally had someone agree to craft something for me and disappeared with the mats. Blizzard actually investigated and restored my items. But that's WoW with WoW's level of service and terms of use. But it does show that Blizzard's attitude leans towards "if you say you'll do something and then don't do it, you shouldn't be allowed to profit". Of course I don't think they even have the ability to "fix" this sort of thing in Diablo even if they wanted to, beyond banning the offender. Of course, the guy who scammed me didn't get banned, as I saw him continue to try scam other people some days later. Of course, with the whole server knowing he's a scammer, he doesn't have much left to do in the game without paying 25$ to move to a new server (paid name changes didn't exist back then).