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    posted a message on 1.03 made it harder for those struggling and easier for those that were already doing well.
    Quote from peasofme

    congrats to those that exploited broken mechanics before they were fixed to get through inferno and now crap on us that are struggling.

    I suppose I can't speak for anyone else, but my "exploit" was farming Hell Act 4 for a week.

    If content is constantly killing you, you need to farm for gear in the places that don't constantly kill you.
    Posted in: Diablo III General Discussion
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    posted a message on The diablo community
    Quote from Ducha

    Quote from iamlampard

    no..those skills existed in warcraft...no point pointing those..
    wow influence at max is the boss fight.(in d3)....enrage timer for one.
    D2 was released before warcraft 3, D2 being released in 2000 and wc3 in 2002 and TFT in 2003!
    They wouldn't have just pulled things from Warcraft when making WoW, a lot of it would have come from Diablo too considering Diablo is centered around your hero and not an army like wc3.

    Didn't WoW use the actual Diablo 1 item affixes back in vanilla? Like, "blah blah Of The Whale" would have extra Stamina?
    Posted in: Diablo III General Discussion
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    posted a message on On farming in 1.0.3
    Hey, guys?

    ...I think we're doing it wrong.

    I was farming Act 1 as usual in public play, doing Warden/Butcher runs, and starting to get a little frustrated by the quantity and quality of drops. Then I joined a game that had just completed the Skeleton King and was just wandering around doing all the events and side dungeons, and between the elites and champ packs we were seeing tons of yellows drop once we hit 5 NV (Resplendent Chest drops were awful, though). It's almost as if they nerfed the spawn rates in boss dungeons, but not side ones.

    This, though, is based off of an extensive sample size of one play session. :P

    Is anyone else seeing something similar? Or was this just a single fluky session?
    Posted in: Diablo III General Discussion
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    posted a message on This game is getting less and less fun by the minute
    Quote from Gabriel_Logan
    Those of us who played the game as it was designed to be played, cannot do such things as farming A1-A2 is completely non-profitable, as the richest players control the market entirely, and inflate the gold prices accordingly.

    I know its a minor detail in your argument, but this is something people bring up a lot that irks me. Inflation means that the things you sell on the AH are worth more, too.

    If you're going to gear up through the AH, you need to make money through the AH. You don't need to be an AH master to do that, but you do need to learn how to recognize the 250k+ items that drop in A1. Yellow jewelry, stat/vit/resist gear, stuff with IAS (maybe crit instead after the patch), etc.
    Posted in: Diablo III General Discussion
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    posted a message on The diablo community
    Quote from HSdaGosu

    If you have a well-constructed argument, there is no need to start spouting ill-informed rage because the argument is constructed well? For the most part, I have not seen that rage in all the popular topics I have read since launch. Just well-written and to the point. I am not trying to start a flame war but you stated that it's not true but give no actual reason why. Then the example you provide isn't actually what the popular topics are discussing. I think maybe you should go on the official forums and give them a read.

    Sure, people are now shrieking about repair costs instead of farming the areas that don't kill them. I understand that there are issues with the game, but people seem to lack even the most basic problem-solving skills whatsoever.
    Posted in: Diablo III General Discussion
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    posted a message on The diablo community
    Quote from HSdaGosu

    I think it's great that people have differences of opinion about the game, I just tend to find that most who are not happy with it offer better constructive arguements then those who feel the game is great.

    The problem is that many of these well-constructed arguments are simply not true. People believe them because they read a well-constructed argument, then start spouting ill-informed rage, but no matter how much it is repeated it doesn't suddenly become true.

    I know this is a stupid example, but I really think it shows exactly what's wrong with the Diablo Community: people insist that Life Steal is complete garbage because someone made a pretty video and explained that Life On Hit was far superior for hits of around 10k damage. Do you know what I never read on any forum anywhere? "What if you do way more damage per hit than that?" People have been shrieking about the lack of build diversity while I was progressing through Act 2 pre-nerf with a 2h Lifesteal barb.

    People on the internet say things that aren't true, and they do it all the time. But a well-argued falsehood is still false.
    Posted in: Diablo III General Discussion
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    posted a message on The diablo community
    Dude, this is not a community. It is a pack of hysterical, shrieking jackals filled with endless rage than something in the world might ever go in a way other than the way they would prefer.
    Posted in: Diablo III General Discussion
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    posted a message on Completely screwed/scammed from recent Diablo patch
    If you're that unhappy with your purchase, try re-listing it at $250 and see if you can recoup your investment.
    Posted in: Diablo III General Discussion
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    posted a message on Completely screwed/scammed from recent Diablo patch
    Wow, it's almost as if buying an item for five times the cost of the game itself was a fucking terrible idea. You did not pay Blizzard. You gave some other player a little mini-windfall. Blizzard can't refund your money because they're not who you bought it from.

    Consider it an educational investment - now you know that virtual goods are virtual, instead of real. Use this information in your future purchasing decisions!
    Posted in: Diablo III General Discussion
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    posted a message on Anyone else throw in the towel till at least 1.03
    Quote from Stephenk291

    public games are a blessing and a curse, it honestly is luck of the draw. You can get people who will actually work together...or some who just go off on their own..or don't do anything at all. I was surprised to see they changed co-op games to not increase the damage anymore. That is a bit surprising as now it makes co-op MUCH more appealing and even more sensible than to solo. I'm not sure if that was the right move..but I can understand why they did it.

    If you haven't tried it since the damage nerf, try it now, but don't be shy about clicking "Leave Game" and joining another if things aren't working out. Post-nerf, if you can farm it solo, you can farm it with a group. Usually.

    Given the... variable nature of the skill and gear in public play, though, I doubt it's worth it for progression content.
    Posted in: Diablo III General Discussion
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    posted a message on Anyone else throw in the towel till at least 1.03
    I haven't thrown in the towel yet. Still farming Inferno Act 1 and having a blast now that I've discovered Public Games.

    Farming solo is a grind, and a repetitive one at that. But farming with a group has re-invigorated the game for me in a huge way.

    On a related note: playing with randoms will sometimes show you that more builds are viable than what people say on the boards, too.
    Posted in: Diablo III General Discussion
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    posted a message on Act II - Inferno: Yes, another thread about it
    Get Tough As Nails. Your main problem right now is that your armor isn't high enough, IMHO. Armor reduces magic damage in D3, so it should be superior to Superstition.

    Also, you need to have a better defensive skill than Ground Stomp, since stuns are so ineffective against Champs, Elites, and Bosses in Inferno. Try Leap with Iron Impact - it multiplies your armor by 4x (!!!) for 4 seconds, and the cooldown is only 10 secs, so it helps survivability by a ton. Use it every fight and use it on cooldown.

    One more thing - get a better weapon, man. 3k DPS is pretty harsh, and I'm not sure you'll be able to duo without everyone doing damage (group play buffs enemy HP). I'm not suggesting you go ultra-DPS-mega-glass-cannon spec, but a 6k+ should help a lot, if you can get it without sacrificing much defense. To put it simply - you do less damage than a companion, but enemies have more hit points for group play, so that might be part of your problem.

    Hope this helps!
    Posted in: Barbarian: Bastion's Keep
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    posted a message on 2H Lifesteal Nuke Build - Inferno Act 1 on farm
    Yeah, I know, I'm late to the party. There's enough gear flying around on the AH that being able to farm the Butcher isn't as big a deal as it used to be, but it's still farther than I was able to progress before I put this build together. If you're looking for something that's endgame viable, this probably isn't it. If you're looking for something to get you by while you farm up the money for a proper Sword-and-Board build, though, this will probably do much better for you than whatever got you through Hell.

    THE BUILD

    Here's the build: http://us.battle.net...XPTk!bVS!YYaZbc

    I'm currently using this build with a slow 2-handed mace - traditional Frenzy/Revenge mousebinds would likely be recommended for quicker, one-handed weapons.

    THE NUMBERS

    Anyway, here are my stats (w/buffs):

    http://www.diablofan...arbarian-stats/

    Before I started Inferno with this character, I was sitting at about 30k Life, 6500 Armor, 300 Resists (200 unbuffed) and 14k DPS. That let me farm up through the Skeleton King once I adjusted to the difficulty spike. The stats in the pic are what I have now, after getting a couple much-needed upgrades from the AH and farming the Butcher a few times (on a related note, IAS is still the best DPS stat in the game by far, no matter how slow your weapon is).

    And my follower's stats (for the love of God, people, gear up your followers if you solo a lot):

    http://www.diablofan...tress-statsjpg/

    So yeah, you might have a couple questions. Just let me state up front that you absolutely need a 900+ DPS weapon for this to work. Which sounds ridiculous, but 2-handers in that range are well below a million gold on the AH now.

    SRSLY, WTF?

    Use Warcry on cooldown to aid Rage generation. Open every fight with Leap and re-use it on cooldown, as you need to keep Iron Impact up as much as possible. For regular white trash mobs, simply rotate Cleave-Cleave-Hammer again and again. You must switch targets in such a way that will score killshots with the Hammer, but rarely with Cleave. If your DPS is sufficient, you should be able to stunlock your way through entire groups once you get the hang of the timing (though that will take some practice). If things get ugly, drop an Earthquake.

    Harder fights are, ironically, easier. Warcry, Leap, (Cleave if you need rage,) Wrath, Earthquake. Stand right in the middle of that Earthquake (and that plague pool and those fire chains) like a boss and spam Cleave and Hammer until everything around you falls down. Even with the massive Inferno nerf, 5%+ Life Steal will usually return enough life that you are practically invulnerable for eight full seconds. It should still let you stand toe-to-toe with anyone once EQ wears off and only WotB still up, but you will actually have to move out of fire in that case. If anything's still alive once WotB wears off (really only Skeletal Elvis or the Butcher), kite them around until your nukes are off cooldown. Repeat.

    SO YEAH

    Like I said before, I don't know how viable this build really is for Inferno, and I'm certainly not going to claim to be the first person to progress using WotB+EQ. But combining them with Life Steal has allowed me to do so without constant kamikaze runs, and without making the dreaded switch to shield. Try it out if you'd like and (most importantly) can get the weapon for cheap ;)
    Posted in: Barbarian: Bastion's Keep
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    posted a message on 2-Handed, Act2 on farm, Act3 up to SiegeBreaker
    Crit Chance and Crit Damage are multiplicative. That means that Crit Chance is better than IAS when (and only when) you stack tons of Crit Damage.

    I don't know if anyone has Crit Damage high enough for that to be the case yet (since gear with Crit Chance has a lower % than gear with IAS), but it will almost certainly be true after the IAS nerf
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Diablo on Hell Mode
    Quote from Phuff

    Alright, I will level up until 60 and hopefully it will be a lot easier for me, thanks all for the advice!

    Just restart A4 - you'll get to 60 in no time with the xp from completing quests.

    As for your stats in general, get some All Resistance and more DPS, and sprinkle in a 3%+ melee reduction if you can. When I beat Diablo in Hell, my stats were pretty comparable to yours except:

    Level 60
    DPS was around 13k
    Lowest Resist was 200 (unbuffed)
    4% Melee and Ranged Damage Resistance
    <30k HP

    As far as your build itself goes:

    I'd swap out one of your defensive passives for an offensive one - probably Superstition, but that might be dangerous until you get some All Resist gear
    Consider the +HP or +Resist runes for Warcry, much more popular than +Armor
    Berserker AND Earthquake might be redundant. Replacing one with Ignore Pain with the Lifesteal rune will greatly improve survivability and give you a near-full heal.
    Make sure you're using Leap on cooldown - it quadruples your armor for 4 seconds, but can be used every 10. That means you can make sure you've got max armor for almost half of any long fight.

    A bit of Life on Hit (or even Lifesteal) could help. Or a better weapon - search for a cheap level 60 weapon with Reduced Level Requirement.

    Hope that helps. Good luck!
    Posted in: Barbarian: Bastion's Keep
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