Just make this game like warcraft and when you equip an item, it becomes non-tradable.
(yeah that would go over well like a turd in a punch bowl)
You're right, but still it would drastically improve the economy and I'm all for this (just make it account-bound not character-bound on-equip).
How would taking items out of the economy lower prices at all? Like, that makes absolutely no sense at all.
The more competition on items the lower prices will go. Taking items out of the economy lowers the amount of competition. Im sorry but are you people even attempting to think before posting this stuff?
most probably they aren't. some of these people can't understand the basic laws of supply and demand. they just rant rant rant
chain reaction w/ critical mass works better for me due to the ff:
1. spammable
2. more chances to crit
3. number 2 leads to more AP and faster cooldown of spells
4. More AP leads to more spells
like most discussion, blood magic is probably more useful in certain scenarios, but due to the way that LOH works it's much more worthwhile to pick up extra damage and just rely on your LOH
you can abuse this mechanic by casting the dots again till they crit
it's not an abuse.... since you cast everything again till it crits. Also it makes sense for the skill to reset if you cast it again, that doesn't count as an abuse
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most probably they aren't. some of these people can't understand the basic laws of supply and demand. they just rant rant rant
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Start the bidding at
Bid: 1M
Message me here, or add me in D3
CaptNuts#1334
(please note in your invite that you are asking about the armor)
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1. spammable
2. more chances to crit
3. number 2 leads to more AP and faster cooldown of spells
4. More AP leads to more spells
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it's not an abuse.... since you cast everything again till it crits. Also it makes sense for the skill to reset if you cast it again, that doesn't count as an abuse
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