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    posted a message on Difficulty Discussion, Transmogrification and Legendaries (Part 2), RoS Skill Limit Will Remain at 6, Tyrael Fan Art
    Quote from Zero(pS)

    Quote from reclaimer3235

    I think a 7th skill slot would be awesome - As a coodown only skill. Aka you can only place say Archon, WoTB or say Seven sided strike in the 7th slot because i know 1 Ive never used any type of long CD skill because it just does not feel worth it. 15 sec of glory or 1 powerful attack then i am useless for 2 mins? No thanks.

    Ive talked to a ton of players 20+ about this idea and they all love it. 6 normal skills you can set your build to then pick 1 uber cooldown skill based on what you like. for EXP i would totaly pick WoTB for the + Dodge chance as mine for an amaizng def cooldown. No way in hell i'd use it any other time with just 6 skills tho.
    That's a very interesting idea.

    It would be like a "ultimate" skill slot (similar to what mobas have). But that would require those skills to be removed from the Normal Skill pool then. But I kinda like the core concept of giving these "ultimate" abilities a separate system.

    Me too. WoW ran into a similar problem (as do a hell of a lot of class-based action games... hell, it also pops up with super-weapons that have very limited ammo) where too long on the cooldown means players always hold it in reserve, but too short and it has to be nerfed to remain balanced, but loses a lot of appeal in the process.

    I'd really like to see an uber-ability slot that charges up with each elite kill, and costs multiple charges to actually use. Build its use into D3's famous combat cadence... ok Blizzard? Please?
    Posted in: News & Announcements
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    posted a message on Wyatt Cheng on Health Pools and Combat - Part II, Differences Between the Templar and Crusader (Discussion), New Wallpaper: Book
    Quote from reclaimer3235

    If we don't want a game defined by one-shot deaths

    Then you have to remove the chances of ever being Vortex, Frozen, Jailed, knocked back into Arcane Sentry nodes. as that will kill you 100% of the time. Vortex should just be plain removed. Everyone agrees, Cant see why it made it to this point. You cant have skillful play when your getting sucked into stuff your trying to stay out of.

    As a nobody, I disagree. They should (and almost certainly will) reduce the damage (and probably frequency) of sentries, and perhaps make vortex either mutually exclusive with certain abilities, or make them share a cooldown. There are probably numerous other solutions that everyone hasn't thought out, so perhaps everyone should re-think what the actual problems are, and come up with more interesting solutions than "remove it". In either case, everyone would probably benefit from a discussion about game mechanics rather just insisting on a blunt-force solution. Nobody has been around longer than everybody and has a better appreciation of the usefulness of discussion and dialog rather than generalizations and demands.
    Posted in: News & Announcements
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    posted a message on New Datamined Patch - Class Changes, Passive Effects, Character slots, Stat caps, Quests, and MUCH more
    Quote from Bagstone

    Happy to see crit hit chance cap lowered to 40%. Also 250% crit hit damage cap is also good. This will make gearing more interesting as it's not just "trifecta all the way".

    I don't think it will... it'll just change gearing to "hit your caps, then stack EHP". I suspect Blizzard's preferred choice is diminishing returns after a point, but avoid that approach because it's mathy, and user-opaque.

    Quote from Bagstone

    A bit disappointed to still see the MF cap at 300% :(

    I assume/hope that's 'base MF', i.e. paragon-points MF + gear MF.
    Posted in: News & Announcements
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    posted a message on Wyatt Chang on Combat Philosphy
    Quote from riptide


    He never comes right out and says it but if you read between the lines, he's implying that he's not happy with instagib as it stands.

    If I'm reading this thread correctly, nobody is. There seems to be some differing opinions on whether it should exist at all, but TPTB haven't signalled their intentions in that regard... but it's important to remember that they are indicating that they want to solve both the problem of stat-stacking trivialising content, and the somewhat faceroll nature of D3's combat once you get a 'safe' build+gear combo.
    Posted in: Diablo III General Discussion
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    posted a message on Wyatt Chang on Combat Philosphy
    Quote from shaggy

    I am willing to bet that they do keep certain one-shot (or exceptionally-high-damage) attacks. Stuff like Mallet Lords, Azmodan's fireball, Skeleton King's wind-up attack, etc. One-shot mechanics work well for "special" attacks that must be avoided. They don't work well on common attacks like mortar, arcane, etc. I think that's precisely what Wyatt was talking about.

    I hope they do. Telegraphed instagibs make for a fun game, regardless of genre, even if they raise my blood pressure too damn high in HC.

    Quote from shaggy

    That's not to say that mortar is an instagib mechanic. But it is to say that if one volley of mortar takes you down to 10%, then, due to its relative common occurence, that becomes a point at which you gear around. If you can heal that 90% through globes/potions/or regen stats before the next mortars happen, then there's no point to the mechanic.

    That's a far cry from "there won't be any instagib mechanics" though.

    Well, as I said, I think one mortar hit should be a minor annoyance, but eating 8 in a row should turn you into jam regardless of your EHP... so yeah, if Blizzard starts talking about removing all instagibs, I shall be grumpy beyond reckoning.
    Posted in: Diablo III General Discussion
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    posted a message on Wyatt Cheng on Negative Effects of Inconsistent Health Pools, RMAH Delay Issues Resolved, What Business Would Each Follower Want
    Quote from lalaurentide

    It's not healthy to have a 70 to 80% reduced effectiveness of snares and affixes [and others] in inferno. It's not healthy for Elites to be significantly stronger than regular monsters. There's a lot of things that ain't healthy Wyatt, welcome to the monster you have helped create.

    Given that full-duration CC trivializes inferno difficulty, I assume you want to see CCs nerfed for all difficulties, making them a clutch tool for getting out of the sticky situations people often find in Nightmare difficulty?

    ... and you're either proposing that trashmobs take as long to kill as elites, or vice versa, but I can't figure out which option is the good one.
    Posted in: News & Announcements
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    posted a message on Wyatt Chang on Combat Philosphy
    Quote from elvy

    I didn't miss a thing. They want instagibs to never happen, they're the bad design.

    I like your idea about extra punishment because of gameplay fails. If they tweak healing so that you could go from 100->70, 70->80, 80->50 and so on you might as well design monster abilities such that the 80->50 step becomes 80->30. And you'd need 10 seconds of leeching/regenning (or a health orb) to get back to full. It'd force you to be on your toes a bit more.

    But you want them (or you don't? you basically ignored the main point of wyatt cheng's post) to leave healing uncapped and scaling directly only with dps (this part is their design problem) and introduce some extra ways to get instagibbed. You're not focusing on the problem at hand.

    I didn't read that post as Blizzard not wanting any instagibs at all... the reason why I proposed them is that if you don't have them, then the meta-game become all about outgearing the big hits so you can go back to ignoring game mechanics, which is exactly the problem at hand.

    At the moment, the 'punishment' for ignoring elite abilities is no worse than (and in most cases not nearly as bad as) the 'baseline' incoming damage, which means that the sustain needed for ordinary combat has a side-effect of making things like mortars, plague and fire-chains irrelevant. Part of the solution is reducing 'base' monster damage and life-steal, absolutely... but that alone would make combat tedious, and it'd still be as faceroll as it is now (assuming you're at a 'comfortable' MP).

    IMO, a crucial part of fixing this issue is to have elite abilities that force the player to switch their tactics or face unavoidable death. In my perfect D3, there should be particular abilities and combinations of abilities that brutally punish the inattentive, but only give a brief scare to people who are on their toes. A WW barbarian, CM wizard or TR monk who pays no attention to what they're fighting should die within seconds when they encounter their nemesis affix... to the extent that even dialing back the MP 3 or 4 levels shouldn't be enough to save a faceroll player from their own tunnel-vision.
    Posted in: Diablo III General Discussion
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    posted a message on Wyatt Chang on Combat Philosphy
    Quote from elvy

    ^
    The problem is the existence of instagibs, a recognized bad design, which in turn exist because there exist healing mechanics that enable you to heal back to full in a very short time - something must be dangerous for the player, after all.

    And your solution is... more instagibs. Welp :)

    You seem to have missed the bit where I proposed instagibs that were the result of the player ignoring game mechanics designed to punish indifference to same, whereas current instagibs pretty much come out of nowhere. The subtle (and, in your opinion negligible?) difference is that one is down to player thought and planning, the other is down to RNG.

    ... welp?
    Posted in: Diablo III General Discussion
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    posted a message on Wyatt Chang on Combat Philosphy
    I think the solution is just to give monster abilities more specific mechanics, and that interact with player movement and abilities, instead of just raw damage output...

    What if a mortar hit also gave you a 5-second stacking debuff that makes you take 100% more damage from subsequent mortar hits? Eating one or two, not a problem... but a few more will instagib anyone.

    What if arcane lasers put a debuff on you that makes you take an increasing amount of damage if you don't stop moving for a few seconds after being tagged? .. and make plague-patches do increasing damage if you don't move out of them.

    What if stuns/blinds/confusions lasted 3 times longer on enemies that used vortex/teleport within the last 0.5 seconds?

    What if desecration's damage was huge, but proportional to how full your health was to the extent that it did almost nothing at 20% health, but could one-shot you if you stood in it at full health?
    Posted in: Diablo III General Discussion
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    posted a message on What removing the Auction House means for the future of Diablo 3 (Diablo Digest)
    Quote from FoxBatD2

    Quote from KageKaze

    I think this is probably the biggest obstacle that Blizzard had to remove. Without the Auction House, Blizzard is free to think about skills and gear without worrying about what people bought, without having to be fair about what you traded for it. They can make changes that they feel will balance out the game as well as open up some creativity with how some of these skills work. They won't have to worry about "what happens if someone stacks this type of gear" because it will be rare. Certainly there will still be trading and 3rd party sites will pop up, but that's not Blizzard's problem anymore. If someone trades or buys on a 3rd party site, Blizzard isn't responsible for that transaction and doesn't have to change their skills to reflect that anymore.

    +1 for originality, but this is pretty minor in the grand scheme. Blizzard does not want D3 to be a "hard" game anymore, and it still has no real PvP. They aren't going to take balance all that seriously, beyond "let's make everything equally overpowered" as has been the mantra of late.

    But they do have to make everything equally overpowered :)

    I think OP has a valid point, especially in the context of 'build-changing legendaries'... not having an official economy frees Blizzard up to add, remove and tweak stats and skills without the inevitable well-reasoned responses and rational feedback from a well-informed community who always keeps their perspective.

    And by that I mean incoherent forum shitstorms.
    Posted in: Diablo III General Discussion
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    posted a message on Extreme censorship on the Official Forums!
    Well, that escalated predictably.
    Posted in: Diablo III General Discussion
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    posted a message on Extreme censorship on the Official Forums!
    It's off-topic, confrontational, demanding, and riddled with unjustified assertions. What's not to like?
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 is...
    Quote from itirnitii

    Bashing on Jay is not completely fair in my opinion. It's easier to take a base foundation and make it better when you have the aftermath of what went wrong to analyze.

    More to the point, the AH was a risky move. I'm sure everyone at Blizzard knew it. Jay was in charge, and taking that risk was his decision, but I really don't see why he was crucified for doing so just because it didn't work out. People are notoriously bad at matching up what they say they'd do in a hypothetical situation and what they actually do what that situation is real (which is what makes focus group, and yes, beta-tester feedback, so difficult to analyze). What we, the D3 community, did with the AH was beyond what anyone (including ourselves) anticipated, and it broke the game. I've never been a fan of castigating people in authority for trying to navigate terra incognita on judgement alone and getting it wrong... it's a surefire way to entrench conservative, unimaginative behavior.

    I respect Blizzard (including Jay) for having the guts to try crazy shit like a (pretty much) unregulated AH, more so for having the guts to admit they got it wrong, and even more for having the courage of their convictions and nuking the AH for RoS.

    I'm also extremely relieved that they did pull the plug, because this whole experiment really sets a precedence. Hopefully this spectacular, triple-A failure will deter other devs from trying the same shit for many years to come.
    Posted in: Diablo III General Discussion
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    posted a message on No AH - chill, they will have something else
    Quote from FoxBatD2

    While they may do something, they don't have a new "awesome" trading experience up their sleeve. The whole problem with the AH according to them is that it's too convenient. The "fix" is to make trading a huge pain in the ass like it was in the D2 days, so that only a small handful of players who love bargaining so much to put up with that godawful system, will whittle their time away doing that instead of farming. (And even then, they will still acquire upgrades far slower than on a real AH, which extends the time it takes to hit the upgrade ceiling, etc.)

    No, the fix is to strike a good balance between convenience and exploitability. Blizzard tried a system where trading was a PITA... it had a whole bunch of annoying side-effects. Given that enough idiots trundle off to dodgy websites (and swear up and down that no such thing happened) for it to be a major cost to Blizzard, they either have to come up with a solid solution with minimal unpleasant side-effects, or throw in the towel and say "screw it, we don't do account. You're on your own". Honestly, they don't get nearly enough credit for being so tolerant of account compromises (and people are too damn hostile to the idea of just sucking it up getting an authenticator).
    Posted in: Diablo III General Discussion
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    posted a message on No, they won't replace the AH. Trade needs to be painful.
    Quote from Kallizk

    Well tbh i hope so, if you get a compromised account it's your fault for not playing the game and trying the "free market" ^^

    Well yeah... If Blizzard's response to hacked accounts was "tough shit, we won't reverse any charges or restore any items, and you can't have your characters back. Buy another copy.", none of this would be an issue, but would that be better than the status quo?
    Posted in: Diablo III General Discussion
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