Quote from brx
i hope this guy won't make the expansions, nothing but shitty game designs came from him.
I'll put you under the "Did not approve of 1.04" column, then.
Quote from brx
i hope this guy won't make the expansions, nothing but shitty game designs came from him.
Quote from Serpenth
Paragon levels and now the idea of adding "players 8" command. Seems like Blizzard is listening to massive outcry of people upset who think D3 is garbage because it's not a copy and paste of D2. I think these are both welcomed changes but calling it now:
May 2012: Fuck Diablo 3. It's nothing like Diablo 2.
May 2012: Fuck Diablo 3. It's a copy and paste of Diablo 2 now.
May 2013: Fuck Diablo 3. It's nothing like Diablo 2.
May 2013: Fuck Diablo 3. It's a copy and paste of Diablo 2 now.
Quote from flikera
Jay has bad aura. He works hard, but he's not a nice person. Same goes for Mike Morhaime.
Quote from Tybudd
If you guys can hit over 300 after NV is irrelevant, he's claiming 300% is the cap pre NV, and he didn't say that it was cap but that it couldn't be reached right now.
I've seen some charts made that show with gear you can't get any higher than 256% pre-NV, but not confirmed by myself. But here is the chart
http://www.d3rmt.com...maximum-values/
Quote from GenXCub
It seems like Damage buffs + Utility nerfs. It pigeonholes each class into a specific playstyle upon first glance.
Quote from GreenWins
I'm tired of them dictating what is "fun" and what isn't "fun."
If I see another interview where a developers use the word "fun," I'm going to explode.
Quote from rossxf
Quote from VasileCelMare
I'm really concerned about this. This may also mean that somehow the current MF workings will change. As in all MF gear will, maybe, be nerfed for their current MF value or simply removed entirely. Really scared about this.
Personaly, I would guess your MF will still work just as well as it did.
However, it will be less valuable in a way, as if you have 300% mf, then you can expect 4x the rares to a 0mf char, but if you have 300% +100% from paragon and the 0MF char gains 100MF from Paragon (or whatever), then you will only get 2.5x the rares that he does.
Maths might not be right, but the general idea should be.
Quote from phuzi0n
Nobody was forced to take VQ, there has always been the divide between either splinters+PtV or bat/bears+VQ. Now that divide is gone and people will just choose either splinters or firebomb and forget about regen completely.
Quote from phuzi0n
Wait wtf is going on here? Yeah they're buffing pets like they promised months ago, but they are killing mana regen and people are celebrating it as a buff??? Maybe there's other changes to mana regen that they didn't mention, but the post sounds like they don't want us to ever be able to have enough regen to be able to spam bats/bears. While the old mechanic was indeed "feast or famine" and I myself suggested many ways that could smooth it out, this change is completely gutting it. Before you could get over 250 mana/sec with gear and talents but from what they've told us it will now be limited to about 100 mana/sec.
This preview is worse than the wizard preview that said CM build is getting half as much AP procs from tornados. They're forcing WD to use primary spells, so everyone is likely going to be forced into splinters/firebomb builds and not care about mana dumps like they want us to.
Quote from egg3rs
<== is not happy with dh changes at all, was hoping they would address surviviability in SOME way/shape/form.
Quote from egg3rs
waiting for full patch notes before i pick up my pitchfork and torch and start walkin my way to bliz hq tho
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OH GOD THEY TOLD ME THAT UNLESS I SAID THAT, THEY'D KILL MY HC MONK!! YOU'VE GOT TO STOP THEM... THEY'VE GONE MAD WITH POWER AND BAD pRNG CODE!
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... except that one time in Angband where the RNG actually did have a bug in it.
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I like toast.
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Fun fact: I found a socketed STR/VIT Scourge on my monk. The system works
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In my experience, the main reason "RNG is RNG" crops up is because people almost invariably post their bad luck (or good luck) in the form of an anecdote, and which makes it impossible to tell what role confirmation bias, clustering illusions and other common fallacies had in the narrative.
Also, remember that if there are, e.g. 10 affixes, then the odds of both re-roll options being the same unwanted affix is about one in 11, which is fairly frequent.
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I also agree that rifts need to be made more rewarding... I'd really like to see the bosses have a chance to drop piles of crafting mats, a randomly chosen legendary mat (because I'm already sick of farming specific drops), etc. Maybe also bump up the amount of shards they drop. Maybe even give them a difficulty-based change to drop uber-boss keys, which let you summon an uber rift-boss even 20 rifts or so.
I say this mainly because bounties have, IMO, had a real chilling effect on all other types of farming... keys, uniques, even plain old XP grinding... all come a distant second to chasing bounties. I'd like to see some kind of reward structure added so that just bouncing around the map doing whatever you like doesn't feel so horribly sub-optimal. e.g. even if it's just adding reasonably good chance for elites in a non-bounty zone to drop shards and rift keys.