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    posted a message on Plans for Season 12
    Quote from zikjego-next

    You create or rebirth your seasonal character first. Right after, you do the Challenge Rift. Then you start leveling.




    After season starts do the challenge rift straight away. Or in your case just start levelling. Just remember that people that did the challenge rift and gotten legendaries will be very much ahead of you in levelling time.



    Wouldn't legendaries rolled at level 1 get outscaled pretty fast though? At some point, massive gains in toughness/sheetdamage should outdo most legendary effects, no? And that's assuming you even get legendaries at all, let alone actually useful legendaries.


    I can't see this being worth it, assuming 4man leveling at tryhard pace.


    Edit: or well, I guess you can pre-learn the Challenge Rift since the reset is on Monday, and you kind of want to do it anyway for Bounty mats, and Blood Shards are super available anyway... Starting to make sense.

    Posted in: Diablo III General Discussion
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    posted a message on Plans for Season 12

    Can someone tell me how exactly the Challenge Rift works on season start?


    Can you somehow complete it just before a season releases, or are people (that talk about blood shards on level 1) going to take the time to do the Challenge Rift after the season begins? Because in that case I'll prefer to just jump straight to leveling.

    Posted in: Diablo III General Discussion
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    posted a message on The Hybrids (Active - Seasonal Clan) (S12 Recruitments) (P 1100+)

    Hey, I'd like to rejoin the clan (I was a member in Season 5). Planning to play a lot with competitive goals, starting on a Demon Hunter.


    Mikle#2598

    Posted in: Clans and Communities [EU]
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    posted a message on Know one aspect of power leveling that sucks?

    Journey?

    Posted in: Diablo III General Discussion
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    posted a message on Almost everyone and his grandmother is Using TurboHUD

    There was a time when botting in WoW was "a normal thing" to do. You had battlegrounds that were played out entirely by bots on both sides, you had all gathered materials (herbs/ore/etc) just being straight up botted by a significant part of the playerbase, etc. It was about as widespread as botting for keys was in D3 before the banwaves started rolling in last year. I was botting very aggressively myself, too - I'm talking 24/7 for weeks aggressively.


    When Blizzard cracked down heavy on botting in WoW (somewhere in the middle of Draenor expansion), they started off with posting a huge, ~10 paragraph blue post acknowledging the problem and hinting that "we are working on it". It got its own post on mmo-champion and everything. I took the hint and stopped using it myself, and a few weeks later, the first banwave in WoW happened. The bans weren't permanent, but they were 6 months (quite a long time when you think about it). I wasn't banned, and judging by the forums for the botting software, only people who kept botting after that big blue post were banned.


    My point here is... I do somewhat agree that Blizzard shouldn't (and probably won't) go ahead and ban everyone that used TH. They have let that thing run for years and years and years, to a point where TH has become a 'norm', and that is entirely their fault and something they must've done deliberately (detecting TH would be trivial - it doesn't attempt to hide itself). This current situation is very similar to what happened in WoW and should be seen as a warning.


    "It's time to move on from 3rd party UI mods guys" is the message.

    Posted in: Diablo III General Discussion
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    posted a message on Poll: Are you going to play season or non-seasonal?

    Other: I'll do the journey (for tab and 'best' portrait) and then stop playing D3 altogether.


    As pointed out, the changes in S6 are minimal. I'll come back next time there are major/core changes or new content. Just shifting the meta/balance a bit is not enough to "refresh" the game for me.


    Not that this is a bad thing, I've put a bit over 1k hours into the current state of the game. Think it's pretty normal to have had enough of it, lol

    Posted in: Diablo III General Discussion
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    posted a message on Ban wave in EU and US

    There's a conceptually simple solution to what you describe and it's already in place for XP. People don't bot XP for a simple reason: it's worthless. The best case scenario is 250b xp/h (info is from "show off" forum sections of these tools), which is close to nothing possible via manual play.


    They could just make botting keys/bounties worthless relatively to what you can do with manual play. Up the difficulty.


    After that, it's a matter of a few banwaves to make people scared of risking their accounts for something with little value.

    Posted in: Diablo III General Discussion
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    posted a message on Ban wave in EU and US

    Quote from Thayago-next

    "Why they're cheating" would be a super interesting thing to know for a developer of a game like this.


    It's a useful discussion.





    No it's not.
    Here is the list:
    Tedium - Picking up items
    Farming - The sink (can't or won't do it)
    Malfeasance - Fuck the police
    That's it. That's literally the list of the reason why people cheat. There is nothing more too it. If you can think of any reason that isn't covered under these 3 bases. I'd would love to hear it. FFS there is a dude with no arms that doesn't cheat. What is your excuse?


    "Can't or won't do it" - why they won't do it?


    i.e. they don't want to / don't enjoy it - the question is, why they don't want to / don't enjoy it. As a developer or a designer you're constantly asking yourself "why/what do people enjoy/don't enjoy about my game/product"


    And you still don't understand. There is no excuse. I'm not saying that there is an excuse, either. I am just saying that the subject is more interesting than "people who cheat should go play another game".


    If there's a lot of people who say that your product sucks (or a certain part of it sucks) - via words OR ACTION (action in this case) - then it's all worth reviewing, analyzing, and learning from.

    Posted in: Diablo III General Discussion
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    posted a message on Ban wave in EU and US

    "Why they're cheating" would be a super interesting thing to know for a developer of a game like this.


    It's a useful discussion.

    Posted in: Diablo III General Discussion
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    posted a message on Ban wave in EU and US

    Quote from Thayago-next


    Quote from Thayago-next

    There are two types of botters: those who do it for competitive reasons (to gain an advantage over other players, to crush the leaderboard/paragon ladder, etc), and those who do it for convenience reasons (the only purpose is to make the game more fun for themselves, they don't care about the leaderboards or paragon race or whatever; people who "lack time" or are just straight up too bored of TX rifts/bounties all fall into this category).








    Well they could improve some things in game. QOL changes like: auto pick on mats (with an option to on/off this feature), DB dropping rate and where, remove keys for GR, changes to enchant (like roll only above the number that you have on the item for that stat), reforge on cube to revert EXACTLY the stats you had (ancient items will remain ancient items), improve kadala (weapon types/drop leg rate).
    You might disagree with this, but after all the time spent playing, some things in this game become really boring and ridiculous, and I could understand botters that does this for convenience reasons.







    I can only agree with this because that is my entire point.


    Although I do disagree with your solution. Imho, the core issue itself is that the "farming" content (bounties and neph rifts) don't scale. Once you reach the level of power where you oneshot things on TX with a speed build, that's it, it doesn't improve from here in any direction at all. Right now I am farming with the exact same speed I was farming over 2 months ago, nothing has changed despite me gaining A LOT of power on my characters during this time.


    That's what makes it boring. We need higher difficulties or farming content that scales. A more powerful character should be able to farm slightly faster than a less powerful character (it can be due to the more powerful character being able to run a higher difficulty or run faster). I'm sure they could introduce more Torment levels which are scaled appropriately to the the maximum power characters will have in a season (with best gear and, say, plvl 1k+). All of this is possible to calculate before a patch goes live, even the community has the tools required for this (d3planner).





    It's called Grifts. And it has been in the game for quite sometime. You literally have what you are asking for... already in the game. That's the reason why Grifts are ranked as well. To show who is the highest in the game. If you find the game boring, then this game is not for you. Why perverse the game with cheating? It makes no sense.


    Because you need rift keys for GRs. That's literally a direct requirement. And because Rift Guardian loot is worthless when you only lack 2-3 slots (which are weapons/rings/amulets, which have very low drop chances in random loot tables), so your best bet at upgrading those slots is doing bounties for materials for reforging and upgrading at the cube. You could say that's optional, sure, but it's undoubtedly the best way to gear up right now, nothing else even comes close.


    What doesn't make sense? That sometimes people cheat with the purpose of avoiding parts of the game they don't like, so that they can do parts of the game they do like? It's not exactly rocket science. I don't know how else to explain this. I guess I'll just stop trying.


    Edit: also, if you're pushing GRs for ranks, the amount of rift guardians you'll kill won't be very high. It's mostly 0 or 1.

    Posted in: Diablo III General Discussion
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    posted a message on Ban wave in EU and US

    Quote from Thayago-next

    There are two types of botters: those who do it for competitive reasons (to gain an advantage over other players, to crush the leaderboard/paragon ladder, etc), and those who do it for convenience reasons (the only purpose is to make the game more fun for themselves, they don't care about the leaderboards or paragon race or whatever; people who "lack time" or are just straight up too bored of TX rifts/bounties all fall into this category).



    Well they could improve some things in game. QOL changes like: auto pick on mats (with an option to on/off this feature), DB dropping rate and where, remove keys for GR, changes to enchant (like roll only above the number that you have on the item for that stat), reforge on cube to revert EXACTLY the stats you had (ancient items will remain ancient items), improve kadala (weapon types/drop leg rate).
    You might disagree with this, but after all the time spent playing, some things in this game become really boring and ridiculous, and I could understand botters that does this for convenience reasons.


    I can only agree with this because that is my entire point.


    Although I do disagree with your solution. Imho, the core issue itself is that the "farming" content (bounties and neph rifts) don't scale. Once you reach the level of power where you oneshot things on TX with a speed build, that's it, it doesn't improve from here in any direction at all. Right now I am farming with the exact same speed I was farming over 2 months ago, nothing has changed despite me gaining A LOT of power on my characters during this time.


    That's what makes it boring. We need higher difficulties or farming content that scales. A more powerful character should be able to farm slightly faster than a less powerful character (it can be due to the more powerful character being able to run a higher difficulty or run faster). I'm sure they could introduce more Torment levels which are scaled appropriately to the the maximum power characters will have in a season (with best gear and, say, plvl 1k+). All of this is possible to calculate before a patch goes live, even the community has the tools required for this (d3planner).

    Posted in: Diablo III General Discussion
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    posted a message on Ban wave in EU and US

    He doesn't have a point and it's entirely moot. His point could literally reflect anything, anywhere. All it shows is his morality. Its beating a dead horse. Cheating perverse the point of the game. In any aspect, in any form. If you have to cheat to get by, then what is the point? Why can't get he enjoy the game for what it is? Get where he can get? He isn't playing the same game legitimate players are, he is playing an entirely different game.

    The point is that he really likes his game.
    Posted in: Diablo III General Discussion
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    posted a message on Ban wave in EU and US

    To be honest, Uglytoes does have a point.


    There are two types of botters: those who do it for competitive reasons (to gain an advantage over other players, to crush the leaderboard/paragon ladder, etc), and those who do it for convenience reasons (the only purpose is to make the game more fun for themselves, they don't care about the leaderboards or paragon race or whatever; people who "lack time" or are just straight up too bored of TX rifts/bounties all fall into this category).


    People who bot for competitive reasons are directly malicious to the games competitive integrity, and they will cheat and bot whenever it is not too risky (most common reason being "well, everybody else does it, so will I"). The only way to fix this type of behavior is directly punishing it. The risk of losing an account is virtually the only thing keeping this type in check, but the efficiency of this strategy only depends on how active Blizzard is with updating detection and banning. It is, however, very possible to scare away all of these (even a single big banwave at the end of each season will be enough).


    People who bot for convenience are a more interesting phenomenon. For them, the game is simply not fun if they are forced to play the intended way (e.g. a statement like "if I do get banned, I don't care, because these bots/cheats made the game significantly more fun for me, I acknowledge the risks and I believe it's worth it"). The intent itself isn't malicious - the intent is just to make the game more enjoyable for themselves. These players don't really damage the competitive environment simply because they don't participate in it (generally). Now the most important thing is, these players aren't afraid of getting banned - they literally state that they aren't. If you do ban these players, especially without fixing the things that they are willing to lose their accounts for, you are more than likely losing them permanently. From a developers point of view, it's much wiser to first fix the core issues that created this group, and then proceed to warn and/or ban people. (This is exactly how they handled their recent banwaves in WoW, for example.)


    Note that I'm not defending anyone and my point isn't that any one type of botting/cheating is justified. I'm not making a "this is ok"/"this is not ok" statement. I am just analyzing two things which I think are different, and I am doing it from developer standpoint. I think this might explain why their bans were quite selective, and the bias towards competitive players can be clearly tracked. Those players will still come back (most of them), just on different accounts.

    Posted in: Diablo III General Discussion
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    posted a message on what happened to the loot hunting?

    Getting a Woh is a matter of upgrading wands in the cube


    People who don't have one probably just don't know about this (or just made the wizard)

    Posted in: Diablo III General Discussion
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    posted a message on D3 need changes. Do Blizzard even listen or care?

    ^ Indeed. There will always be a meta.


    The funniest thing is that the meta isn't always the best way to play. This is why the meta and builds evolve over time. For example, I play Wizard, and the meta setup has changed 3 or 4 times in group, and something like 10 times in solo before arriving at the finalized builds that remained unchanged for longer than 2-3 weeks now.


    Don't believe the hype. Not always, anyway. Analyze and think, there can be something that even a big crowd of people doesn't see. It's a fairly common situation.

    Posted in: Diablo III General Discussion
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