Zuni boots+zuni ring should give a decent dps boost. Drop the Compass Rose for the ring. Pick up a Tal ammy for more dps gain. That should help quite a bit. You can also get a zuni chest for 3pc if you want more EHP, but that's not hugely important. Instead I'd say consider a tal chest for extra dps. Witching Hour for belt will also give you a decent dps increase. In short, I'd switch from EHP heavy to more dps heavy. You don't really need more than a couple hundred thousand EHP until you start pushing MP8-10. I have a recommended EHP vs MP for Archon table in a thread around here somewhere, so feel free to look at those numbers to see how much EHP you should be able to comfortably drop. That's assuming you're not playing HC.
You can also switch to pinpoint barrier since you have more than enough EHP for your dps.
- 12/8/2013 1:30:18 PM Posted in: Wizard: The Ancient Repositories
12/6/2013 11:15:14 PM
Posted in: Wizard: The Ancient Repositories
It's 97% mitigation with just BM, 91% with 4.5% LS, or 88% mitigation with a 6% LS Skorn. Basically the math ends up being that if you need 1-2*LS% in mitigation to break even. What I like to do is break even on mitigation with AR and armor, then have a coupe physical resist pieces so that I actually gain life against RD mobs.Quote from MachadoToo little. Again, I think Loroese did the math, but as far as I recall, you need 94% damage reduction to breakeven on lifesteal using only Blood Magic.
Found an old link about this, but I think after Blizzard reduced reflect damage effects the values got to 94% and 90% to breakeven.
11/30/2013 11:30:27 PM
Crit is pretty important. IMO it's the most important stat since higher crit gives higher effective dps (not just char sheet dps) and gives better survivability in the form of more DS refreshes and better freeze uptime on elites. Also, since SNS can run high MP, the use of a ruby for paragon is largely outweighed by the bonus XP due to the MP level. That means you might get increased farming efficiency with the crit roll than the bonus xp from ruby, in addition to the survivability gains.Posted in: Wizard: The Ancient Repositories
In short, I wouldn't get anything except crit if you're going the SC route.
10/31/2013 4:07:36 PM
I'd consider replacing Frost nova with teleport and UA with Illusionist. That should give somewhat better survivability since frost nova isn't all that useful without CM to refresh it, and teleport is great for a wide variety of situations. Otherwise I'd use Deep Freeze on frost nova to get a crit buff.Posted in: Wizard: The Ancient Repositories
10/22/2013 1:02:04 AM
I can agree with that. The passive sounds overly complex to make any use of, except maybe for boss runs or elites. On the other hand, if you look at SNS, they have frost damage and arcane damage, so with a fire or lightning weapon you can stack 3 different types pretty fast for 15% bonus damage. And it sounds like it will be a group buff since it applies to the mobs, so maybe it'll be useful for group play. Worst case, you spam disintegrate with a fire weapon and give your group 10% bonus damage.Posted in: Wizard: The Ancient Repositories
10/21/2013 1:55:14 PM
Posted in: Wizard: The Ancient RepositoriesQuote from Solmyr77Why would you need all four elements to reach a stack of 20%? The way I read it, 4 cold attacks grant you the same 20% as one attack of each. You don't expect seperate stacks each stacking to 4, right?
If you read over the text again it says each different damage type provides a stack.
10/20/2013 8:55:54 PM
I downloaded the free version on PS3 for one of the older copies of the game back when they had that PSN downage and gave a free sub to the online store. It was fun to play through but the lack of deck-building options was torturous for me since I love building decks.Posted in: Other Games
I've been tempted to try some of the newer ones because I played the card game for years from Junior high all the way through college. I got into the hearthstone beta and all I keep thinking is that it's just not as good as MTG. Maybe I'll try out the 2014 version some time if I see it on sale for a good price. If I can drag myself away from the other games I'm still playing.
10/20/2013 8:45:06 PM
Posted in: Wizard: The Ancient RepositoriesQuote from Venaliter
I have no idea how you'd stack Elemental overload to 20% then. The maximum might only be 15%. I guess I just assumed Tal's and Zuni boots-type things would add extra elemental damage to attacks.
You can use multiple skills, if I'm reading it right. Like drop a blizzard to apply cold but have a fire weapon and cast WW, then blast mob with a lightning skill. That should give cold, fire, arcane, and lightning damage to everything in the area.
10/20/2013 4:54:04 PM
Someone correct me if I'm wrong, but let me see if I can put this is a more easily comparable format.Posted in: Wizard: The Ancient Repositories
Current damage calculation:
Take effective weapon damage
Add % elemental damage to physical portion of your weapon damage as the elemental type of the % damage
Skill used converts damage type to spell type
for SB, damage type is not converted
Take effective weapon damage
if any elemental damage on weapon is present, apply any +% ele damage of that type to that damage
Skill used adds damage type based on spell used, and applies effect based on weapon element
Not completely sure what happens with SB in Console as I don't have a copy, and loot 2.0 methodology isn't concretely determined yet in that respect as far as I know.
What that means is if you have an effective weapon damage of 500-500 on a black weapon in the current PC version, 8% zuni boots makes the effective weapon damage 540-540. On console or in loot 2.0, zuni boots 8% will not apply anything to that weapon so weapon damage remains at 500-500.
If you have a 500-500 weapon with 300-300 of the damage being poison damage, 8% zuni boots makes the effective weapon damage 516-516 in the current PC version. On console or loot 2.0 it would be 524-524.
Hopefully that summarizes and demonstrates the differences accurately to the extent of our knowledge.
9/27/2013 11:38:26 AM
With a bit more physical resist or LS you can shift the balance a bit, which makes RD even easier. The downside of breaking even against RD is you can't gain life back from the melee attacks they do, or if they're electrified, unless you have other mobs around you. I like to take it a bit further and gain life against them.Posted in: Wizard: The Ancient Repositories
I didn't test much against SB though, and I hear he might have a stronger reflect.
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