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• posted a message on 1017DPS 1h axe, 63str, 75 int, socket, for sale

• posted a message on too much HP?
Quote from Artaxares

Quote from Neon_amber1

It has been dispelled in just about every game that uses % based reduction on damage, but I understand everyone has to encounter and see the problem correctly because it might not be straight-forward if a person doesn't have a good math background. For Diablo 3, check this post as to why it doesn't "diminish".

https://us.battle.ne...49150485?page=1

I don't think that post mentions it, but its pretty trivial to prove it doesn't diminish if you just take the first derivative of the damage reduction formula (its a constant, which means constant damage taken improvement per point - it does not diminish).
This is more of a terminology thing. Only important thing here is how many hits can you take till you die. Considering that and other stats it comes down to this.
3k armor = 300 resistance = 50% dmg reduction

you have 3k armor. What's gonna be more benefitial for your survival? getting another 3k armor or getting 300 res?
It's getting 300 res because getting another 3k armor won't make you invulnerable, it'll get you up to 66% reduction.

so basically you can talk about how mathematically there's no diminishing returns in those terms while in reality you'll want to stop stacking some stat because other stat become stronger in relative to that other stat. That's why people call it diminishing returns, it's easier to understand if called that way.

Terminology is important otherwise people misunderstand and use information incorrectly. Nothing diminishes moving from 0->50%, and 90->95% the damage you take halves. The only reason to keep armor and resist near equal in percentages is due to they way they are applied; multiplicative.
Posted in: Wizard: The Ancient Repositories
• posted a message on too much HP?
Quote from Artaxares

Quote from Lgn

Quote from Artaxares

you need to have little bit of everything because every stat ownz before diminishing returns come into play. That's why it's best to have about 35k hp (so that your force armor is pretty effective), after that get 300 resistance and lots of armor (people usually ignore how good armor is in d3)

with 300 res, 35k hp, and 4k armor you will be 1shotted by oppressor's charge in act4

If you see oppressors (and couple of other mobs come to mind) pop on diamond skin. I mean, we're not talking here about what kind of gear do you need to have to be able to prance around in act 4 and high fiving mobs before you kill them.
Ofc the more is better, but some priorities when you're sorting your gear: 35k hp -> 300 resistance -> more armor. After that items start to cost huge amounts of money and you're looking for best deals out there to improve anything.

Quote from chaoslux

Quote from Artaxares

you need to have little bit of everything because every stat ownz before diminishing returns come into play. That's why it's best to have about 35k hp (so that your force armor is pretty effective), after that get 300 resistance and lots of armor (people usually ignore how good armor is in d3)

You may have missed the memo, there's no diminishing returns on Armor and Resistances. Every point gives the same amount of effective health as the last.
Ok, quick test. I have 2145 armor -> 41.70% prot, pop on energy armor 3696 armor -> 55.20%
65% increase in points resulted in 32% increase in dmg reduction %.
How is that not diminishing returns?
Same thing goes with resistances.

It has been dispelled in just about every game that uses % based reduction on damage, but I understand everyone has to encounter and see the problem correctly because it might not be straight-forward if a person doesn't have a good math background. For Diablo 3, check this post as to why it doesn't "diminish".

https://us.battle.net/d3/en/forum/topic/5149150485?page=1

I don't think that post mentions it, but its pretty trivial to prove it doesn't diminish if you just take the first derivative of the damage reduction formula (its a constant, which means constant damage taken improvement per point - it does not diminish).
Posted in: Wizard: The Ancient Repositories