6/24/2012 10:42:40 PM
Cool so paralysis is essentially usesless... womp womp. Thanks for the info!Posted in: Wizard: The Ancient Repositories
6/23/2012 10:28:35 AM
Didn't even think of % CC on hit gear... good call! So far this build has been working surprisingly well, I thought not having energy armor would make it ineffective. Then again, I'm only in A1.Posted in: Wizard: The Ancient Repositories
Regarding the electrify rune... I don't know how often it procs but I tried this originally along with the storm armor shocking aspect rune and couldn't tell much of a difference. I'll have to test it some more, but they need to add a more visible indicator of when it procs lol.
6/22/2012 6:03:32 PM
I've been toying with a new build that I've found to be insanely fun and guess what, it doesn't include force armor, blizzard or temporal flux! Rather than being a glass cannon kiting build or a full tank melee build, this one's somewhere in the middle as a wiz that can take a few hits. It's been working pretty damn well in A1 inferno but I'm not geared the way I would like so I wanted to run it by you guys before gearing for it. Here goes:Posted in: Wizard: The Ancient Repositories
Electrocute - Forked Lightning
Arcane Orb - Tap the Source
Hydra - Lightning Hydra
Diamond Skin - Crystal Shell
Magic Weapon - Force Weapon
Storm Armor - Scramble
Galvanizing Ward (or Critical Mass if you fancy)
Jist of the build - 1h + shield, high crit, and rely on scramble + diamond skin + paralysis to kite/survive, fire off AO while kiting. Forked lightning + high crit is crazy with the number of bolts that are triggered and jacks up your chances of paralysis as well as AP on crit. Lightning hydra has its own perks as well such as the long range, instant hit and ability to stop annoying monsters like A1 frogs and A2 wasps dead in their tracks. I have pretty good resists and decent damage but what's missing in my eyes from my gear to maximize this is LoH and some extra movement speed (currently just 12% from boots). Scramble has been amazing when kiting and I just find it to be a lot more fun than slowing the enemy with blizz/temporal flux, so I'd like to get some hammer jammers or something to help with that.
What do you guys think? Worth buying LoH/MS gear for or are there any big holes I'm missing?
edit: oh and one other small perk... reflect damage packs = 100% up time on scramble
6/4/2012 4:27:05 PM
I'm a fan of electrocute with crit builds/procs. Forked lighting seemed pretty terrible when I first got it back in normal but now that I'm in inferno with 35% crit, it's really nice. Spamming 3 hits each with a 35% chance to proc four 46% weapon damage bolts = blown up stuff. I think the downside of electrocute is that the weapon damage is a little lackluster against single targets/elites. Kiting + charged blast > kiting + electrocute imo.Posted in: Wizard: The Ancient Repositories
MM has better single target damage and orb has better aoe damage and can pierce through large groups. I do still think electrocute is underrated though.
6/4/2012 1:46:21 PM
I just beat A1 inferno with a team by using a crit/arcane orb build. AP on crit items, forked lighting (aka instant full AP), arcane orb (tap the source), blizzard (snowbound), arcane hydra, force weapon, prismatic armor. I've got about 35% crit and I think 17 AP on crit, so I basically lay down a hydra, blizzard and then pretty much infinitely spam arcane orb (20 ap cost + constant AP on crit). Sprinkle in some forked lightnings if you get unlucky and run out of AP.Posted in: Wizard: The Ancient Repositories
But like the last guy said... really whatever floats your boat!
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