Get an Epic Experience with Premium
  • posted a message on New Impale Changes
    Super not a fan of our resource regeneration at the moment, even managing it perfectly is a pain in the buttocks :(
    Posted in: Demon Hunter: The Dreadlands
  • posted a message on New Impale Changes
    Saying that, I came across this as I'm at work and can't actually test it myself.

    https://docs.google.com/spreadsheet/ccc?key=0Ai0IiQ0uANA_dEczVGpQaHBCZmpHTDRPVk1aSGFEcnc&usp=sharing#gid=0

    Apparently it works?
    Posted in: Demon Hunter: The Dreadlands
  • posted a message on New Impale Changes
    Ah I don't think so, so this is pretty much shite still! #wasteoftime! :D
    Posted in: Demon Hunter: The Dreadlands
  • posted a message on New Impale Changes
    Anybody have the feeling Impale with the new changes will be fairly viable? I'm thinking something along the lines of the Chemical Burnrune + a well rolledBuriza-Do Kyanon... Any thoughts guys?



      • Impale
        • Weapon damage increased from 620% to 750%



        • Skill Rune - Chemical Burn

            • Weapon damage increased from 220% to 500% over 2 seconds




        • Skill Rune - Grievous Wounds

            • Additional damage on Critical Hit increased from 130% to 330%




        • Skill Rune - Impact

            • Stun chance increased from 50% to 100%




        • Skill Rune - Overpenetration

            • Damage type changed from Poison to Cold






    Posted in: Demon Hunter: The Dreadlands
  • posted a message on Could lightning wizards get some luv ?
    All they really need to do is add similar items to Cindercoat/Magefist for the other Elements, I know they already have Frostburn for cold, sadly it can only roll up to 15% Frost damage :( Either way, a few simple items would fix this issue really and make some pretty interesting skill combos!
    Posted in: Diablo III General Discussion
  • posted a message on Anniversary Buff Here To Stay?
    So there it is guys!! I called it :D
    Posted in: Diablo III General Discussion
  • posted a message on Anniversary Buff Here To Stay?
    Quote from Jamoose
    In a T5 group, averaging 10 legendaries per hour is quite common with the buff.

    Before the buff it required insane luck.



    I don't think gearing up is too easy right now because well, 99% of the items you find are crap and you just pile up on forgotten souls. But when you find a potential upgrade, you can burn through 100 souls very fast if you have the gold and materials. I found a good TF, wasted like 70 souls on it. Found a decent Triumv tha ti wanted CDR on, wasted like 50 souls on it... And those are just two examples.

    I think the reason why it's so easy to gear up now is mainly the fact that Kadala can give you torment only items.

    Exactly on the same page here dude. It's not exactly easy to find a GOOD upgrade still, I've played 12 hours since the buff has been around and found 1 major upgrade, keeping in mind my actual gear isn't great.. I've DE'd about 50'ish legendary items over the weekend as they have all been superbad. The only upgrade I found + 2 pieces of Marauder's have been off of Kadala :/
    Posted in: Diablo III General Discussion
  • posted a message on Anniversary Buff Here To Stay?
    Quote from user_411818
    As a solo player farming t6 rifts I compeltely agree with the fact that 4 person groups give way more legendaries then when playing solo, the balance between solo vs group play is very broken. Diablo 3 is not a MMO, the base desing is a singleplayer game with a bonus of multiplayer, not the other way around, which blizzard sadly forgot.

    From my experience:
    A t6 solo rift grants me 1-2 legendaries on average.
    A t6 4 man group rift grants me 3 on average. WTF!

    Diablo 2 turned into that in the end though, nonstop Baal runs with 8 people where the way to go really :/
    Posted in: Diablo III General Discussion
  • posted a message on Anniversary Buff Here To Stay?
    Quote from zabtak
    @TryHardEnmity
    About your example i can bring mine:

    My friend - DH aswell - had 0 Marauder set item's week ago. After Kadala changes he started some serious no-life weekend (i think he was playing like 16 / 24 hours per day - from friday till sunday night). Now he have 5/6 Marauder set (+ RoRG ofc), and quite "rare" T&T gloves. Jumped from T2 to T6 in 3 days.

    Call it how do you like but for me it's just silly :)

    TheKadala changes are a different issue though :D The MAJOR upgrade I got over the weekend was from Kadala actually.
    Posted in: Diablo III General Discussion
  • posted a message on Anniversary Buff Here To Stay?
    Quote from zabtak

    Quote from MrWinkle

    If you're speed running T6 there's little left for you in the game anyway, the could icnrease the drop rate 10 fold and you'd still be unlikely to see many upgrades.

    I'm aware of that and that's why i want to prolong my gameplay, +100% legendarys's drop it's not what i'm looking in this game. Any kind of new, challanging game content would be welcome here.

    That's coming with it's tiered rifts / ladder seasons, gives you something to aim / compete for. Diablo has never been a difficult / challenging game sadly, it's always just been a time sync game :D
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.