If he'd use your weapon he'd end up 5k dps behind due to -174 critdamage & -265 dex despite the huge weapon damage difference. Even if he'd add another 900 dex (!!!) on the rest of his gear afterwards to come close to your 3200ish dex he would end nowhere near his goal of 200k (actually he'd be sitting at 185k right then). Only after adding another 50 maxdamage on his rare ring and 30-50 average damage on his amulet he would be hitting his goal.
Getting 900 additional dex on his gear isn't an easy task: ring +100 (Nat's Reflection for the bonus maybe?), gloves +100, amulet +250 and shoulders +100 only sums up to 550 (~ 700 with Nat's 3rd piece bonus). Should be noticeable easier (and maybe even cheaper) to aim for 6% crit on bracer and more offensive suited gloves (providing at least a second trifecta stat) in addition to saving up for a new weapon.
- 2/16/2013 10:04:11 AM Posted in: Demon Hunter: The Dreadlands
2/15/2013 3:32:59 PM
Actually quite simple: charscreen dps on battlenet profile != actual dps you're reaching for.Posted in: Demon Hunter: The Dreadlands
If you log out with a frenzy shrine activated or certain buffs present from various other sources (companion, group) that number can greatly differ from reality.
This clearly reflects while loading his/her profile to d3up, you're 156,041.96-139,855.94=16,186.02 dps behind. Everything (attack speed, crit chance, crit damage) multiplies with one number - weapon damage. And Motherload destroys you right there. If you load his weapon to your profile (as you did) you're suddenly behind on dex (-160) and crit damage (-42%) and this adds up.
If you want that real 200k dps you'll need a two socketed manticore with his dps (worth half a billion+-) while adding another ~200 dex on the rest of your gear (which shouldn't be to hard due to strong BoA's with this patch). But actually i'd start with good jewelry to boot with, your piece are terrible to be honest. Min/max damage isn't as strong as on a fast onehanded weapon for a dual wielding melee but it's rather cheap way to improve your weapon damage compared to a new weapon.
2/12/2013 1:11:11 PM
Posted in: Diablo III General Discussion
What happens if you recalculate that with only half of that crit chance, assuming that the player is lacking some gear or just prefers stacking ias over crit chance/damage (assuming regular people can only afford 2 out of 3 trifecta stats on an item at best)? Crit chance and crit damage buff each other insanely high, if you cut back on one end it should become noticeable less attractive - shouldn't it?Quote from JaetchI did the math, 110% crit damage vs. +160/160 min/max damage. The latter drops my DPS by 12K. No can do, especially with over 50% crit chance (56% with Pinpoint and up to 71% with Deep Freeze Frost Nova).
1/31/2013 12:43:30 PM
Posted in: General Discussion
I don't think it's to complicated, it's just new. In a matter of time there will be decent builds for leveling and cookie cutter stuff and that's it. You'll probably level another character for a totally different route but after playing through the acts ten times it should get as boring as leveling your 8th toon in Diablo 3. The big plus side is the endgame, randomized maps with a theme for all mobs in it (eg: all dealing extra fire damage or all have reflect affix) + higher difficulty (level) net more reward - that's just brilliant. What more can you ask for if you're looking into long term motivation?Quote from GrabblerWhat could i say... if such a simple game is too complicated for you... Plus you don't even see reasons for their choice of economy...
I can't agree on the economy, though. If you want you could translate the stuff into a currency like coins, greatly simplifiying the access for newbies. With the same chances for an Orb of Alchemy to drop on level 1 as for a level 75 (assuming both fight mobs that gives them a challenge) it's rather hard to get a full grasp of what you're doing right away and wasting worthy currency on stuff you'll probably stop using some hours later.
1 Gold = 1 Scroll Fragment (or simply any white Item)
5 Gold = 1 Scroll of Wisdom
15 Gold = 1 Portal Scroll
105 Gold = 1 Orb of Transmutation
420 Gold = 1 Orb of Augmentation
1.680 Gold = 1 Orb of Alteration
3.360 Gold = 1 Jeweller's Orb
10.080 Gold = 1 Chromatic Orb
13.340 Gold = 1 Orb of Fusing
13.340 Gold = 1 Orb of Chance
53.760 Gold = 1 Orb of Scouring
107.520 Gold = 1 Orb of Regret
107.520 Gold = 1 Orb of Alchemy
Whatever, please don't forget: simplyfying things opens up the market for a considerable huger playerbase. Having a hard game is nice, i still loving playing Dark Souls every once in a while and get a good beating but the online modus is almost dead and thus my longtime motivation is rather low.
1/31/2013 8:35:19 AM
I wonder why you'd choose an axe (1.3 speed) over a mace (1.2 speed) for your mainhand. Both offer 10% crit via weapon master, but slower weapon -> higher base damage. Or do you get another tornado tick out of this, making up for it?Posted in: Barbarian: Bastion's Keep
And for the last stat on some of the rares: dex should be an option as well, increasing effective health via dodge up until 500ish it's a huge gain for low investment.
1/24/2013 8:37:20 AM
Why barb? Witchdoc by far, zoo is tanking everything fine. Monk is second for me due to his option to adapt via his skillset. No life recovery? Picking that rune here, that talent there and it's something.Posted in: Diablo III General Discussion
1/24/2013 8:25:27 AM
Forget about strongarm bracers if you talk about 'ideal' gear, they lack 1.5% crit to begin with.Posted in: Barbarian: Bastion's Keep
1) 200 strength
2) 200 vita
3) 80 all res
4) 6% crit chance
5) 7y pickup radius, it's basically the only slot you can get it without sacrificing stats or resist
6) ffa (armor, life regen, physical res, -% melee damage)
You have 3 items with movement speed and need two of them to reach 24%, choose wisely:
- ice climbers offer a socket and %life over rares and roll way higher strength, actually they should be the clear winner here.
This leaves you with
- inna's offer 9% attack speed and 1% crit over rares but only come with a 100/100 roll or resist.
- lacuni offer 9% attack speed over rares but only come with a 100/100 roll.
Rare pants can have:
80 all resist
ffa (armor, life regen, physical res)
For a char like barbaros (http://eu.battle.net/d3/de/profile/diablogirl-2413/hero/13292049 top 5 heroscore barb) perfect Inna's over her Depth Diggers is only a gain of 5.5k dps (1%ish, she's already at close to 500k) at the cost of 76k ehp (10%ish, way over 700k ehp). Now perfect rare pants versus Inna's: -17k dps but plus 200k ehp.
tl,dr; Don't underestimate pure strength versus attack speed
1/23/2013 10:49:09 AM
Posted in: Monk: The Inner Sanctuary
Fair enough. When i team up with a cm wizard we regulary choose a monster power level we feel comfortable with and trash is no issue at all, thus there's no real need for freezing all scorpions in a huge pile when they die in a matter of seconds to all the splash damage anyways. All that really matters for us are elite packs and i still can bring them close to the epicenter of the frozen hell, especially all ranged mobs that are more likely to run away. Your experience and playstyle might differ from thatQuote from ot4kuRakkis Crossing (if you go there), crater 2, keep 2, hell even in arreat core there are often bigger groups of scorpions + an elite pack of valykres etc. So nearly everywhere?
1/23/2013 9:01:30 AM
Posted in: PvP Discussion
Sorry but he won't be able to build any good character with 500M. Other people pay 8B for their weapon alone, what does the OP expect?Quote from shndanyGo for Witch Doctor. Dexterity items are too expensive at the moment, so won't be able to build a good character with 500M.
a) the grass is always greener elsewhere
if you pick up rock because it beats your scissors you'll still lose to paper
c) after you bought all your gear *something* is going to happen and all of the sudden either rock gets nerfed or scissors gets buffed or some guy found a build that works well against your nemesis
-> just stick to a class you enjoy, everything will turn out fine, the end.
Isn't a tornado/sprint specced barb the worst choice for high mp farm? All classes do fine on high mp with a decent amount of damage and survivability but that should be a nobrainer. Your real concern should be pvp, shouldn't it? That's the reason you want to change your class in the first place, isn't it?Quote from liquidt22Isn't wd worst class for high mp farm?
Actually it's highly likely we'll see some major changes for all class abilities when it comes to pvp. Take witchdoc's hex, with the right specc a melee basically can't even touch you outside of invulnerbility cooldowns at all -> that's something that they'll address rather soon for sure. And if they just decide to turn a cogwheel here or a adjustment-screw there we might end up with even higher focus on effective health and more important: sustainability rather than throughput. Read my bold statement above your quote again
1/23/2013 5:36:36 AM
Posted in: Monk: The Inner Sanctuary
I second that. What should work is a SoJ with +cold damage.Quote from salvatoremI believe it act's as a slow debuff seperate from the wizards chill effect sadly.
Actually i wouldn't bother with tempest rush on higher monster power, all this specc offers is high mobility. Especially coupled with your archon specc which only shines on lower monster power as well (due to buff uptime issues).
If you want to blast through high monsterpower critical mass + cookie cutter monk (thunderclap/sweeping wind PLUS cyclone strike) is really enjoyable and efficient at the same time.
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