The only Legendary I use is a Stormshield, and I think it will probably stay that way unless I get a windfall of gold, somehow. I think it's worth it for the reduced damage modifiers because the stats of the shield are great even without them. With many other legendaries, string of ears for example, you're paying a high price for a single modifier while the rest of the stats on the item are subpar for Inferno.
Currently, prices for items with Brown/Green names come at a premium, while comparable rares can be found for much less.
Furthermore, in my opinion, paying out the nose for %block items doesn't make economic sense. Unless you've gotten lucky with drops and have made huge amounts of gold, you're much better off finding deals on rares with high defense and life on hit. Indeed, to buy the items you listed you would need at least a hundred million gold. You didn't need high %block to do Inferno before the 1.0.3 patch, and you certainly don't need it now. You don't need the Blackthorne Amulet to achieve high Life on Hit, either, as most of the LoH you would need to easily clear inferno could be found on a single weapon (500+ LoH with a socket, the AH is loaded with them).
Oculus ring? Why? I know of three legendary rings that are good for barb, but Oculus ring is definitely not one of them. (Band of Hollow Whispers, Band of Fallen Heroes, Justice Lantern). I just checked the AH for Oculus ring and I can see that the lowest buyout is at 7 million. It has 63 int, 86 Vit, 14 RA, 234 Armor...which amounts to 437 Armor or 523 if you're using Nerves of Steel (63+86+140+234). For comparison, I recently bought a ring for 1.8 Million with the following stats: 79 Vit, 56RA, 169 Armor...for a total of 729 Armor or 808 if you use Nerves of Steel (79+560+169). What about the HIGHEST priced Oculus ring? 682 Armor for 50 Million (with Nerves).
Where's the logic in spending 7 mil (or 50) for that ring?
- 6/20/2012 4:34:38 PM Posted in: Barbarian: Bastion's Keep
6/20/2012 4:08:58 PM
Personally, Belial is easier than he was before because he does less damage. Since he does less damage, I continue attacking through the green phase without a problem and do not encounter enrage. I have to pot occasionally and use Furious Charge/Revenge to heal as needed.Posted in: Barbarian: Bastion's Keep
I have 14k DPS before frenzy or wotb, my only DPS increasing skills. My defense is 11.7k Armor and about 900RA.
The fight usually lasts close to 3 minutes and I use WoTB twice, with the second WoTB popping when Belial is about 25% health or lower.
6/20/2012 3:25:07 PM
#1 Furious Charge Frozen Juker USPosted in: Diablo III General Discussion
6/20/2012 3:19:35 PM
Uniques (purple mobs) that aren't bosses usually don't drop loot anymore. I think this may only apply to the ones that always spawn in the same place in certain areas, like at the entrance to the Waterlogged passage in Act 2 (used to be a rare, yellow, now changed to unique that drops nothing).Posted in: Diablo III General Discussion
6/20/2012 3:17:02 PM
Last line is priceless.Posted in: Diablo III General Discussion
6/20/2012 3:04:02 PM
I'm not saying it didn't happen, but 7 Legendaries in 4 hours is...an unlikely sequence of astronomical luck.Posted in: Diablo III General Discussion
Quote from SolHellyon
Ok so after a patch ive been running around act 1 in 220% mf without valor
And you're not even benefiting from the guaranteed rares from elites that valor gives...although I'm not sure if the guaranteed rare means that it still has a chance to roll a legendary.
It's typical for people to play 30 hours without seeing a single legendary, even with MF gear and Valor. If this is somehow normal for you, you are definitely doing something that other people aren't.
Commenting on the weapon...I was killing in A3 before the patch and have been speed clearing elites in A2 since the patch, with a little A3 here and there and I've never seen a rare weapon with more than about 950 DPS, never 1k or higher.
I've gotten 8 Legendaries in over 200 hours played.
6/12/2012 1:06:10 PM
Posted in: Diablo III General DiscussionQuote from constipationnow
and there should be an infernopack of 4 diablos, each with arcane, jailer, invulnerable and vortex. that'd be really fun.
If you beat that one you win cake.
6/12/2012 12:54:27 PM
I've been thinking about the Arena thing today and I thought it could be a really fun deal for there to be a PvM Arena. Hear me out.Posted in: Diablo III General Discussion
D3 players love to talk about elite pack affix combos. Elite packs can, sometimes, be ridiculously hard to beat without dying. This can be a source of frustration when you're just trying to farm gear, but in other situations it could be a source of fun and excitement. So what if an Arena existed where players could pit themselves against disgustingly hard elite packs for a chance at gold if you win?
A system could exist for "Arena Challenges" to either be randomly or player generated. Once the Arena Challenge is generated, players can see what kind of champ pack(s) they will be up against, how much gold they could win and how much gold they must put down in order to enter the Arena. If you die, you lose the challenge and the gold you put down. If you win, without dying, you earn gold depending on the difficulty of the champs. The difficulty of the challenge and how much gold you can win could be determined by how many people have failed to beat the champs. If a lot of people have failed to complete the challenge, thus losing their money-down, six-figure gold winnings could be in order.
Obviously, care would need to be taken to avoid exploiting this system if the challenges are player generated. Although it would be fun for players to generate the challenges for other players, I think RNG would get the job done just the same, with less possibility for exploitation and with the bigger challenges naturally floating to the top of the challenge list for possible windfall gold winnings.
This system could work for solo or cooperative play, of course. Solo players could pit themselves against multiple elite packs for higher risk (more gold to enter the challenge) and higher winnings. Groups of players could go up against even more elite packs and test their skills in group play, for possible gold winnings for all players involved.
I think this would be a great "end game" system that could add a whole new element of replayability for people once they have finished Inferno.
Again, elite pack affix combos can be extremely hard to beat, as we all know, and it seems to me that even the most ridiculously geared people will find challenges in such a system, and, of course, with such a challenge comes opportunity for great profit.
6/12/2012 12:37:04 PM
Posted in: Barbarian: Bastion's KeepQuote from laydownx
I honestly feel block is way overrated. A3 is no problem for me, and am also doing a4 with 5 stacks. Here's my stats:
And this is with the enchantress:
Key is dmg dmg dmg, while having good defensives. My weapon has 610 dps, but 1150 LoH which cost me a mill. My dps in full rage is above 21k. Get some IaS, a crazy LoH weapon and your good to go.
Looks like attack speed and LoH are doing wonders for you. Good to know. Currently, I have IAS on my gloves and one ring and Life on hit on my weapon and amulet. I'm looking to upgrade my other ring, it's pretty bad atm, so I might try to find an IAS/LoH/RA ring. I've been hesitant to replace that ring with anything other than a justice lantern, though...but if IAS/LoH will get the job done I'll do that.
6/12/2012 11:44:08 AM
Posted in: Barbarian: Bastion's KeepQuote from Hemptation
ive seen videos of 2h barbs clearing Act III & IV and thats 0% chance to block
I don't doubt it. Right now my shield isn't really doing a whole lot for me in A3, so I can see how if I had 50k+ DPS A3 might be possible.
The problem is, though, that Attack Speed and Crit DMG/Chance gear is expensive, too. Finding the right gloves for that build, alone, is probably just as expensive as buying a Stormshield is for a sword/board build.
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