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    posted a message on Evil Corp Gaming is Recruiting!
    Also, I would like to just point out that it is important to be part of a community in any situation. Especially so in a gaming setting because most people here in our guild, believe it or not are here to have fun. What could be better than playing a game that you are excited about and share your experience/reward/progress with people who have the same interest?

    People are pretty easy going here and we have no requirement for you to be anything but yourself. Other than age restriction, we don't discriminate against your nationality, race, sexual orientation or play style.

    Our ultimate goal is to have a strong organization that will eventually have pro and casual players alike. PVP is coming and we are more ready than ever :P.
    Posted in: Clans [NA] [PC]
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    posted a message on What Hatred generator do you use?
    Using Hungering now but I prefer Entangling. Using Hungering mainly for boss fights as changing skill will get rid of your MF stacks. I just need to practice targeting a bit more and then probably switch to Entangling permanently. Need a mouse for that though... Mac's mouse kinda sucks a lot for gaming =/
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Anyone used much Spike Trap on inferno?
    Quote from Slizer02

    Quote from Bughamster

    I dont know...

    I personally don't think having 3 defensive type of skills (Caltrop, SS, Prep), two of which, btw, use the very limited Discipline is a productive idea. If anything it just sounds like you are more ready to run than fight. And running in this game will run its course very quickly. Kiting is not just running away. To kite, if you use Vault/Tumble and tactical advantage is plenty for kiting. If u can't kite with that combination then you probably won't be able to kite that with your Caltrop. Champion packs with Fast affix doesn't reallly slow down all that much. How many tormenting ground Caltrop can you drop before you kill them? See the key is still to kill them. Dodging 5-10 attacks by using smoke screen, prep and vault itself just means for 10 seconds u probably shoot one arrow.

    To compensate you probably use all the hard hitting passive to make up damage but then almost all except for archery, is situational increased damage. When you talk about kiting, half of these situations won't happen the way you plan to.

    That build, which I know is insanely popular in Inferno even with the ss nerf, imho is more for PVP than anything. Group movement debuff plus immune to all attacks plus vaulting away. Yes in PVP this will make plenty sense.

    Derp post.

    What you said, make some sense, most make none.

    YOU NEED 1 Hatred generator, 1 hatred spender - The rest SHOULD be spent on defensive/passive abilities that help you either survive or kill stuff easier.

    What a way of thinking. I mean how dare you to think outside of the 1 hatred generator and 1 hatred spender model.

    Funniest that I am not even talking about Hatred management in this post at all.

    To simplify, my point is that using overly concentrated defensive skill groupings lack the ability to kill things faster. Yes it is safer to you. But at this stage, dying has almost no penalty and why would you want to limit your ability to kill when you probably don't die much at all with one defensive skill coupled with a good passive and the rest all for damage? yes it requires a bit more micro-management but at the same time much more dynamic and versatile. What do you do when your SS and Prep runout, not to mention your caltrop spending? I just don't like to rely all my chips in that 35% of prep proc.

    When I get enough Hatred regen on my gears, I will get rid of bat companion too. Oh noes...
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Anyone used much Spike Trap on inferno?
    I dont know...

    I personally don't think having 3 defensive type of skills (Caltrop, SS, Prep), two of which, btw, use the very limited Discipline is a productive idea. If anything it just sounds like you are more ready to run than fight. And running in this game will run its course very quickly. Kiting is not just running away. To kite, if you use Vault/Tumble and tactical advantage is plenty for kiting. If u can't kite with that combination then you probably won't be able to kite that with your Caltrop. Champion packs with Fast affix doesn't reallly slow down all that much. How many tormenting ground Caltrop can you drop before you kill them? See the key is still to kill them. Dodging 5-10 attacks by using smoke screen, prep and vault itself just means for 10 seconds u probably shoot one arrow.

    To compensate you probably use all the hard hitting passive to make up damage but then almost all except for archery, is situational increased damage. When you talk about kiting, half of these situations won't happen the way you plan to.

    That build, which I know is insanely popular in Inferno even with the ss nerf, imho is more for PVP than anything. Group movement debuff plus immune to all attacks plus vaulting away. Yes in PVP this will make plenty sense.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Anyone used much Spike Trap on inferno?
    That is what I am using now. My main attack of course is nether tentacles. But to kite and farm champion packs in Inferno, I drop those with scatter rune and it is quite effective. Its usefulness diminishes as you gain more dps from other means especially if your gears are buffing up other DH skills. When I get there, I might switch that to Caltrop.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Evil Corp Gaming is Recruiting!
    I am very intrigued since you guys look organized. Played d2 extensively back in the day and most of my d2 player buddies are gone now or playing very very casually.

    My question for you is what do you mean by family oriented. I am gay and live in LA and the "family oriented" could mean many different things.

    Thanks
    Posted in: Clans [NA] [PC]
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