Of course the world's #1 feat is done by getting a good rift and Conduit. I completely agree with all those in this thread who said to remove Conduit - and I think DutchFreak does as well (of course they need to give barbs something to do respectable single target DPS in that case).
That being said, if you'd watch his stream you'd see that he clears almost every rift he gets really fast, up until the RG. People often exaggerate and act as if you can only clear a GR42+ rift if you get zombies, Stonesinger, and a Conduit. To beat Dutchfreak on the barb ladder you absolutely need a Conduit, agreed. For everything else (other classes, high level GR clears in groups), a Conduit makes it ridiculously much easier - and as I've said on several other occasions, Conduits should be removed from GRs - but it's not impossible without a Conduit either. I feel that it's more important to acknowledge the feat he has achieved, the tenacity with which he tries this over and over again, and be thankful that the world's #1 ranked player shares absolutely every little detail about how he got there. He mentions himself that this Conduit dependency is stupid, but it's also stupid that AoE skills do so much more damage than single target skills.
It kind of baffles me why people are devout followers of certain streamers/players that do not even attempt to be nice but are straight out a-holes, behave like douchebags, and flame the people that donate to their streams. Then, every now and then some top players come here and share all their knowledge and they are met with distant "meh, but you used cheesy strategy X" comments. I didn't get it for gabynator, INVIS, and I don't get it in this thread. This guy stopped in the middle of his world record run to give a random guy some feedback on his character. How absolutely awesome is that? For that alone he deserves a +1.
This thread is about the #1 solo player sharing his experience. If you want to discuss the issue of Conduit in GRs, check out this thread.
- Zeriel
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Bagstone posted a message on My rank 1 world (season) barb build. (tier 43 - 13:10) + guide?Posted in: Barbarian: Bastion's Keep -
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stitchdoctor posted a message on Loot 2.0, discovering its true potential.Excellent ideas, and while I may not agree with them all, they would ALL add more depth to the game. +1!Posted in: Diablo III General Discussion
A thought came to mind when reading the internal item rarity section (sparkle beams). I'm an avid borderlands player (xbl) and in later content pushes for borderlands 2 they added another rarity tier to items. Perhaps instead of creating such stringent internal rarities amongst legendaries, why not add another tier of items, "angelic" for example? You could tie the cool skill runes and other amazingly cool properties to "angelic" items, and not drown out other legendaries. In my vision of a utopian diablo, these ultra rare, and guaranteed to be good items would be bind to account. To maybe tie this in without requiring another tier of item might be that existing legendaries have a chance to be "angelic" on drop (kinda like ethereal in diablo 2), and will spawn as a guaranteed good version of that item, maybe spawning with a skill rune or other incredible stat... But still be bind to account. This way you can add more variety AND have some rewards for actually finding your own gear.
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Jack00 posted a message on Loot 2.0, discovering its true potential.This guy (OP) should be in charge of D3 from this point forward.Posted in: Diablo III General Discussion -
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Mazui posted a message on Loot 2.0, discovering its true potential.I appreciate all the work you put in to make this post. While there is some of it that I do not agree with, I truly enjoyed reading your ideas.Posted in: Diablo III General Discussion
For me, D2 was great because you could bang out a few MF runs in a short amount of time. I can't even tell you how many times I would be up in the morning and realize I had 15 minutes before I needed to leave. That was enough time for me to do a handful of mephy/pindle runs before I needed to leave. I actually found things, useful things. I did not feel that I had wasted my time.
In D3, I would not bother to log in for only 15 minutes. By the time I reached my 5 stacks of NV and killed a few packs it would be time to go. Your idea to tie MF completely to NV, and have it stack to 50, would make it to where playing is only worthwhile if you can dedicate a couple of hours.
Being able to play here and there, whenever I could, was a big deal for D2. D3 is pulling away from that, but putting your idea in to the game would effectively end my D3 playing days.
I am fine with the paragon levels going account wide. I would love to be able to play my classes based on how I feel that day, not which one has the higher paragon level. Which is what you wanted to do with your system, but at the expense of being able to play for short amounts of time.
So again, thank you for making this thread. Thank you for your hard work, and I think most of your ideas are spot on. -
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MrMonstrosity posted a message on Loot 2.0, discovering its true potential.Posted in: Diablo III General DiscussionQuote from CandiruDR
This is a good post but this is a message for the guy who made this: Don't waste your time giving great ideas to Blizzard, they just will do whatever they think "its fun" for then, believe me, they just destroy Diablo saga and they keep doing it.
It's more of a hobby for me right now. Diablo III is fun, but I've had more fun lately coming up with ideas or solutions to try and make the game better. I'm just glad people like it, or at least stirs up talks about what people would like changed. Right now the official forums are littered with awful and meaningless posts. However, if you look at the topic regarding this post there's now a constructive thread going on with why my ideas are good, bad, or can even be improved on. That's what I want to see.
Even if it these didn't get much attention I'd still make make posts like these, it helps feed some of my creativeness and my passion for gaming. - To post a comment, please login or register a new account.
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While challenge is an important part of endgame, I make the distinction that a proper endgame has to have interlocking systems of progression and challenge. If your "endgame" content offers the same drops as everywhere else, it's not much of an endgame. Likewise, an infinitely scaling statistical system is more of a curiosity and time-waster than a structured challenge.
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Moral of the story? Most people don't actually know what they want. I wish Blizzard would go back to doing their own thing without worrying about focus testing. It resulted in better games.
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What he's saying is just wrong. An ilvl 63 item is an ilvl 63 item no matter where it comes from. The only thing that affects the quality of items is magic find, which makes it more likely that any given rare will have more properties.
My guess is this misconception arises from the fact that you get way more ilvl 63 items in later acts, and it takes an ungodly number of id'd 63 items on average to find one good item.