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    posted a message on True end game.
    Quote from Dorakrab
    Hows Gr100 for endgame? At least 50 at this point in the game (solo)
    Greater Rits are more akin to scoreboards on an arcade game than leaderboards. They serve basically no purpose for improving your character, and are purely optional.

    While challenge is an important part of endgame, I make the distinction that a proper endgame has to have interlocking systems of progression and challenge. If your "endgame" content offers the same drops as everywhere else, it's not much of an endgame. Likewise, an infinitely scaling statistical system is more of a curiosity and time-waster than a structured challenge.
    Posted in: Diablo III General Discussion
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    posted a message on True end game.
    It's funny seeing people claim that "ARPGs don't have an endgame" and "That's just not what this game is about" when Diablo 3 DID have a very strictly defined endgame at one point. It was called Inferno, and it was exactly what you'd expect out of an endgame: brutally difficult for most people, with really good rewards if you could clear it efficiently. Then a bunch of people complained, and it got nerfed into the ground to the point where Blizzard felt comfortable removing it entirely, since it no longer served its original purpose (you know, actual challenge). Those same people now complain about how the game feels "empty" and "boring".

    Moral of the story? Most people don't actually know what they want. I wish Blizzard would go back to doing their own thing without worrying about focus testing. It resulted in better games.
    Posted in: Diablo III General Discussion
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    posted a message on Act 2 vs. Act 3
    Quote from OwnagerD

    Quote from shootingbull

    Quote from OwnagerD

    Are the probabilities of higher affixes different in act 2 and 3 ? (didn't find anything on that one either)

    I was trying to streamline my Act 1 farming by only picking up the blue weapons with the "of death" suffix, because they have the highest damage. After extensive farming though, I realized that not a single item had dropped in Act 1. I did see a small amount of them in Act 2, but most are from Act 3. The item affixes are masked on yellow named rares by the random generated name, but it seems to work by the same system. It appears that the top affixes are locked out of the early Acts, and only drop at a reasonable rate in A3. You may get a level 63 sword to drop before Act 3, but it won't have the top stats on it. Therefore, unless you get extremely lucky, the items that will sell for 10 million gold are probably only going to drop in Act 3 and 4.

    Ah, thank you very much. Anybody else made that observation? But this certainly turns the decision more in the direction of act 3 ;).

    edit : I wonder if there is even a statistically relevant difference between act 3 and 4 regarding the affixes.

    What he's saying is just wrong. An ilvl 63 item is an ilvl 63 item no matter where it comes from. The only thing that affects the quality of items is magic find, which makes it more likely that any given rare will have more properties.

    My guess is this misconception arises from the fact that you get way more ilvl 63 items in later acts, and it takes an ungodly number of id'd 63 items on average to find one good item.
    Posted in: Diablo III General Discussion
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