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    posted a message on Real Money Auction House is Live
    Quote from Daemaro

    The funny thing is people selling those weapons for like 1-15$ are probably raking in cash selling items and the guy sitting with his up for 180$ now is stuck for a day and half with it not selling. :P

    Friend of mine put an amulet up for 250$, and it sold in seconds.

    Granted it was basically best in slot material (270 dex, socket, over +50% critical hit damage and a bunch of other stuff I don't recall), but still.
    Posted in: News & Announcements
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    posted a message on Increases Fists of Thunder damage by x% affix
    Has anyone tested whether or not this bonus also applies to the thunderclap rune? (i.e the 35% weapon damage pulses on hit)
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Inferno Act 2 stats. need help!
    Here's a basic idea of what to aim for:

    800~ resist all or higher (more on this below)
    6000 armor (with, say, enchantress buff)
    1500-2000 life on hit
    as much attack speed and DPS as you can fit in

    Pick a resist stat you already have on some random piece of good gear, then find more good gear that has resist all + that resist. Using this and One With Everything, you can potentially get +145 resist all on one piece of gear (never gonna happen, but it demonstrates the effectiveness of the passive).

    Now as you've probably already noticed, getting those #s while maintaining decent HP and DPS is basically impossible without spending hundreds of millions of gold on the AH. Not really much to be said here, it's why every person who knew what they were doing either main-switched to wizard/demon-hunter, or powerleveled one to farm gear for their melee main.

    Resistance + Life on Hit is really, really good though, to the point where I can see melee being viewed as the "easy-mode" route a few months down the line when everyone has enough gold to afford 4+ properties yellow gear with proper distribution of stats.

    Can you get by without life on hit? Yeah, sure. People do silly things like P.F Chang's Palace + Deadly Reach to play their monk as a ranged class who isn't very good at being ranged, or the traditional tank route of a ton of resists/health and then try to hope you can kill something with 5K dps before the enrage timer kicks in. And if you want to go the tank route, barbarians are much better at it (since their heals scale very well with gear, and ours don't at all).

    (Side note: monks should be ridiculously tanky in groups with proper gear setup, as a weird aside, since you can take advantage of the barb shout and mantra of heals-for-1-pt-every-year-but-hey-+20%-resist-all for +70% resist all on top of the One With Everything gimmick.)
    Posted in: Monk: The Inner Sanctuary
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