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    posted a message on New Shen-Long and Uliana sets - Theorycraft and thoughts
    Quote from osirisxxlgo-next

    I think you could get that indefinitely up yes!

    If you go with http://us.battle.net/d3/en/item/band-of-the-rue-chambers FoT:quickenning + BoH:Infused with light, you're at 44 spirit per punch.

    So you would need 1,48 (rounded up) attack speed to reach permanent uptime.

    Not sure how powerful this would be as you could not use any spender without more attack speed and epiphany would be kind of a waste...
    There certainly is something to do with this! Finally a generator build :)

    It's pointless to go for the max spirit buff if you are only using generators, since it already gives 1% damage per spirit you have before you reach that cap as a bonus to generators. If you only want to use generators, you would simply raise your spirit cap as high as you can (passives, items) and always spend a bit of it with mantra power-presses or whatever else you like right before you hit cap. I don't remember offhand what the max spirit you can get with everything is, but it is probably higher than 300% anyway, with the added benefit of not losing it all due to spirit drain.


    Apologies if someone already pointed this out.

    Posted in: Monk: The Inner Sanctuary
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    posted a message on True end game.
    Quote from Dorakrab
    Hows Gr100 for endgame? At least 50 at this point in the game (solo)
    Greater Rits are more akin to scoreboards on an arcade game than leaderboards. They serve basically no purpose for improving your character, and are purely optional.

    While challenge is an important part of endgame, I make the distinction that a proper endgame has to have interlocking systems of progression and challenge. If your "endgame" content offers the same drops as everywhere else, it's not much of an endgame. Likewise, an infinitely scaling statistical system is more of a curiosity and time-waster than a structured challenge.
    Posted in: Diablo III General Discussion
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    posted a message on True end game.
    It's funny seeing people claim that "ARPGs don't have an endgame" and "That's just not what this game is about" when Diablo 3 DID have a very strictly defined endgame at one point. It was called Inferno, and it was exactly what you'd expect out of an endgame: brutally difficult for most people, with really good rewards if you could clear it efficiently. Then a bunch of people complained, and it got nerfed into the ground to the point where Blizzard felt comfortable removing it entirely, since it no longer served its original purpose (you know, actual challenge). Those same people now complain about how the game feels "empty" and "boring".

    Moral of the story? Most people don't actually know what they want. I wish Blizzard would go back to doing their own thing without worrying about focus testing. It resulted in better games.
    Posted in: Diablo III General Discussion
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    posted a message on 2h weapons overbuffed?
    That's Blizzard games for you. Whenever there is a change, it's a complete avalanche of one. Slightly satirical prediction: 2Hs will remain dominant for 2 years of Blizzard saying they are aware of the issue and a change is coming any moment, then at the point at which no one ever expects anything to change, they'll come out with another retroactive change that swings the pendulum crazily in the opposite direction again.
    Posted in: Diablo III General Discussion
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    posted a message on Reaper of Souls Highlights: All Class Changes
    I'm so disappointed they did nothing about Monk buffs being so situational/upkeep heavy. Actually, they even went so far as to add more of that type of buff that everyone hates (/spit @ Momentum passive).
    Posted in: News & Announcements
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    posted a message on Artisan Showcase: "Leah the Diablo" by Sheh, Demonize Your Digital Closet, Curse Weekly Roundup
    Quote from DarkSzero

    Quote from Elendiro

    Can't believe that there have to be spoiler alerts 1 ½ year after the release of Diablo 3...
    I have a friend that still hasn't finished Diablo 3 normal (he plans to do so the next holydays) that gets VERY angry with all kinds of spoilers. So, yes that spoiler alert is helpful.

    Sorry, but your friend is an asshole. Getting outraged at other people because of his own decisions is pretty silly. Spoiler warnings I can understand for the first few days, anything after that is not warranted, though of course there's nothing wrong with having them if they want to.
    Posted in: News & Announcements
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    posted a message on [Spoilers Ahead] D3: Reaper of Souls - Images: Crusader Icons, Item UI pics, ACT5 Load screen, Portraits, and more to come
    Quote from DamienJohn

    Also, it's occurred to me that these avatars don't necessarily indicate the characters will be in the game after all. I'd totally forgotten that a given character's avatar is shown when you receive one of their personalized lore excerpts.

    If you look at the datamined Lore Book info, you will see that both Inarius and Lilith have a number of tomes that will obviously be read by them, hence the Avatars appearing. No Lore Books revealed so far for Meph or Baal but I'd say that's likely the case as opposed to them actually showing up in-game.

    Will just have to wait and see though. :)

    This seems the likeliest thing, especially considering they don't seem to have 3D models. If we get close to release and the 3D models for them aren't datamined, I'd say it's a cert that they're just lore portraits.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Console Interview, Blue Posts, Reaper of Souls Wallpaper
    "Being just three days away"

    Not for nothing, but I saw it pop up on rlslog a day or two ago. Kind of amusing.
    Posted in: News & Announcements
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    posted a message on #EvilReborn Video Collection, Moderation is Not Automated, Moldran's 5 Tips to Farm Legendaries
    Quote from Jamoose

    I think the main reason why people think D1 was scary is because most of us were kids back when we first played it.

    These videos are well done nonetheless.

    And lol @Vioche ... take it easy dude.

    Go back and play it again. I guarantee you'll see the horror influences, the ambient vibe built into the game at a very basic level. It's like the difference between new XCOM and old X-COM. People love to say "oh, that's just nostalgia glasses", but I'm one of those people who actually still plays these old games (because they're genuinely good) every so often, and no, it's not just nostalgia. There are things they do better. (And of course things the new games do better, too. As you'd expect from millions of dollars.)
    Posted in: News & Announcements
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    posted a message on Loot 2.0, discovering its true potential.
    Quote from stebo88

    Haven't posted in these forums for a loooong time but I signed in just to say how amazing this thread is. Kudos!

    Same. Great thread, good ideas. But the voice in the back of my head is like, "Dude, this is awesome, but you know Blizzard will never implement it." Such sadness knowing such enthusiasm and good thinking will just go to waste in the end.
    Posted in: Diablo III General Discussion
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    posted a message on Messages From Hell: The Future of Diablo III
    I'll never understand Blizzard PR.

    They spend an absurd amount of time and effort (and henceforth, money) on telling their customers basically nothing. Then a small percentage of the playerbase says, "Hey, what the fuck? I'm really pissed that you're telling me nothing!", Blizzard thinks, "Hmm, our customers really don't appreciate our point of view! We're really just trying to relate. Let's write another newspost to emphasize how much we care!", and the whole circus starts all over again.
    Posted in: News & Announcements
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    posted a message on What would you like to see in the expansion?
    An actual endgame they won't nerf. More things to work towards (i.e enchants on top of best in slot items, runestones, et cetera, the talisman, all the stuff that should have been in the game launch day) in terms of improving your character. Either an end to the run speed cap, a higher number on the cap, or a Sprint on every character class that isn't incredibly trolly to keep up (for instance, Tempest Rush is absolutely not equivelant to Sprint).
    Posted in: Diablo III General Discussion
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    posted a message on Diablo III: The Road So Far
    Quote from overneathe

    Runes should've been in D2 since release. Took them so much time.

    I really, really don't like this argument. It encourages mediocrity, and makes excuses for developers that shouldn't be made in the first place. The whole point of making a sequel is to do things better out the gate, the first time. To exaggerate for dramatic effect, this is like suggesting it would be fine for Titan to have 90% of the servers unplayable release day, because World of Warcraft had trouble with it for months, so it's completely fine!

    Oh, wait, people do make that argument when Blizzard releases new games and is woefully unprepared for the traffic they know is coming. So... uh... people are ridiculous? I don't know. Go ahead! Embrace mediocrity!
    Posted in: News & Announcements
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    posted a message on Massive Amounts of 1.0.4 Information on Its Way, Showing Off That Profile, Blue Posts, Win Awesome Prizes with Blizzard
    Quote from N3lson

    Quote from Molster

    just out of curiosity, what are you both hoping for the MF update?

    I think swapping for MF is just plain broken, and I'm expecting swapping to be effectively stopped.
    Either opt4, or a "only weaps/offhands swappable in combat" like WoW.
    I run Act2/3 in real combat MF gear around 230MF before NV.

    Unfortunately as they've stated before, Diablo 3 doesn't really have an "in-combat" flag, the game doesn't differentiate between running around in an empty field or being raped by laser-beams and twenty spiderlings.
    Posted in: News & Announcements
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    posted a message on Act 2 vs. Act 3
    Quote from OwnagerD

    Quote from shootingbull

    Quote from OwnagerD

    Are the probabilities of higher affixes different in act 2 and 3 ? (didn't find anything on that one either)

    I was trying to streamline my Act 1 farming by only picking up the blue weapons with the "of death" suffix, because they have the highest damage. After extensive farming though, I realized that not a single item had dropped in Act 1. I did see a small amount of them in Act 2, but most are from Act 3. The item affixes are masked on yellow named rares by the random generated name, but it seems to work by the same system. It appears that the top affixes are locked out of the early Acts, and only drop at a reasonable rate in A3. You may get a level 63 sword to drop before Act 3, but it won't have the top stats on it. Therefore, unless you get extremely lucky, the items that will sell for 10 million gold are probably only going to drop in Act 3 and 4.

    Ah, thank you very much. Anybody else made that observation? But this certainly turns the decision more in the direction of act 3 ;).

    edit : I wonder if there is even a statistically relevant difference between act 3 and 4 regarding the affixes.

    What he's saying is just wrong. An ilvl 63 item is an ilvl 63 item no matter where it comes from. The only thing that affects the quality of items is magic find, which makes it more likely that any given rare will have more properties.

    My guess is this misconception arises from the fact that you get way more ilvl 63 items in later acts, and it takes an ungodly number of id'd 63 items on average to find one good item.
    Posted in: Diablo III General Discussion
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