- Steelmage
- Registered User
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Member for 11 years, 9 months, and 18 days
Last active Mon, Mar, 23 2015 15:27:10
- 0 Followers
- 54 Total Posts
- 2 Thanks
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Dec 27, 2012Steelmage posted a message on The PVP Blog Is HereSeems odd that they'd wait this long and put in the amount of time developing Team Deathmatch as they did, only to scrap the whole thing in the end. Time for ladders? xDPosted in: News
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Aug 31, 2012Steelmage posted a message on Upcoming Change to Trail of Cinders and Patch 1.0.5, +x% Elemental Damage Mechanic, Diablo III Web APIs, Inferno Booster Pack C1500% looked dodgy when I first read it... still don't see how they missed that when they wrote the patch notes but ah well. So long as they don't nerf whirlwind barbs...Posted in: News
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Aug 31, 2012Steelmage posted a message on Making Legendary Drops More Noticeable, Magic Find and Death, Sword of Justice - Issue #5, Curse Weekly RoundupPosted in: NewsQuote from Trustfire
Make it epic, like a massive fanfare of light beams like when you level up. Then a huge glow around it and an icon on the map.
Why not i say.
Agreed! Tyrael should come down and start rejoicing and fireworks should start going off as far as I'm concerned, they are legendary drops after all! ^^ - To post a comment, please login or register a new account.
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Yeah, you're right, 20K elite kills IS a small sample size.
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Not sure how I feel about that... I suppose rares do need an increase, what with legendaries taking the majority of good loot these days.
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Ah well, the cut-scenes may be annoying now but they were awesome the first time to watch
As far as Tyrael as a companion goes... well he was really useful in Inferno before the nerfs! I guess even Tyrael feels the wrath of the nerf hammer...
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To answer your question UberMey unless they roll really well (with some crit damage, attack speed or all res) they are pretty garbage
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Agreed! Tyrael should come down and start rejoicing and fireworks should start going off as far as I'm concerned, they are legendary drops after all! ^^
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http://us.battle.net...e-witching-hour
(It is worth an arm and a leg though, but you can see why)
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I agree that a "A "balls-out" uber hard difficulty area" should be added, although not sure how they'd balance rewards, perhaps farming act 3 for some sort of key/s (which is used upon entry) to gain access to the area (Similar to D3 pandemonium events I believe?). That way we can look forward to some increased drops in the new area but not ignore the rest of the game