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    posted a message on Dual Wield or Crossbow?
    Quote from n0c0

    Danetta's set is bad, if you want to go for dualwield get calamity+danetta's spite. I'd like to try it out but I think manticore is better, couz every time you move while dualwielding you 'lose' some shots because of fast attackspeed and with slower weapon like manticore you can keep attacking while moving without losing dps. Thats imo.

    this is the exact reason why i didnt want DW... i really considered buying calamity and another 1H-crossbow. but its harder to kite with faster attackspeed without losing dps.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Life Steal on items?
    Quote from RenescoD3

    Im pretty sure there are oh for wizzes that have Lifesteal...

    "pretty sure", go find one.
    Posted in: Diablo III General Discussion
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    posted a message on Can all classes farm equally efficient now?
    Quote from Zrana

    1. Yes, all classes can essentially farm effectively once geared and spec'd to do so. Currently WW barbs, Tempest Rush monks, Archon wizards, Zombie Bear/Zombie Dogs WDs, and—I don't really know about DHs—can farm incredibly fast.

    DH's need 4pc Nat's for enough discipline to vault around all over the place and then they're good to go

    haha only if u play glasscannon like vanilla...
    Posted in: Diablo III General Discussion
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    posted a message on Im a new DH, need inspiration.
    Quote from Facebum

    Rxrlol is right, and that seems to be the way to go if you don't want to kite much. But tbh, if you can find it in you to try kiting, sacrifice some of the survivability for higher damage output, and things will go much smoother for you.

    inspire me :D show me a profile of more kiting-type
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on CC on items?
    Hey

    I was wonder if Stun/blind/freeze/knockback on items are viable. if you stack em enough i bet you can get total of 15% (easily more), its like scoundrels buriza do kyanon. I'm not expecting them to be permastunned, but i'd like to know if it's effective, if it buys me some time at least.

    I.e.

    Strong arm bracer +~4% knockback
    Nats boots +~3% immobilize
    Deadmans quiver +~3% XXX

    etc. etc.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Legen...wait for it...dary Drop Rates
    played for 30 mins, not a single legendary drop... this game must be broken.

    since it's totally valid to draw conclusions on small assortments
    Posted in: Diablo III General Discussion
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    posted a message on need advice - dh crossbow
    Quote from Analogkid

    Advice- try and get a Manticore. Lots of damage and they've gotten cheaper.

    Still holding out hope that someday 1H'ders will get the respect they deserve.

    how about calamity?
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Im a new DH, need inspiration.
    Quote from Rxrlol

    Hi !

    Try this build I have: http://eu.battle.net...2613/hero/11825

    You could probly get away with 20 mill +-

    Get dex/vit/resist items on belt/bracer/boots/head/shoulders/legs
    and a mix of crit chance/critdamge/dex items for rings/amie/gloves
    and +9/10 disc on quiver and cloak

    It kind of is a megatankie spec tho but you'll need the resist anyway

    This spec allows you to stand still on any champion pack and get spamhealed to 100% every second
    Keep chakram/gloom up and spam those spike traps!

    http://eu.battle.net...ehVg!Ufe!aacZaY

    With this build im able to tank in 3 desecrators on Mp5 with 550 resist+-

    goddamn :D this is true inspiration :) thx for replying, i'll definitely look into this build
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Im a new DH, need inspiration.
    Hey

    I want to build a new DH. Im at 50 million gold + barb gear (100k dps, 2H). I'm aiming for:


    - High DPS 80k+ without passives/buffs
    - Not glasscannon. Not megatanky. Somewhere between. Regular guy that can take several hits. Small amounts of kiting, not much at all.

    I would like you guys to:
    1. Post your profile!
    2. Post the ~ price of your gear!
    3. Post your build!
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Follower Choice
    if im not a glasscannon DH, which follower should i take then?

    Ench with maximus
    or
    Scoundrel with buriza
    or
    Scoundrel with windforce????
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Any 2h Barbs using life regen for main hp-regain?
    Quote from Zeyk23

    Rend is good but don't neglect Life Steal on gear/Bloodthirst either. It scales very well with top end DPS, and has no coefficient penalty on AoE skills. Seismic Slam for example can heal you up a whole lot.

    yeah thats what i thought. im considering dropping all life regen for some lifesteal% and get mass dmg burst
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Any 2h Barbs using life regen for main hp-regain?
    Quote from Adhal

    Quote from constipationnow

    Hey

    Any 2h Barbs using life regen for main hp-regain? Since 1.0.5 we can have inspiring presence... and ofc invigoratet.

    I tried recently in act3 MP4, had 3k+ liferegen, but no other lifesteal/LOH... it wasnt stable. im aiming to get ~3% lifesteal + ~3k liferegen.

    I would like you guys to post your profiles so i can see and be inspired how to sustain with liferegen! :)

    Might be better at lower gear levels, however Im not sure I can see it surpasing LS once your dps breaks 70k or so. I sit at about 90k dps unbuffed and with a rend and 8% LS my life gained from attacks is crazy.

    Though, if you want to play a super tanky build it might be pretty good, get extremely high hp and us the war cry with invigorate rune as well as the passive.

    hm ok, im switching between rend build and hammer build. rend is most stable because of the lifesteal rune.

    im at 88k dps without battle cry (just passives), but my res is on the lowside, ~500. armor at 5k
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Any 2h Barbs using life regen for main hp-regain?
    Hey

    Any 2h Barbs using life regen for main hp-regain? Since 1.0.5 we can have inspiring presence... and ofc invigoratet.

    I tried recently in act3 MP4, had 3k+ liferegen, but no other lifesteal/LOH... it wasnt stable. im aiming to get ~3% lifesteal + ~3k liferegen.

    I would like you guys to post your profiles so i can see and be inspired how to sustain with liferegen! :)
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Increasing droprates of legendaries/set items is bad...
    Quote from Zero(pS)

    Quote from constipationnow

    read latest interview of jay wilson, he mentions a good point. just because you hear many people complain about droprates doesn't mean you are the majority. it doesn't mean that we are few.
    just because you see angry muslims in the media using violence doesn't mean the majority of the muslims in our world are angry people. get your logic straight. and read up on statistical methods. kthx
    Blizzard has already changed on previous patches the drop ratios for ilvls 61-63 throughout all 3 acts (massively improving them). They also massively improved 2-handed weapons, shields, and all weapons ilvl 61-63. On patch 1.0.5 they're going even further, allowing rings to roll ilvl 63 affixes (hence improving their potential) and allowing all item affixes to roll based on the monster lvl you're fighting. Their latest change is doubling the drop ratios of legendaries/sets.

    I'm pretty sure they made those changes because there's a very weak and irrational minority asking for improvements to drop ratios, right? I mean, it would make no sense to make such changes when it's obviously that the absolute majority of the players are happy with drop ratios. It's a lot more logical that they're making such changes to please the 5% of their playerbase who gave such feedback, right?

    And I obviously made my statement based on the majority of forum comments. I definitely did not take into account their other feedback methods. It's also the reason why I agree that 99% of the players are disappointed with D3, except I don't.

    My logic is based on actual facts, I'm not sure on what yours is based. Fact: Blizz is majorly reworking how the drop system works for months now (with only buffs). Reason: there has been massive feedback asking for that (aka most players aren't happy with not being able to drop good items). Agreeing or not with the changes, knowing why they're happening should be pretty easy. For most.

    still, you are claiming that you are majority without empirical facts. i haven't been claiming anything that has anything to do with majorities/minorities or proportions. im just saying that jay wilson said that you always hear the squeeky wheel complain, which is very true. you are right about the feedback leading to a change. but that still doesnt prove anything about proportions or size of people giving that specific feedback.
    Posted in: Diablo III General Discussion
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    posted a message on Increasing droprates of legendaries/set items is bad...
    Quote from SolHellyon

    Quote from constipationnow

    I know many people complain about the droprates, about not finding good gear. When they do find legendary, they say it's garbage. So all in all, many want better droprates. The game will be more fun they say. Am i right? But every action has it's consequences (duh).
    Let me explain why this will be bad for you:


    Part 1: The principles/system/economics

    Everyone who uses AH is a part of the economical system. People who don't use it can skip to part 2.
    The AH works like the economics in IRL, it has a system.
    The more items we find the more common they become. They lose value. They lose hype/status. Same thing with gold. Supply and demand. If supply (items) is too high we will have deflation. Those items will be worth less gold and less real money.
    By increasing droprates we will have an increase in supply. How much? Dunno. But thats a fact.

    Doubling the droprates for legendary may not sound much to YOU, because YOU haven't found much and doubling 0.00001 is only 0.00002. But to the system, it has a statistical meaning. Just because YOU don't find it doesn't mean that the system as a whole won't find it. As from that droprate increase, the system will DOUBLE the amount of found legenaries. This severely will change how we look at legendaries in the AH. This change happens gradually, obviously. It's not Big Bang.

    Part 2: People who are not using the AH

    Some people don't care about this system, some people aren't even part of it. Some people just play singleplayer and just want to clear inferno without having to interact with AH. Fine. I understand that. We will finally get Monster powerlevels to fix that. You will able to clear inferno in MP0 if you really feel entitled to finish inferno. Remember that inferno has been nerfed since 1.0.3. It's time for you guys (who don't use AH) to get shit together and finish inferno. It even has been done pre-1.0.3.
    To me, it sounds like everyone expects them to be entitled to finish inferno. But guess what, inferno wasn't originally created for everyone to complete. They wanted us to suffer/die ("you will die, we promise-trailer") and farm for months in order to complete it. Even in this state, there were people completing inferno.
    And AH is genius. In D2 we created mass tradegames and spammed the chats. Trading is a part of the diablo-games. Deal with it. Or stay in hell-difficulty in D3.


    Part 3: Equilibrium

    Part 1 will create a new equilibrium. A new, higher standard. Prices will stabilize and stop changing so rapidly. People will have greater gear, stronger people. Good items before will be considered less "good" post 1.0.5. Because those items has become more common and therefore also cheaper. Top tier items (the best in the game TODAY) will become cheaper, but will still remain expensive. New top tier items (even better than what we've ever found until today) will come, because now there are more people farming faster, due to this new higher equilibrium. So the new top tiers will resemble the old top tier. And the old top tier will be just good items, example:

    1.0.4
    tier 1 best items in the game
    tier 2 very good
    tier 3 good
    tier 4 OK
    tier 5 crap

    1.0.5 new equilibrium

    tier X (newly found, better than tier 1)
    tier 1 very good
    tier 2 good
    tier 3 OK
    tier 4 crap
    tier 5 crappier than crap, probably vendor.

    Part 4: So what are you REALLY asking for?

    Is it cooler items? Better items? How do we define "good" items?

    How "good" an item is depends on the games difficulty. The items' quality is negatively correlated to the difficulty of the game. This means that, better items -> easier difficulty. An overgeared guy will think the game is easy. Mostly because of his items, right? But the items also relate to the rest of the items on the market.

    So your "sucky" gear today could actually be godlike depending on the games difficulty and the other items out there. If the game content would be easier, then your items would be considered better. You see? But if you compare your items to the ones on the market it can also be valued in a different way.

    So you guys who ask for better items are simply asking for an easier difficulty. You will get that in 1.0.5 automatically by the nerf AND the opportunity to change monsterpower (MP). So why do you want better items when you already get your gear upgraded automatically by the nerfs and the MP-feature?

    The cool items we have today are cool and good because they are rarely found and uncommon. Also because they are corresponding well to the games difficulty. Increasing the droprates will eliminate this. You will get your cool items in 1.0.5 due to the droprate increase, but you will soon feel how these become more and more common, less cool. Sure they will stil be good, but we will just have a new equilibrium.

    Imagine if the droprates were DECREASED on yellow items, but the rolls/affixes INCREASED. this would make you feel more excited about finding a yellow item. the same goes with legendaries. the less droprate the more excitement.

    Part 5: Real consequences

    So the biggest concern is this. Let me elaborate:
    You want money? Sure, i'm the government (blizzard) and i'll give you more money. How? By printing out more money (increasing droprates), im gonna print more dollarbills for y'all. So you all get to FEEL less poor and more rich. What will happen to the economical system in the country? The dollarvalue will decrease. Dollar will be worth less the more we print. OFC there will still be high top tiers items worth shitmounts of money, just like there would be top tier companies IRL. But they would still lose value.

    It's OBVIOUS that everyone wants money (good items), but everyone can't have it the easy way. Fight for it. Work for it. You work for your money. You climb the ladder. Sure maybe you step on the weaker. You conquer and win. But this is a game.

    Isn't it more fun with a challenging game?

    Part 6: Final; Time Vs Money

    RMAH is dying. It might not bother some of you (read part 2), but to us willing to sell items in order to earn some money (motivational factor to keep farming). And what's wrong with buying items for real money? it's their choice, their money. They waste their real money on digital items. And we waste precious time to properly farm those items. It's Time vs Money. Win-Win.

    you have 10 pages of legendaries of 1 type on ah .. thats 10 items per page = 100 legendaries that 1 class may use ... there's 3 mln ppl playing diablo .. guess how many of them have legendaries that are good for them .. more drops = more ppl happy

    i bought a game for 40-50$ .. now it costs 10$ .. they need more ppl so they make shit more common for every noob to enjoy ;]

    the game doesnt cost 10 dollars because no one buys them anymore. its because toys r us are selling out all their pc-games, and other retailers do price matches... watch one of kripparrians latest vids.
    Posted in: Diablo III General Discussion
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