200k for each 63 1h wep, 150k for each 63 armor piece. Feel free to add me if I win.
- 7/4/2012 10:15:44 AM Posted in: US Servers Trading
6/30/2012 3:56:36 PM
One correction to make. Your calculator states that you need "Tombs" for crafting the higher level gems. It's actually spelled "Tomes" but nice job overall.Posted in: Diablo Tools
6/29/2012 8:44:13 PM
I accidentally got my topic locked @ d2JSP, so I am reposting it here.Posted in: US Servers Trading
Prices listed are BIN. Offers below the BIN are accepted, however the reserve for each item is set at 100k below the BIN. I will end the auction at 10PM CST. I will be on all night, so if you BIN, I will be able to trade with you pretty quickly and I will be able to trade at the end of the auction as well. If you aren't available for trade by the time I go to bed tonight, I will hold your item/s until 11AM CST tomorrow, at which point I reserve the right to resell the item.
If you BIN an item, please post here in this thread and PM me for faster service.
Archon Armor - 300k - c/o tb30 @ 200k
Archon Crown - 300k
Razorspikes - 250k - c/o tb30 @ 150k
13% Sacred Shield - 300k
Combo Armor Package (all armor listed, including the ilvl 62 Dread Shield) - 1m (savings of over 300k)
2x Demolishers - 750k each - c/o ToneDizzle @ 650k each
2x Decapitators - 300k each
Heaven's Hand - 750k
Slayer - 700k
Combo Weapon Package (all weapons listed) - 3m (savings of over 500k)
ilvl 62 10% Dread Shield - 150k
6/26/2012 5:25:57 PM
I have a Barbarian, a Wizard and play extensively with 3 friends who have DHs, Wizards, Monks and I can say from the ones listed, my Barbarian is the best solo farmer if you are considering speed to kill elites/champ packs.Posted in: Diablo III General Discussion
My Barbarian kills any champ pack/elite pack in less than 15 seconds, usually less than 5 seconds. 2H/damage build with WotB (Insanity Rune), Earthquake (any rune works, I use reduced cooldown) and Ignore Pain (Ignorance is Bliss) and I can literally stand still and not worry about dying while killing stuff. Yes, this even works on Invuln Minions/Shielding because I just run into the center of them and kill them.
If you consider magic/gold find to be the basis for best farmer, then a wizard/DH would be better in most cases, since they require 1 less stat to be decent in Inferno (don't really need All Resists in most cases) and can more easily get gf/mf gear while still being effective. Barbarians can do it too, but at much greater cost.
6/26/2012 12:37:16 PM
Posted in: Theorycrafting and AnalysisQuote from Cyeron
I am tracking creature type, total items dropped, total gear dropped, gear quality (white/magic/rare/set/legendary) and iLvl within the corresponding gear quality.
I may be completely unknowing about that matlab you mention, but isn't it in some considered a third party program?
Doubtful since he has to click on the buttons in his program to add a goblin, add loot, etc. and from the screenshot it does not seem to interact with the D3 client on its own.
6/21/2012 7:19:28 AM
Posted in: Diablo III General DiscussionQuote from Puri
The question is, do they now really drop the same loot in act1 with 2% as would drop in act3/4 with 8%? We all know they are the same item level, but can they drop the same base items?
For armor items, the difference is quite small ("just" more armor). But for weapons, the difference is huge wether I find a iLvl 63 with 200dps base damage or a iLvl 63 weapon with 400dps base damage. And before the patch, I have never seen such a base weapon drop in act 1.
If they really can drop those items now in act 1, it is by a large margin more efficient to farm act 1 than 3 or 4 unless you really have good gear. The trash in act3 (when you take a look at the small resurrectable goblins) has 3 times as much life as they do in act 1.
I guess a good compromise is farming act 2, the trash dies rather quickly and chances for iLvl 63 are double as high as in act 1.
I believe that the difference in ilvl is actually the difference in base items, and the two aren't mutually exclusive from one another.
I have gotten a magical warlord sword (ilvl 63, I believe) drop from Act 1 either 1 or 2 times, and more from Whimsyshire.
And on that topic: Act 1 has Whimsyshire, so after you farm out Act 1, if you can kill them, make sure to hit up the ponies, flowers and carebears for even more loot.
6/20/2012 4:34:07 PM
Posted in: Diablo III General DiscussionQuote from Nyaldee
Quote from Arthadas
so true ! people dont understand that faster way to get items is to work irl for like 1 day earn 100-300 euros and be boss in d3
Exept most players are already working and spend their time in D3 for fun. And there's no fun in buying best gear straight away, you could hack D2 for best items, play for 1 hr and delete character couse playing him wasn't fun. Also as poster above said buying new game will give you more fun then buying stormshield for 60 euros.
Your statement is subjective. Maybe YOU will have more fun buying another game compared to buying a Stormshield. Others, however, may not share that opinion. To each his own, unless you live in Soviet Russia, and even then, you wouldn't be playing Diablo 3 in the first place, so it wouldn't matter.
6/20/2012 2:07:54 PM
Well thanks for the explanation. I have a sneaking suspicion that my damage numbers are lower, but that may just be my mind fulfilling the prophecy that my character was nerfed when it wasn't.Posted in: Diablo III General Discussion
6/19/2012 8:30:11 PM
Posted in: Diablo III General DiscussionQuote from Nastai
Quote from nezel
You seriously post on these forums but don't read the front page? There has been a significant nerf of ias in the latest patch. For more information check the main page of diablofans.
You seriously failed.
No. No change in crit chance or crit damage. All stats are the exact same except me having higher IAS, and int...and lower vitality which has nothing to do with damage.
My wizard has no IAS on any piece of equipment and after patch, my DPS was lower by 5-6k, with no change in gear. I am also curious. 34 to 29k.
6/18/2012 5:21:06 PM
http://us.battle.net/d3/en/calculator/wizard#cRQOjS!YXU!YaYZaPosted in: Wizard: The Ancient Repositories
I have found this build to be especially effective in a group environment. With just myself and a DH with Caltrops, we can pretty much annihilate anything that comes to us and the mobs are perpetually slowed. With this build, you want crit % and crit damage. The Astral Presence passive counteracts what you lose with Energy Armor and gives you needed regen so you can spam your Arcane Orb with a lower cost (Tap the Source). With enough crit and crit damage, you can try switching to the Obliteration rune, but I like shooting out more per AP bar because it is more efficient in a damage % to AP cost ratio and spamming more over time gives you more time to regen more AP, allowing you to cast more, etc.
With a 4 man group consisting of a Barb with the slowing Cleave and a Monk and a DH, I rarely had to kite very much and we cleared Inferno Whimsy pretty quickly with little trouble.
This build is less dependent on IAS (which is getting nerfed soon, so that's good), unless you are soloing. One thing to take note is that Reflect Damage affixes will be painful, but still doable and not as spiky with the Tap the Source rune compared to the Obliteration rune.
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