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    posted a message on wts lvl 62-63 unid armor/weps and 60-62 rings/ammy
    200k for each 63 1h wep, 150k for each 63 armor piece. Feel free to add me if I win.
    Devro#1295
    Posted in: US Servers Trading
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    posted a message on NEW Gem Crafting Calculator
    One correction to make. Your calculator states that you need "Tombs" for crafting the higher level gems. It's actually spelled "Tomes" but nice job overall.
    Posted in: Diablo Tools
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    posted a message on Unid ilvl 63 weps/armor
    I accidentally got my topic locked @ d2JSP, so I am reposting it here.

    Prices listed are BIN. Offers below the BIN are accepted, however the reserve for each item is set at 100k below the BIN. I will end the auction at 10PM CST. I will be on all night, so if you BIN, I will be able to trade with you pretty quickly and I will be able to trade at the end of the auction as well. If you aren't available for trade by the time I go to bed tonight, I will hold your item/s until 11AM CST tomorrow, at which point I reserve the right to resell the item.

    If you BIN an item, please post here in this thread and PM me for faster service.

    Armor

    Archon Armor - 300k - c/o tb30 @ 200k
    Archon Crown - 300k
    Razorspikes - 250k - c/o tb30 @ 150k
    13% Sacred Shield - 300k

    Combo Armor Package (all armor listed, including the ilvl 62 Dread Shield) - 1m (savings of over 300k)

    Weapons

    2x Demolishers - 750k each - c/o ToneDizzle @ 650k each
    2x Decapitators - 300k each
    Heaven's Hand - 750k
    Slayer - 700k

    Combo Weapon Package (all weapons listed) - 3m (savings of over 500k)

    ilvl 62 10% Dread Shield - 150k
    Posted in: US Servers Trading
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    posted a message on Best Solo Farmer after 1.0.3 patch
    I have a Barbarian, a Wizard and play extensively with 3 friends who have DHs, Wizards, Monks and I can say from the ones listed, my Barbarian is the best solo farmer if you are considering speed to kill elites/champ packs.

    My Barbarian kills any champ pack/elite pack in less than 15 seconds, usually less than 5 seconds. 2H/damage build with WotB (Insanity Rune), Earthquake (any rune works, I use reduced cooldown) and Ignore Pain (Ignorance is Bliss) and I can literally stand still and not worry about dying while killing stuff. Yes, this even works on Invuln Minions/Shielding because I just run into the center of them and kill them.

    If you consider magic/gold find to be the basis for best farmer, then a wizard/DH would be better in most cases, since they require 1 less stat to be decent in Inferno (don't really need All Resists in most cases) and can more easily get gf/mf gear while still being effective. Barbarians can do it too, but at much greater cost.
    Posted in: Diablo III General Discussion
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    posted a message on By Far the Easiest Way To Get The Best Items!
    Quote from Nyaldee

    Quote from Arthadas

    so true ! people dont understand that faster way to get items is to work irl for like 1 day earn 100-300 euros and be boss in d3

    Exept most players are already working and spend their time in D3 for fun. And there's no fun in buying best gear straight away, you could hack D2 for best items, play for 1 hr and delete character couse playing him wasn't fun. Also as poster above said buying new game will give you more fun then buying stormshield for 60 euros.

    Your statement is subjective. Maybe YOU will have more fun buying another game compared to buying a Stormshield. Others, however, may not share that opinion. To each his own, unless you live in Soviet Russia, and even then, you wouldn't be playing Diablo 3 in the first place, so it wouldn't matter.
    Posted in: Diablo III General Discussion
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    posted a message on My Damage Went DOWN After Patch -- Can someone explain this?
    Well thanks for the explanation. I have a sneaking suspicion that my damage numbers are lower, but that may just be my mind fulfilling the prophecy that my character was nerfed when it wasn't.
    Posted in: Diablo III General Discussion
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    posted a message on My Damage Went DOWN After Patch -- Can someone explain this?
    Quote from Nastai

    Quote from nezel

    You seriously post on these forums but don't read the front page? There has been a significant nerf of ias in the latest patch. For more information check the main page of diablofans.

    You seriously failed.


    No. No change in crit chance or crit damage. All stats are the exact same except me having higher IAS, and int...and lower vitality which has nothing to do with damage.

    My wizard has no IAS on any piece of equipment and after patch, my DPS was lower by 5-6k, with no change in gear. I am also curious. 34 to 29k.
    Posted in: Diablo III General Discussion
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    posted a message on Inferno pony build?
    http://us.battle.net/d3/en/calculator/wizard#cRQOjS!YXU!YaYZa

    I have found this build to be especially effective in a group environment. With just myself and a DH with Caltrops, we can pretty much annihilate anything that comes to us and the mobs are perpetually slowed. With this build, you want crit % and crit damage. The Astral Presence passive counteracts what you lose with Energy Armor and gives you needed regen so you can spam your Arcane Orb with a lower cost (Tap the Source). With enough crit and crit damage, you can try switching to the Obliteration rune, but I like shooting out more per AP bar because it is more efficient in a damage % to AP cost ratio and spamming more over time gives you more time to regen more AP, allowing you to cast more, etc.

    With a 4 man group consisting of a Barb with the slowing Cleave and a Monk and a DH, I rarely had to kite very much and we cleared Inferno Whimsy pretty quickly with little trouble.

    This build is less dependent on IAS (which is getting nerfed soon, so that's good), unless you are soloing. One thing to take note is that Reflect Damage affixes will be painful, but still doable and not as spiky with the Tap the Source rune compared to the Obliteration rune.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on will 1.0.3 help?
    Quote from ZeroEdgeir

    Quote from Galivon

    Quote from BigEd781

    I can't say I had much of a problem in Act II until after Mahgda, but the sewers were a bit rough. Some farming of Mahgda and a few upgrades later, I was fine.

    I do think it will help though. I will be farming lower acts (I & II) on my other toon as I will now be able to get some really nice gear from them. That said, you could get nice gear before, just not awesome gear. It was always good enough to progress, people just want it easy.

    Note that I am a Wizard, so I can't fully appreciate the hardships of a melee class. For them I'm sure the spiky damage reduction will be much appreciated.
    Someone who appreciates the woes of melee!
    I appreciate the woes of melee, cause I am the combination of both the quoted posts.

    I am a melee wizard. I have killed Maghda, as of last night. I haven't spent a ridiculous amount of gold/RM (actually no money of my own, just money people paid for my items, and only like $9.50 so far) in the AH (maybe 2mil in gold so far, total). Act 2 was a brutally steep curve.

    Act 1 Inferno: Butcher's regular quick hits are 2000 damage for me, the AoE spears is 5000, the big overhead smash is like 8000.
    Act 2 Inferno: A lacuni hits me for 3300, a Desert Wasp for like 6000.

    Does anyone see a problem when an Act BOSS hits like a paper doll compared to the white trash at the start of the next act? This is what the re-balancing of Act 2-4 of Inferno is going to address. The curve to move into a new Act is STEEP right now, to the point where certain builds just cannot do it. That also impinges in on the build diversity matters they also want to address and ensure they is more than 1 playstyle for each class (barring maybe Demon Hunters, cause you can't really play as a defensive one, what with all those amazing skills and passives for taking damage...)

    To me, the bigger change of the difficulty curve will help alot more than just the item drop change. While 2% chance for an ilevel 63 in Act 1 is nice, it's not that great of a chance still, but the 8% for ilevel 62 will be a huge boon. It will help people move along at a better rate hopefully, be it financially or progression-wise.

    According to my observations, each sequential Act has a 3x damage modifier to all attacks from the previous Act.

    Mortar was hitting me for 2k per hit in Act 1, 6k per in Act 2, and 18k per in Act 3, using the same gear (as an example).
    I know for certain that a Shaman's Fireball hit me for 4k each in Act 2 and 12k each for Act 3. That modifier is crazy. Test it out yourself, I wouldn't be surprised if you found your results to be similar to 3x.
    Posted in: Diablo III General Discussion
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    posted a message on will 1.0.3 help?
    Act 4 Inferno Barb (first character, over 200 hours played) and Act 1 Inferno Wizard (less than 30 hours played) here, and this is what I expect of the changes based on the real data I have seen thus far:

    1) Because of the droprate change that CMs have explained in the patch, I can expect gear prices to drop substantially. Why? Because you can potentially get Act 4 drops in Act 1 and beyond which means a saturation of the higher end gear and an across-the-board drop on prices. Simple Supply and Demand Economics.

    2) Life on Hit builds are getting a pretty significant nerf, due to the IAS nerfs.

    This is what I can suppose will happen to the patch in terms of difficulty (for melee, because until skills are balanced in 1.1, ranged will have it just as easy or easier than they do currently):

    1) Acts 2-4 monsters are tuned to compensate for IAS/LoH nerfs and melee can actually complete content without being carried by ranged, either by ranged farming gear for them or by grouping together. Ranged will continue to dominate because now the game won't be nearly as difficult for them because not as many monsters will 1-shot them.

    OR

    2) The monsters are not tuned to compensate for IAS/LoH nerfs and the difficulty for melee gets marginally better, but will have to wait for another patch (probably 1.1) for better adjustments. Ranged will continue as normal and may even be marginally better because of the 'nerfs' to Acts 2-4.

    Also, am I the only one to notice and be miffed by the fact that Demon Hunters are the only class that can use a 2H weapon AND an offhand (quivers)? At what point is that fair, since they can potentially rack up 160k DPS (and possibly higher), compared to the other ranged classes, or even the melee classes, who probably need that ability more than DHs because they have a greater need for more stats than DHs.

    Also, if you take a look at the datamined patch notes (which I admit are far from the release patch notes for 1.0.3) and see that there are no nerfs to Quiver IAS. Crazy, huh?
    Posted in: Diablo III General Discussion
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    posted a message on US - Craft Legendary Seven Sins Shoulders for only 100K Gold!
    Expect my friend add in a few days. Someone managed to hack my account from S. Korea and change my password, even though I had the SMS and Mobile Authenticators attached. They changed the password but could not log in the actual game account and I am waiting for it to be unlocked. Sad, right? All after I joined a public game, and no, I did not click on fishy links nor do I or have I used 3rd party software for D3.
    Posted in: US Servers Trading
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    posted a message on 900+ Dmg 1 hander 800+!!! LOH Stam Vit Amazing.
    $20, USD
    Posted in: US Servers Trading
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    posted a message on When D3 comes out with an expansion, are you going to buy it?
    If the new expansion adds as much as D2:LoD did in terms of uniques and sets and new classes, I'd definitely be down for it.
    Posted in: Diablo III General Discussion
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    posted a message on Evil Corp Gaming is Recruiting!
    Can you please tell me the advantages of joining your guild/clan? What do you all do for the D3 members?
    Posted in: Clans [NA] [PC]
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    posted a message on Hotfixes - June 8th: Monster damage no longer increases with additional players and more
    FYI, as an undocumented change, the meteor "exploit" in Act 3 Quest 1 that kills a bunch of monsters after talking to a guard no longer works. The guard no longer runs forward after progressing through the conversation and the meteor lands on him in his current spot. There is also not enough time to run ahead and train monsters to his location before the meteor drops.

    Oh well, I am glad it was fixed, but it was fun while it lasted!
    Posted in: News & Announcements
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