First of all, I didn't think I would ever be doing threads like these anymore, but I just couldn't help myself. The announcement revived all habits in me.
I will if I could to a small sum up of the interviews.
- Diablo IV Community Group Q&A - DiabloFans (Obviously)
- Lead system developer David Kim and interactive artist Chris Ryder
- DIABLO IV Q&A with LEAD GAME DESIGNER Joe Shelly - Quin69
- Diablo 4: Interview with Blizzard from BlizzCon 2019 - 4Fansites
- Talking Diablo IV With Allen Adham At Blizzcon 2019 - Game Informer
- Diablo 4 Gameplay Demo: Blizzcon 2019 - Rhykker
- Here's how Diablo 4's shared world works - PC Gamer (Not much of an inteview, more like a sum up, these guys each topic split into a different article...)
- Diablo 4: BlizzCon-Interview mit Tiffany K. Wat und Joe Shely - buffed.de (Use your google translate on this one)
- Interview avec le Directeur de Diablo IV : Des infos exclusives - judgehype.com
- Diablo 4 producers wanted to commit to a more evil villain - play4.uk
- Diablo 4 - Gameplay & Developer Interview - Shacknews
- Diablo IV - Blizzard on the Return to Darkness, Lilith, and the Shift to an Open-World Sanctuary - AusGamers
- Diablo 4 – Blizzard on the Different Approach to Diablo 3 - AustGamers
- Diablo 4 - Blizzard on the Technology Behind Sanctuary, Making Your Character Unique, Trading, and PvP - AusGamers
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Umm... WTF are you talking about? The leak was 99% correct and the other 1% was future conjecture which may or may not happen. If this leak was a Mega Millions lottery ticket it would have hit all 5 numbers plus the golden ball.
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Gaming is moving to a "service" platform. This will be the new standard, even indie developers are adopting this model. It's not inherently bad, just that certain companies take it to the extreme and that has left a bad taste in many peoples mouths. I actually don't want the expansion model because that means very long periods of no new content, then a massive dump of it, followed by another drought. Microtransactions allow for constant updates that keep a game fresh; POE, Fortnite, etc.
Just look at how D3 was handled. They basically spent years "fixing" the game and when they felt it was in a good place it was essentially abandoned. Why? because they had no reoccurring revenue stream to justify dropping substantial content updates. The biggest thing we got was the Necro. Remember that game developers get paid on average $100k a year and there are often dozens or so maintaining a game. Just imagine the cost. It's not a smart or a sustaining business model to put millions in a game that generates no money for you.
I do think that D4 could go FTP and be successful but remember they have to answer to shareholders and they don't want to hear about the long road to profitability. They want sales numbers. Sad but look at what happened to HotS. Hearthstone was a side project, with a tiny team that blew up like the Hindenburg. D4 is massive in comparison; probably end up costing the company 100's of millions to produce and market.
As long as the game you love is being supported does it matter that they have cosmetic items for sale? Not to me.
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"Paladin, Barbarian, Sorcerer, Amazon and Druid are planned for launch with more coming later. Blizzard wants people to feel like this is Diablo II all over again but in a completely new era of the franchise. Blizzard were also debating whether to include the Druid or Necromancer class at launch of Diablo IV. Blizzard decided put the Druid for launch of Diablo IV and Necromancer for later, since the Necromancer was released already for Diablo III."
The leak is over 4 months old at the time of this threads creation 11/6/2019
Besides the Necromancer these classes seem to be the most requested on the official forum (d3) so good news.
What are your thoughts?
Link to original leak: https://www.reddit.com/r/Diablo/comments/c8waxp/diablo_iv_release_window_details_and_more_leak/
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Best to post this on the Official site where it's to more likely to be seen.
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Joining this season.
Just wish they would implement this officially.
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It's not just Blizzard that's changing. The entire AAA video game industry is imploding, with a few exceptions of course. I believe there is gonna be another crash like the one we had in '83. The signs are all there; lack of innovation, predatory monetization tactics, releasing incredibly buggy and unfinished products, Ivory tower syndrome, graphics and wow factor while game play takes a backseat, single serving gaming mentality (mobile gaming), alienation of core fan base and damaged reputations.
Companies that actually care to craft products of superb quality will come out of this ok, others are gonna fall far from grace (already happening). Indie and AA games will get the lions share of the "gamer" market in coming years. Indies are already on a massive upswing while AAA games are having increasingly poor numbers (there are a few that continue to grow and are exceptions).
This is just my honest opinion about things and in no way to be taken as facts. Research this on your own to come to your own conclusions.
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After thousands of hours playing D3, all I can keep thinking about is how amazing it would be if they opened up modding for the community. Millions of Diablo fans creating content for the game they love and sharing it.
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Especially when talking about the "slow game" Activision is playing. Connect your own dots and see if it seems true to you.
Brevik on the future of Blizzard
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False
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Posted today on Blizzard's Career page.
Production Director, Unannounced Project
"Production Director, Unannounced Project
Production Director roles at Blizzard Entertainment do not come around often, nor does the opportunity to lead the developers of one of the industry’s bestselling, genre-defining RPGs of all-time -- Diablo!
Blizzard Entertainment is seeking a Production Director to bring the Diablo franchise into the future. We’re looking for a well-practiced producer, deeply familiar with the art of game development, our industry, and the AAA environment. The right fit for this position must have the veteran experience and leadership skills to continue keeping the team speeding along, harnessing their creativity, relentlessly clearing the way forward, all the while maintaining clear and constant communication with stakeholders throughout the organization. We believe that for the right person this can be a career-defining opportunity. We’re hoping to hear from the select few that meet the requirements and possess the track record, leadership, and culture fit needed to make an immediate impact on the team. If you share our passion for making the best gaming experiences possible, and are excited by the challenge of helping shape and evolve a world-class development team bursting with energy and imagination, then reach out and let’s talk!
Responsibilities
Requirements
Pluses
Required Application Materials
**Only submittals with Cover Letters will be considered. "