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    posted a message on Time to buff solo??

    As for solo leaderboards, it's certainly not just the difference in paragon levels between pure solo players and those playing in high-level group GRs that's the issue, it's also the 20-25 additional levels on legendary gems and augments.

    As primarily a solo player (mostly since RL friends don't play that much), I'd love to be able to compete on the solo leaderboards, but it's simply impossible to do so, since I'm not running high-level group GRs.

    That said, Blizzard have stated on multiple occasions that they designed D3 from the ground up with a focus on coop, so I seriously doubt we'll see anything like the PoE league described.

    Posted in: Diablo III General Discussion
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    posted a message on Blizzard will lose their most experienced players and support base.
    Considering you seem mostly concerned with the Witch Doctor, I will assume that this is your main character. As for the current balance of pet survivability, Blizzard has commented on this on (at least) a few occasions:

    During their Live Chat session where they acknowledged the issues that are in the current version of the game regarding pets and where they also talked about some of the things that could be done to improve the situation we are in. To this they added that merely increasing the flat damage reduction of pets would not alleviate the problem (and correctly so) in that it would only serve to move the brickwall of one-shots and wild imbalance in damage intake slightly further. They also mentioned that they were unwilling to have the fix be applied to the Enforcer legendary gem since they felt a fix of this magnitude should be more universal.

    So it is clear they have considered multiple ways to go about fixing this problem. Finally, they recently stated exactly how they were going to go about improving pet survivability - and while manually going through the different classes of monster abilities (they stated three: easy to see and avoid, general damage, and unavoidable cases) might not be the easiest or fastest way for them to correct the problem, they clearly felt it was the best way to do so.

    Lastly, even though you say you are an experienced programmer, you are obviously not working for Blizzard and thus have no insight into their business practices (or coding practises), it doesn't take a programmer of any kind to see that if you manually have to go through the abilities of monsters in Diablo 3 and sort them into different classes according to which is easier or more critical to avoid damage, such a process is going to take some time.

    So if you had a solution that would be better for the game in the long run, you should have posted that instead of merely complaining about how they balance their game.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Community effort: Legendary Gem upgrading effects
    I believe you're missing the following gem. In fact, according to the new gem icons as shown on the frontpage, we're still missing descriptions of two more gems (making for a total of 15).

    Posted in: Diablo III General Discussion
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    posted a message on Community effort: Legendary Gem upgrading effects
    Rift Level 33 (Rank 1 gem): 63%.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Community effort: Legendary Gem upgrading effects
    Rift Level 34: Upgrade chance 64%.

    Gem was Rank 1 (or do we call this 0)?
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Community effort: Legendary Gem upgrading effects
    Bane of the Trapped: Increase damage against enemies under control-impairing effects by 20.0%.
    Upgrading increases damage bonus by0.5%.
    Posted in: Diablo III General Discussion
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