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    posted a message on Hi diablo fans i need help with my build

    you have no disc on your gear at all, have you even read what your 6 piece bonus is? also you use no belt and no F/R rings, and 1m is nothing, my multishot crit 600m and like 1,5b on rockets

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Which of these for UE fire

    1h for fire is amazing, what are you talking about, but i'd only recommend 1h is you have a good ancient balefire or calamity, so go with arcane barb until you get a balefire/calamity then it'll be the clear winner

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on clueless about breakpoint
    Quote from Quantumvip

    I smell troll...you dont get 40+ legendary gems without being able to figure out a breakpoint.
    what has gems to do with i look into breakpoints? just didn't care about bp as cold/fire since attack speed is not as important as it is for lightning... and i just happen to find perfect rolls, so yeah...
    Quote from Jelloslock
    All assuming 10% IAS in Paragon

    Using your DH with Etrayu

    Weapon Speed: 1.40

    Attack Speed %: 1.58(58% from gear)

    Tasker Speed %: 1.49(49% tasker)

    1.40 x 1.58 x 1.49 = 3.29588 (past 2.84210 BP) = You don't need IAS in Paragon.



    If you used a Helltrapper with 7% IAS on it

    Weapon Speed: 1.71

    Attack Speed %: 1.58(58% from gear)

    Tasker Speed %: 1.49(49% Taskers)

    1.71 x 1.58 x 1.49 = 4.025682 (Below the 4.15385 BP) = You need to keep IAS in Paragon, Use Gogok or get another 6-7% IAS on a piece of gear.



    TBH Gogok is way better for CDR smoke spam / moving sentries around. Just make sure you cast Sentry with 15 stack or it won't have the attack speed.
    thank you jello for clearing that up, will stick with gogok and will figure out how to reach 4.15 BP :) thanks
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on clueless about breakpoint
    Hey,

    No matter how long i look a breakpoint spreadsheets etc.. i still don't know how to calculate it, can someone tell me what my current BP is and how far away i am from the next one? currently switching between playing cold / fire right now depending what i am doing, but if i want to try lightning when i get a good helltrapper do i have enough attack speed so i don't have to use Gogok?

    here's my profile http://eu.battle.net/d3/en/profile/bnn-2863/hero/49427308

    thanks in advance
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Zombie Dog vs T6 rift
    Quote from helpme123
    I don't see how is this over powerful?

    You need 3 items, minimum of 2: TMF and the helm. Then add 2 passives. Gear almost max with unity to do 50m single target. Then you have to keep yourself at a safe distance. Try that without the unity.
    50mil isn't much, mine crit 85m on white mobs an 130m on elites, and it's easily done without unity,you think this game is hard or what?
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Zombie Dog vs T6 rift
    If you want to show how powerful the dog is you should try with a full dog build/items, i'm running dog only on T6 and clearing it in ~12minutes depending on the type of mobs, and this is without tasker, 38000 shards no luck, with tasker it could probably be below 10min with just the dog
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Damage Type of Pet Skills with Elemental Rune Applied
    Yes the rune make all the damage the pet does to that elemental, like.. tiki torchers they are all fire not just the 2 additional, i'm full fire on my TMF build and there's no way the damage my dog do on melee hits would be this high if the elemental damage rune didn't affect all its damage, so yes it works
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on T3 Solo / T4 Party WD asking for advice
    since no one else has answered here's a few items you should get

    Strongarms with physical, because you use piranhado

    Sun keeper or SMK, i prefer Sun Keeper over SMK due to high elite dmg

    Uhkapian Serpent, way better than Totd because you use zombie dogs, and the pickup radius on totd is useless

    Stone of Jordan with physical to replace Leorics

    Harrington or Witching Hour, i prefer WH

    Tasker gloves, obvious reason

    Aughild Shoulder + Chest for bonus, no other real options if you run as physical,

    Hexing pants, because as a pet wd you have nothing else to do than run around all the time

    Ice Climbers boots, can't be frozen and can't be jailed, good stuff

    And for your passive i would change Gruesome Feast which is completely useless for Pet as your spells does no damage whatsoever so you don't need intellect and you don't need all resist intellect gives either, go with Midnight Feast to boost your dog
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Fire TMF/FA/Syco builds. Which of these are more effective?
    Quote from IcepickD

    Quote from bnn
    Quote from IcepickD

    The way I see it only 2 of those are comparable.

    You are building fire build. So FS should not be an option for you. They are physical, in my opinion number 2 is out of the equation.

    option 3>4. Why? Grave injustice has only a small radius, and if you are not using Thing of the deep you are going to get very little from that passive, unless you have managed to get secondary Pickup on most of the gear. So if you ask me 4th option is also out.

    That leaves us with Nr.1 and 2

    With 1 you get more DMG from that one dog. that is 30% But if you use FA and go with Tiki Torchers ALL fetishes become Fire, yes even those with daggers, you can have 7 of those, and they all benefit from Fire DMG on your gear. You get 7 more pets to provide a meat shield, less of them will be idle, as we know pets can do that ;-), you will clear groups faster, as we know this is important for pet WD. Negative side of this is that Fetishes can easily die from certain enemies whereas Dog can hardly die. You can respawn dog fast and fetishes not so much in those rifts with angels and maidens. However Nr. 3 seems like a better option to me, those situtions where fetishes die are not as often.
    EDIT: so maybe get option 4 when fetishes are duying, but I would do that situational, few more seconds of CD could help.

    This would have to be tested. I'm also looking to switch from Phys to Fire as there are more DMG possibility, but I will w8 till 2.1 and FS fix.
    You forgot that by using option 3 you are forced to use zuni set which doesn't give any fire damage so you may as well go physical because you are using fetishes with +fetish on gear and not building around TMF, if you build around the dog then skip zuni and use cindercoat (with +dog), ice climbers and uhkapian serpent (with +dog) instead and you will see the real power of what a dog can do, using fetishes is more "safe" because you have more meatshields but the truth is a dog alone can kill stuff just as fast maybe even faster, it's just about learning how to play with it and using the right skill setup
    As I said those 2 are only good options from 4 OP has posted. I gave them both +/-. As I have not gotten a good TMF I couldn't test it so I placed a bit of disclaimer there. But I agree with you about the Cinder. The only question is will the 20% DMG form cinder be more than those 7-8(can't remember the right number) Fire fetishes. If someone can provide a good answer for that it would be great. I'm just theory crafting here as I don't have equal gear for both option.
    you can still use FA for oh shit moments, you don't need FA to be up permanently if you have a full fire dog setup and build around it, my dog crits ~135mil on elites and ~85mil on white mobs and fire aura ticks 15-20mil crits, without BBV of course, i do have FA but only for of shit moments, but there are hardly any unless it's that annoying Act5 rift and bumping into +3 packs at the same time
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Fire TMF/FA/Syco builds. Which of these are more effective?
    Quote from IcepickD
    The way I see it only 2 of those are comparable.

    You are building fire build. So FS should not be an option for you. They are physical, in my opinion number 2 is out of the equation.

    option 3>4. Why? Grave injustice has only a small radius, and if you are not using Thing of the deep you are going to get very little from that passive, unless you have managed to get secondary Pickup on most of the gear. So if you ask me 4th option is also out.

    That leaves us with Nr.1 and 2

    With 1 you get more DMG from that one dog. that is 30% But if you use FA and go with Tiki Torchers ALL fetishes become Fire, yes even those with daggers, you can have 7 of those, and they all benefit from Fire DMG on your gear. You get 7 more pets to provide a meat shield, less of them will be idle, as we know pets can do that ;-), you will clear groups faster, as we know this is important for pet WD. Negative side of this is that Fetishes can easily die from certain enemies whereas Dog can hardly die. You can respawn dog fast and fetishes not so much in those rifts with angels and maidens. However Nr. 3 seems like a better option to me, those situtions where fetishes die are not as often.
    EDIT: so maybe get option 4 when fetishes are duying, but I would do that situational, few more seconds of CD could help.

    This would have to be tested. I'm also looking to switch from Phys to Fire as there are more DMG possibility, but I will w8 till 2.1 and FS fix.
    You forgot that by using option 3 you are forced to use zuni set which doesn't give any fire damage so you may as well go physical because you are using fetishes with +fetish on gear and not building around TMF, if you build around the dog then skip zuni and use cindercoat (with +dog), ice climbers and uhkapian serpent (with +dog) instead and you will see the real power of what a dog can do, using fetishes is more "safe" because you have more meatshields but the truth is a dog alone can kill stuff just as fast maybe even faster, it's just about learning how to play with it and using the right skill setup
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Fire TMF/FA/Syco builds. Which of these are more effective?
    1: TMF , 3 passives to get 3 more dogs, shoulder/chest with +dog

    i'm using this option for T6 and it's amazing :) also doggy on mojo
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on The RNG Thread!
    35500 shards no tasker gloves, doesn't seem to exist in my game
    Posted in: Diablo III General Discussion
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    posted a message on Rhen'ho flayer + TMF pet witch doctor for T6 play
    Quote from ondskaben
    Quote from bnn
    Quote from Interceptor

    pet build is more abut dmg from fetishes, thats why we stack phys dmg.

    is it not better to have doombringer than flayer? ~20%phys dmg vs frogs that do 0 dmg tbh.

    or i dont get something and with flayer is better

    i have both weapons with similar dps, doombringer just give me 19% more phys dmg.
    "pet build is more abut dmg from fetishes, thats why we stack phys dmg." lol!! so pet build is about fetish and physical?what a load of bullshit, my full fire TMF build owns a fetish build on t6, come again when you know what you talk about
    That's exactly the kind of attitude most people do not want here (or anywhere else). You may want to reconsider how you present your opinions to other people.
    Did i say anything wrong? nope, the guy stated pet build is about fetishes and physical, so i can say what i want since he's wrong, so do me a favor and stick to the topic and don't quote me when all you say is pointless and has nothing to do with the topic, but i am not gonna argue with some who joined 3weeks ago, welcome newbie
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Testing a Fire pet build
    Quote from Didouyy
    Thank you for your answers .

    I don't agree with you regarding my number of pets . Physical pet build summons more pets than the fire one . I would try to drop Gargantua and replace with Mass confusion . Fire dogs can deal sizeable damage without the ring ?
    No, dogs without TMF is close to useless and is just blocking the way for fetish, but when you get TMF you can drop fetish if you want and only use fire dog, that's how i play on T6
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Rhen'ho flayer + TMF pet witch doctor for T6 play
    Quote from Divinul
    @bnn i'm sure the fire dog is awsome. and maybe you can do with it alone a t6 but some of us might play hardcore where playing with just a dog in t5+ doesn't seem that nice (also on psysical we get 10% reduction or heal from dog). so as much as you enjoy your playstyle is not nice to call other setups (like fs physicals) nooby builds because not all of us can affort an accidental death just cause we like how the fire dog crits :p
    of course it's not really viable on hardcore, but nobody said anything about hardcore :)
    Posted in: Witch Doctor: The Mbwiru Eikura
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