Diablo 1 and Hellfire do not have CD keys.
They do not run under DOS. They will run under Windows XP (I haven't tried under Win 7)
Blizzard does not consider Hellfire to be "canon".
Blizzard still owns the rights to Diablo 1, I assume the reason they don't sell it is due to the problems of providing support for a 15+ year old game.
- 8/30/2013 10:08:21 AM Posted in: Diablo III General Discussion
8/26/2013 10:45:05 AM
Posted in: Diablo III General DiscussionQuote from WorldMaggotI believe one of the things that made itemization in D2 better than D3's was that all classes had the same resource system :mana. This is something I think is crucial for a successful ARPG - what we have now to me feels like an import of WoW class mechanics in a Diablo game. Things like this are why you see many items are not accessible/desired by other classes because it only does somethin like "on cricical hit refunds X fury/spirit/etc." leaving all other classes out of the picture.
I think moving from a single resource system to class specific resources made D3 a better game.
Having melée classes rely on mana steal or potions to pull off a persistent series of attacks is a bit silly.
8/26/2013 10:15:31 AM
Laws sound a bit like Signets from Guild Wars 2, except partywide.Posted in: Crusader: The Church of Zakarum
7/15/2013 9:36:50 AM
Some ideas:Posted in: Diablo III General Discussion
- Increase damage but put a short internal cooldown on it, or perhaps scale damage based on how long since last time you were hit.
- Instead of direct damage, make it a chance to proc a debuff causing strong reflect damage for a short period. Put an internal cooldown to prevent 100% uptime (to keep it from being overpowered in PvP)
7/11/2013 11:30:03 AM
Posted in: Diablo III General DiscussionQuote from ThornagolQuote from PhredreekeSo what's preventing a player from modifying his savefile to have perfectly rolled gear with maxed paragon levels?
That would be another thing that the developers would have to address. There might be a way to encrypt the savefile to prevent applications other than the client from performing modifications. They could be evil and place a command in the file that runs a shutdown command when opened.
To address your last point, that's impossible unless the savegame hacking utility itself have some sort of exploit in it.
As for encrypting the savefiles, the encryption has to be done locally, in which case it can be reverse engineered. You would resort to security by obscurity (which is what Diablo 1 did to multiplayer prior to 1.08)
7/11/2013 10:44:41 AM
So what's preventing a player from modifying his savefile to have perfectly rolled gear with maxed paragon levels?Posted in: Diablo III General Discussion
6/19/2013 7:33:14 AM
One more regarding mercs... Being able to switch merc without losing progress on your current one in D3Posted in: Diablo III General Discussion
6/18/2013 5:32:07 PM
What I miss from Diablo II:Posted in: Diablo III General Discussion
- Being able to play the game even when Blizzard's servers are down. This isn't as big point now as during launch.
- Arcane Sanctuary, that place was awesome
- Kurast, I would love to revisit that place in a Diablo III expansion. Also Ormus was awesome.
- The necromancer, accompanied by a hoard of skeletons. (I was sorely disappointed to find the Witch Doctor's Zombie Dogs unviable post-normal prior to pet buffs)
What Diablo III did better
- New skills bringing new functionality rather than an incremental damage increase. Also spellcasters getting damage from weapon rather than skill levels.
- Ditching the stamina run/walk system.
- Getting rid of Attack Rating and chance to hit. (something I wish more games would follow)
- Shared stash. Larger inventory in general. Automatic collecting of gold
- More sensible resistance scaling (in DII, going from 65% to 75% resistance is a bigger increase in effective hp than going from 0% to 20%)
What I miss from Diablo I:
- The atmosphere, man!
1/21/2013 10:03:17 AM
Posted in: Diablo III General DiscussionQuote from BagstoneJust a sketched (and not necessarily 100% accurate) example: Attack speed for Blizzard is kind of useless - you can cast Blizzard faster, but you still have to wait for its full duration because it doesn't stack, therefore basically rendering IAS useless for Blizzard.
Now I'm no expert on Wizards, but wouldn't the solution here be to have attack speed reduce the time between Blizzard ticks?
1/15/2013 7:16:33 AM
Posted in: Diablo III General DiscussionQuote from UltragrisenBlizzard should look more at D2, make it possible to jump to any location from within a game. Why not? To force people to chace 5 buffs?? Whats the point of that?
There's two reasons behind NV
1. Reward players for sticking to one spec.
2. Keep people from just farming one elite over and over again (like Pindleskin in D2X)
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