1) Is having five stacks of Nephalem Valor better than having high MF gear in terms of drops?
2) Does having Nephalem Valor have any other special effects besides raising MF/GF?
3) Does anyone know the cut offs of MF for each type of drop? ie. >100 for rares to drop, >250 for set items to drop, etc.
I ask because there are certain places I can run super quickly, vs. those that take forever.
Ie:
Running a certain checkpoint to kill 3 champs with full MF gear (10 minutes)
Running a full quest (Butcher) with no MF gear but getting 5 stacks (30 minutes)
I don't see the advantage of running the second scenario at all vs. the first.
That's exactly why I'm wondering. If I can find the most common resist (assuming they aren't all equally on different items), it'll make looking for gear easier. (Since there's only 3 search blocks and I'm trying to stack all resist with specific resist)
But enough about my Monk's life story.
Anyone else notice certain resists showing up on items more (or less) than others?
On different items, Physical, Cold, Arcane, etc. resistance is sometimes found. Is there a single resistance that is seen more often on armor than others that you have noticed?
I think I've noticed cold resist more than anything.
How about you?
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304 Armor
45 Strength
162 Dexterity
210 Intelligence
75 Vitality
30% Critical Hit Damage Increase
5% Critical Hit Chance Increase
"dat int..."
Current offer is 2m.Didn't set a Buy Now price yet.Current offer: 3.5m
RES: 3m
BIN: 12m
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139 Dexterity
144 Vitality
44 Cold Resist
63 Resistance to All Elements
Regenerates 97 Life Per Second
RES: 7m
BIN: 40m
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342 Armor
139 Dexterity
144 Vitality
44 Cold Resist
63 Resistance to All Elements
Regenerates 97 Life Per Second
Belt
271 Armor
173 Strength
129 Vitality
51 Cold Resist
66 Resistance to all Elements
Unidentified Tal Rasha's Guardianship
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Also, would the Tal's be worth identifying? or should I just sell UnID'd? Because, I know I will be selling it either way.
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:3
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2) Does having Nephalem Valor have any other special effects besides raising MF/GF?
3) Does anyone know the cut offs of MF for each type of drop? ie. >100 for rares to drop, >250 for set items to drop, etc.
I ask because there are certain places I can run super quickly, vs. those that take forever.
Ie:
Running a certain checkpoint to kill 3 champs with full MF gear (10 minutes)
Running a full quest (Butcher) with no MF gear but getting 5 stacks (30 minutes)
I don't see the advantage of running the second scenario at all vs. the first.
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Hmm, I hadn't noticed fire being more expensive. This helps though.
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But enough about my Monk's life story.
Anyone else notice certain resists showing up on items more (or less) than others?
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I think I've noticed cold resist more than anything.
How about you?
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I also farm pieces of the staff for 200k each.