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    posted a message on Inferno Farming Spots, Natalya's Set Bug, Blue Posts, and Diablo 3 Toolbox for Chrome
    Quote from Andeus

    Quote from C8die
    AFAIK the number code behind the scenes is directly connected and be displayed on the tooltips from the database. I doubt they made the affix as a graphic on that tooltip. That would be an awful way to code it (for changing it in the future or like they did now ;) ).

    Nope, it certainly doesn't work that way.
    Both in WoW and D3 (and every blizzard game) when a change is made in the database, the tooltip displays the old, incorrect value. It needs a client-side patch to change it manually. That's how it has always been.

    Recent D3 example: http://us.battle.net...5825330/?page=4

    The nerfs to Lingering Fog and Mantra of Healing. The patch was server-side (aka hotfix) so the patch notes mention in brackets that tooltips don't update automatically.

    Skills != items. Skills (until patches and hotfixes change them) are set in "stone". Items are "randomly" generated stats. Not every stat on an item is, but it would not make sense to store them in a different way.
    Posted in: News & Announcements
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    posted a message on Inferno Farming Spots, Natalya's Set Bug, Blue Posts, and Diablo 3 Toolbox for Chrome
    Quote from Mac_an_tSaoir

    Quote from Kooqu

    Quote from Gurkburk92

    Yeahh... How did the natalyas set get the change anyway ? That CAN'T be a bug. How would it happen to just a setpiece that's demonhunters only ?

    When Demonhunters gets nerfed to shit, and a setbonus gets buffed. Coincidence ? And it becomes "too good" in their eyes, and call it a bug.

    Well played Blizzard, but we're not retards. & This proves Blizzards knowledge about buffing/nerfing, they have no idea what they are doing.
    All it proves is that you have no idea how programming works.

    it all proves they cant check their work and their QA department is garbage(always has been)

    I have played far buggier games, but keep complaining, if it will make you happy...

    Bugs do happen.
    Bugs do get fixed.
    If anything in a Blizzard game feels like a necessity, then it will probably get nerfed next patch.
    Posted in: News & Announcements
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    posted a message on Inferno Farming Spots, Natalya's Set Bug, Blue Posts, and Diablo 3 Toolbox for Chrome
    Quote from Gurkburk92

    Quote from C8die

    Quote from Gurkburk92

    Yeahh... How did the natalyas set get the change anyway ? That CAN'T be a bug. How would it happen to just a setpiece that's demonhunters only ?

    When Demonhunters gets nerfed to shit, and a setbonus gets buffed. Coincidence ? And it becomes "too good" in their eyes, and call it a bug.

    Well played Blizzard, but we're not retards. & This proves Blizzards knowledge about buffing/nerfing, they have no idea what they are doing.

    It probably happened from the way they are buffing legendary items. We do not know how they coded it, how the database is stored, or how they interact together. A bug could result from their method and that is how this would happen, if it was not intended.

    I complain about Blizzard a lot at times too, but all this proves is that you have no idea what you are talking about and are just upset. :/

    No. This setbonus bugging would not make the setbonus tooltip change. It would make the setbonus just for no apparent reason add +2 discipline instead of 0.42 or whatever it was. Someone intentionally changed the tooltip text.

    & they have not been buffing legendaries ? They've been nerfing overall rare items and even legendaries. My bow on my demonhunter has less dps than before the 1.03 patch.

    The last I saw they were buffing them. Maybe it did not make it into this patch, but if it did not, then in 1.1 they will most likely buff them. Current items will not see buffs, but newly found ones will. Mistakes do happen, the buff to Nats could have been from toying with the buffs, but it was a piece of code that was missed. Your bow probably has less damage due to the atk speed nerf &/or a BUG fix. AFAIK the number code behind the scenes is directly connected and be displayed on the tooltips from the database. I doubt they made the affix as a graphic on that tooltip. That would be an awful way to code it (for changing it in the future or like they did now ;) ).
    Posted in: News & Announcements
  • 0

    posted a message on Inferno Farming Spots, Natalya's Set Bug, Blue Posts, and Diablo 3 Toolbox for Chrome
    Quote from Gurkburk92

    Yeahh... How did the natalyas set get the change anyway ? That CAN'T be a bug. How would it happen to just a setpiece that's demonhunters only ?

    When Demonhunters gets nerfed to shit, and a setbonus gets buffed. Coincidence ? And it becomes "too good" in their eyes, and call it a bug.

    Well played Blizzard, but we're not retards. & This proves Blizzards knowledge about buffing/nerfing, they have no idea what they are doing.

    It probably happened from the way they are buffing legendary items. We do not know how they coded it, how the database is stored, or how they interact together. A bug could result from their method and that is how this would happen, if it was not intended.

    I complain about Blizzard a lot at times too, but all this proves is that you have no idea what you are talking about and are just upset. :/
    Posted in: News & Announcements
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    posted a message on Nephalem Valor counter-productive?
    Quote from succubus_queen

    The idea is that it requires you to find a versatile build in the end game, that is good for regular monsters, bosses, and elite packs. Plus it encourages a fast paced playstyle without stopping to change skills between fights. Without it, there really wouldn't be builds. It would just be all skills all the time, which is less challenging.

    There would still be builds. All the buff causes is cookie cutter builds. There are not builds that you can use to kill everything, unless you have amazing gear. Without the amazing gear, trying to gear up, fighting very hard combos causes it to become very frustrating and boring at times. I would rather a cooldown to promote "builds," but even that is counter-productive. Being able to change my spec and keep the buff, so that I can actually beat a combination, would make me feel more accomplished (in-game) and make it more fun.
    Posted in: Diablo III General Discussion
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