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    posted a message on Runewords 2018 :: [ Final Suggestion ]

    I would love something like this. I miss runewords and the extra layer of customization. This approach is nice because it doesnt force you into using runewords instead of sets/uniques.


    Would be nice to have crafted gear too, similar to D2. Maybe you could reforge rares in the cube for a guaranteed stat or two based on the gems you use, with the rest being random, like D2 crafted items.

    Posted in: Diablo III General Discussion
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    posted a message on Runeword System Topic

    I think one of the best parts of the items in D2 were the ones that gave you skills or auras, especially skills from other classes. I hope D4 would have skill levels in some form, maybe a tree again, with synergies. D2 with the D3 quality of life changes, would be nice. Better graphics and controls, improved item system, and adventure mode.


    I am just waiting for Diablo 3: Fate of Sanctuary, a time-travel based expansion, where we re-live D2 and/or D1 in a caverns of time type storyline, in D3. They could bring back some more old classes, bosses, and mechanics. I think we are more likely to get a Skovos expansion though. :/

    Posted in: Diablo III General Discussion
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    posted a message on The Curse of Tristram is now on IndieGoGO with tons of new content!

    I can't wait to try it, I backed the campaign.

    Posted in: General Discussion
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    posted a message on What Should D4 Look Like? (when it comes out 15+ years from now)
    Quote from Marklargo-next

    Diablo 3 with a skill tree

    I agree with this.
    I would be happy with some of the customization from Path of Exile brought over. Ascendency/sub classes, micro-transactions for gear and spell transmogs, the re-emergence of Runewords that are on par (not godly compared to) with legendaries, larger world (more acts) that could include the maps from the old games, more frequent events (seasons or leagues) with special buffs/changes like leaguestones in PoE. If they could take D3 and add those features, I would be in love. More skill options, customization, and synergies would be nice.
    Posted in: Diablo III General Discussion
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    posted a message on What Should D4 Look Like? (when it comes out 15+ years from now)
    Quote from Kallizkgo-next

    Quote from C8diego-next

    Virtual reality, 3D version of the full diablo world (known today), with a few added zones. Some type of Caverns of Time storyline where you must restitch time or stop diablo in multiple timelines, and the final end boss is Lord of Time. Each character has a stash, but you also have a shared stash. Kinect, PS Camera, and PC Kinect or other webcam setup is used for tracking user movement, along with a VR headset. Create a shared tree, like path of exile, where characters can cross paths with what skills they use. Instead of paragon, allow a couple sub classes, and then a dynamic paragon skill tree, where the skills and buffs that you can power up change, based on your sub classes. Allow controller based or VR wand controls.


    I am also open to an augmented diablo game, where Diablo comes to earth. :)


    No offense but both of those ideas would make me instantly quit playing Diablo, and i've been playing it for a long time.
    Most people don't have VR yet, so I would see it not working for D4. :) I would love an AR or VR game like Diablo though, instead of tunnel shooter or cinematic experience.
    Posted in: Diablo III General Discussion
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    posted a message on What Should D4 Look Like? (when it comes out 15+ years from now)

    Virtual reality, 3D version of the full diablo world (known today), with a few added zones. Some type of Caverns of Time storyline where you must restitch time or stop diablo in multiple timelines, and the final end boss is Lord of Time. Each character has a stash, but you also have a shared stash. Kinect, PS Camera, and PC Kinect or other webcam setup is used for tracking user movement, along with a VR headset. Create a shared tree, like path of exile, where characters can cross paths with what skills they use. Instead of paragon, allow a couple sub classes, and then a dynamic paragon skill tree, where the skills and buffs that you can power up change, based on your sub classes. Allow controller based or VR wand controls.


    I am also open to an augmented diablo game, where Diablo comes to earth. :)

    Posted in: Diablo III General Discussion
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    posted a message on The Curse of Tristram is now on IndieGoGO with tons of new content!

    I believe they mean the SC2 Arcade, within Starcraft II.

    Posted in: General Discussion
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    posted a message on Noob questions.
    I have found the Barbarian and Witch Doctor the most easy to gear and spec. Like a previous poster has stated, Demon Hunters are a lot of fun, but tend to be rather squishy in higher difficulties (they are one of my favorites though). My Monk has been my least favorite to play due to them being rather gear dependent. I don't feel that they put out as much damage versus their survivability when compared to the other classes. Wizards felt just fine (amount of gear to actually do damage), but I did not enjoy their play style as much as the other classes.

    If you have the expansion, then the Crusader is a solid class. They felt very easy to gear, did damage without gear, and have plenty of specs to play as and still succeed.

    I am not trying to state this as fact, but my ranking of beginner to "advanced" goes:

    Crusader -> Witch Doctor | Barbarian -> Demon Hunter | Wizard -> Monk

    Enjoy!
    Posted in: Diablo III General Discussion
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    posted a message on I have been dropped 8 Thunderfuries.
    I have been dropped 0 TF's, but Blackthornes set about 5-8 times per piece.
    Posted in: Diablo III General Discussion
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    posted a message on patch 2.05 the end of RoS
    I have gambled just under 2000 shards on two characters and found 1 legendary since the patch. The legendary was a Magefist gloves. The same item that I already have, but worse.

    Some people will find things fast, other people not so much. I wish they would just up the drop rates of most "rare" items, drop the drop rates of blackthornes and other common items like it, or add in more "common" items to ensure I am always finding different items. Most games I find a glad gauntlets, blind faith, or blackthornes piece. Sometimes multiple times in a row.

    Also, once everyone has their items, maybe they will pvp more, create alts, or start multiboxing. Gearing up characters does not kill the game, plus me, tom, or harry gearing characters has no affect on you. If you don't like how quickly you find your items, salvage every few of them, or just don't pick them up.
    Posted in: Diablo III General Discussion
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    posted a message on Mystic; RNG is not RNG
    Quote from Catalept
    Quote from C8die

    I feel that it should not be able to give you two versions (exact or slightly different numbers) of the same affix. For example, 2 hatred generation affixes should not result on an enchant. There should be an option of your current and two different new affixes. If I am rolling for a socket and keep getting the hatred generation and cost reduction as my new options, over and over again, then I am fine with that.

    I am at 800k+ on my windforce, rolling for a socket. I am about to give up and just start working on another bow I have that is a 2% or so decrease in damage, just so I can attempt for a socket for a lot cheaper.
    OTOH, imagine if you were looking for CHD and rolled it twice... you now get to pick the highest value :) Having said that, double-rolling is a crappy user experience, and trivial to eliminate... I'd like to see Blizzard getting rid of it, and the socket situation is a whole other thing which contributes to the problem... but this thread is too toxic to have a rational discussion about improving enchanting.

    I like toast.
    I agree and I have had that happened, but I would give up that chance for more "random" choices that are not just different values.

    I prefer bagels.
    Posted in: Diablo III General Discussion
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    posted a message on Mystic; RNG is not RNG
    I feel that it should not be able to give you two versions (exact or slightly different numbers) of the same affix. For example, 2 hatred generation affixes should not result on an enchant. There should be an option of your current and two different new affixes. If I am rolling for a socket and keep getting the hatred generation and cost reduction as my new options, over and over again, then I am fine with that.

    I am at 800k+ on my windforce, rolling for a socket. I am about to give up and just start working on another bow I have that is a 2% or so decrease in damage, just so I can attempt for a socket for a lot cheaper.
    Posted in: Diablo III General Discussion
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    posted a message on Inferno Farming Spots, Natalya's Set Bug, Blue Posts, and Diablo 3 Toolbox for Chrome
    Quote from Andeus

    Quote from C8die
    AFAIK the number code behind the scenes is directly connected and be displayed on the tooltips from the database. I doubt they made the affix as a graphic on that tooltip. That would be an awful way to code it (for changing it in the future or like they did now ;) ).

    Nope, it certainly doesn't work that way.
    Both in WoW and D3 (and every blizzard game) when a change is made in the database, the tooltip displays the old, incorrect value. It needs a client-side patch to change it manually. That's how it has always been.

    Recent D3 example: http://us.battle.net...5825330/?page=4

    The nerfs to Lingering Fog and Mantra of Healing. The patch was server-side (aka hotfix) so the patch notes mention in brackets that tooltips don't update automatically.

    Skills != items. Skills (until patches and hotfixes change them) are set in "stone". Items are "randomly" generated stats. Not every stat on an item is, but it would not make sense to store them in a different way.
    Posted in: News & Announcements
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    posted a message on Inferno Farming Spots, Natalya's Set Bug, Blue Posts, and Diablo 3 Toolbox for Chrome
    Quote from Mac_an_tSaoir

    Quote from Kooqu

    Quote from Gurkburk92

    Yeahh... How did the natalyas set get the change anyway ? That CAN'T be a bug. How would it happen to just a setpiece that's demonhunters only ?

    When Demonhunters gets nerfed to shit, and a setbonus gets buffed. Coincidence ? And it becomes "too good" in their eyes, and call it a bug.

    Well played Blizzard, but we're not retards. & This proves Blizzards knowledge about buffing/nerfing, they have no idea what they are doing.
    All it proves is that you have no idea how programming works.

    it all proves they cant check their work and their QA department is garbage(always has been)

    I have played far buggier games, but keep complaining, if it will make you happy...

    Bugs do happen.
    Bugs do get fixed.
    If anything in a Blizzard game feels like a necessity, then it will probably get nerfed next patch.
    Posted in: News & Announcements
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    posted a message on Inferno Farming Spots, Natalya's Set Bug, Blue Posts, and Diablo 3 Toolbox for Chrome
    Quote from Gurkburk92

    Quote from C8die

    Quote from Gurkburk92

    Yeahh... How did the natalyas set get the change anyway ? That CAN'T be a bug. How would it happen to just a setpiece that's demonhunters only ?

    When Demonhunters gets nerfed to shit, and a setbonus gets buffed. Coincidence ? And it becomes "too good" in their eyes, and call it a bug.

    Well played Blizzard, but we're not retards. & This proves Blizzards knowledge about buffing/nerfing, they have no idea what they are doing.

    It probably happened from the way they are buffing legendary items. We do not know how they coded it, how the database is stored, or how they interact together. A bug could result from their method and that is how this would happen, if it was not intended.

    I complain about Blizzard a lot at times too, but all this proves is that you have no idea what you are talking about and are just upset. :/

    No. This setbonus bugging would not make the setbonus tooltip change. It would make the setbonus just for no apparent reason add +2 discipline instead of 0.42 or whatever it was. Someone intentionally changed the tooltip text.

    & they have not been buffing legendaries ? They've been nerfing overall rare items and even legendaries. My bow on my demonhunter has less dps than before the 1.03 patch.

    The last I saw they were buffing them. Maybe it did not make it into this patch, but if it did not, then in 1.1 they will most likely buff them. Current items will not see buffs, but newly found ones will. Mistakes do happen, the buff to Nats could have been from toying with the buffs, but it was a piece of code that was missed. Your bow probably has less damage due to the atk speed nerf &/or a BUG fix. AFAIK the number code behind the scenes is directly connected and be displayed on the tooltips from the database. I doubt they made the affix as a graphic on that tooltip. That would be an awful way to code it (for changing it in the future or like they did now ;) ).
    Posted in: News & Announcements
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