This season is a goddamn waste of time. The only thing that is new is the Necro class. Guess what, in our 4 man team, not everyone will be able to play necro. Meaning those people are playing the EXACT same season as last one.
No new class sets, no new playstyles, no class changes, no new power level, no changes to gearing, no new end goal, NOTHING.
On top of that, no stash tab for people that are already capped.
NECRO ALONE IS NOT ENOUGH TO ATTRACT PEOPLE FOR A NEW SEASON.
Especially if they don't get to play it anyway.
I don't understand Blizzard how they can not get it.
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This lag issue caused our Season group to quit early last season (dagger WD lag). Now again our season is ruined because of lag. It is unacceptable. We have a group that wants to push 70+ and we are unable to play due to lag. UNACCEPTABLE.
The fact they are not updating any info as to what they are fixing is completely disappointing.
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1) The only reliable dmg comes from Fist of Thunder, which is the worst thing you can do against before mentioned affixes. You just teleport yourself INTO dmg.
2) Dodge mantra is absolute shit. Dodge does not work against floor AOE pools or arcane beams. Guess what rapes monks the most? Guess what you are now standing in due to Fist of Thunder? You either go Conviction/Overawe for full on DPS. Or Healing/Time of Need for resistance buff + some extra healing.
3) This build's only reliable healing comes from 1 15sec CD that heals for less than 20% of your health. In between those 15sec you will die. The build revolves around non stop DPS'ing with LoH to keep your health up. Ever tried to do that on a Molten caster that runs away from you? Yeah, you end up standing in molten, and dying. OVER AND OVER.
This build is fun ..... for when you completely outgear the game. For progressing, this build doesn't work. Especially not considering that it relies on crit gear, which you need spend a lot on, just to get you started
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Not to mention that in Beta, you could dodge the dmg from pools. Either it's a bug, or they intentionally took it out.
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And Zic, your logic is completely flawed. Yes dodge is a chance at 100% reduction. It's also a chance at 0% reduction! That's how dodge works, overall in the long run you get to the % you have on your gear. The way it is now, my 45% dodge is only 45% against melee and ranged casts. As soon as a pool spawns my dodge is 0%.
The berserkers 80% armor is still 80% armor on pools; NOT 0%
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Berserkers stack Strength as their main stat: it gives them armor which reduces ALL dmg: melee, spells, AOE on floor.
Casters stack Intelligence as their main stat: it gives them resistances (including fysical) which reduce ALL dmg: melee, spells AOE on floor.
Monks and Demon Hunters stack Dexterity as their main stat: it gives them dodge which DOESN'T reduce ALL dmg: it dodges melee, ranged spells, but NOT aoe on floor.
How in the flaming hell do you think this is fair ?