which ever side is right it's fun to see how many people got it wrong.
only thing we can all agree on is that it's really badly writen, and that ig only life steal equipement (not healing from skills, gems, loh or life on kill) are affected by the reduction.
- 7/13/2012 5:18:58 AM Posted in: Diablo III General Discussion
7/5/2012 4:57:34 AM
about drm : "digital right management" are ment to fight against piracy, basically people copying the software and giving it (or re-selling it at lower prices). Right now the only way you can play d3 is by buying it from blizzard (directly or via a "legit" retailer), so the "drm" is indeed "working". It has absolutely nothing to do with the "anti-exploit" issues (which are one of the "big reason" of online-only play), and as said, maybe right now some bot are working, but but the chances are likely that their user will eventually get banned.Posted in: Diablo III General Discussion
The point of playing online was that, if they wanted to have a healthy economy, they can't allow offline character to be imported into online servers. They think the game is "better" playing with an economy, and that the actual percentage of players that would prefer playing alone _and without ah_ might not be that big. Forcing you to play online also make it so that if someday you want to play with a friend, it'll always be possible, while on d2, if you were "tricked" to play offline mode you'd have to create a new char to play online with friends, which some people wouldn't always enjoy doing.
and for the "why would I get banned", "stupid" is still considered as an insult, and insulting people is not tolerated on this forum. And that whole paragraph about "Blizzard totally fails, trust me even if I don't have any argument" is considered "non-constructive" argumentation and is frown upon.
edit : okay I should have read the message that was posted before I post, nvm :P. For the record I never said beforehand that "Online-only is the way to go", but while it wouldn't have bothered me that the game came with an offline mode, I'd never use it as I still consider the online-mode far more "interesting" than the offline one, even on the char I mostly play alone.
7/4/2012 11:08:15 PM
Posted in: Diablo III General DiscussionMF Cap is a bad solution, as this is something that will impact all players. I love how all of blizzards options go for nerfs, well done.
They stated again and again that they won't nerf anything, and they would compensate accordingly.
If you prefer, an actually possible implementation of option 1 would be "double the mf percentage on all gear (retroactively), but cap it at 300%" (or whatever is the most common value for "high mf gear" right now). So that basically you'd need only half the mf currently needed to get as much as you get right now with a full set, but anything more than that would be wasted (or have a 80% penality or whatever).
People running act 1 in "full mf gear" would still have as much mf (well instead of 300% they'd have 600% but only 300% would be "active"), and people currently with 150% would now be capped at 300%. So it'd even be a buff.
edit : caps on stat are also usually what makes gear optimizing "interesting" and help a lot keeping gear diversity, as any good piece of gear with high mf will be highly wanted, but those without would still be interesting as people could still use them if they are already capped.
7/4/2012 10:54:24 PM
well there is a reason why they didn't even considered it in they blog post right ?Posted in: Diablo III General Discussion
but I agree it would only increase the "problem", not help it. I don't want to have to switch gear just before killing a mob and then again just after, it just don't make any sense... I mean my wd's special power is not supposed to be "can undress and dress up again in a blink"...
7/4/2012 2:25:08 PM
removing stats from gear is not a "good thing" as it limit even more gear diversity.Posted in: Diablo III General Discussion
Also, you didn't give any information about where thoses "trees" should be ? bound to your account ? to your char ? how to you get point to spend in it ? how can you "reset" it ?
7/3/2012 9:37:51 AM
Posted in: Diablo III General DiscussionCould your video game-inept parent, given the same gear as you (assuming your gear can get you to and kill Inferno Diablo) do as well as you can?
I really tried to "teach" my parent how to play video games at age ~10 (I think it was something like super smach bross and mario kart 64)... I'll never try again, it's just a lost cause. They are a lot better than me for lot of things, but video games is just something they didn't seem to grasp (I'm not saying no parent can, just that mine definitely can't)
7/3/2012 8:57:26 AM
d3 is a pve-dungeon crawler, so if it require "skill", it definitly won't be the same ones than say bf3 which is a pvp-fps. Compare orange to orange and not flowers to airplanes.Posted in: Diablo III General Discussion
Skill in videogames is a lousily defined term that people love to brand around and get confused over. Diablo 3 still require a lot of "skill", but those are mostly knowledge-based. Just see how kripp tried to see if there were any "terrain" bugs he could use to block some mobs, or Kungen anticipating to be vortexed and pre-emptively casting ss on his dh. I knew two dh (with basically equivalent gear) progressing in inferno, and one stating that progressing on act4 was totally impossible while the other one was wiping on diablo less than three hours after starting progressing act4 (understanding Izual's freeze beeing what made him lose most time). The only difference being that gear allows you to compensate for a lack of skill, and thus some player just state that "because they can't do it, they need better gear and don't need to improve". With better gear they'll manage it, but if they improved they could do it to. Only you don't improve (that much) in d3 by clicking faster/more accurately on your mouse/keyboard, you improve by knowing which spells are usefull, how/when to use them, how to dodge stuff, and then a minimum of situational awareness and geometric thinking (finding that safe spot on that desecrator/arcane/frozen archer pack).
I'm playing mostly hardcore, and I sometime play with friends and/or random people. I've seen some people doing some really obvious kiting mistakes (like puling mortars champ from a big open space to a small dead ended corridor, or kiting into unexplored territory) I've seen streams where people did obvious mistakes (skipping a pack but letting it in the middle of their retreat path, meaning they couldn't get out when they figured out they pulled a pack to hard for them and died to the lack of escaping route).
And even about gear, it's not only "finding better" items, but also what kind of items you want. knowing which item in the ah is worth buying and which is not, knowing that that item you sold to the vendor could be near-instantly sold for 2M at the ah. Knowing which spots are better and/or more effective to farm, knowing where to get nv stacks faster in act 1 before doing whirmshire, etc...
diablo 3 is an pve-arpg. You're fighting against a game that you need to out-smart, and you definitely need skills to do it efficiently. The fact that you could finish super mario on Ness or that you're currently leading a top-ranked wow guild have nothing to do with the fact that you'll be good at and/or enjoy d3.
6/28/2012 9:27:05 PM
as already said, you're using a way to small sample to "deduce" way to specific hypothesis.Posted in: Theorycrafting and Analysis
Also, the human brain in general is exceptionally good at finding patterns, even when there are none (and even more so when you add the influence of "selective memory"). Basically that mean that no matter how long you look at a totally random sequence, you'll always see a pattern emerge (that pattern might be quite ridiculous after a while, but you will still "see" it). What this mean is that if you ask 20k pple what they looted and how, you will see a pattern. I'll probably find one to if I ask another 20k pple. If will most probably be a different pattern, but maybe we'll be able to come up with a completely stupid pattern by combining our result (it's a stupid one, but still better than nothing, right ?).
Basically if you think blizz tinkered with loots in some way, try to look only for that specific pattern, compute what the average and standart deviation is, ask 200people (1k would be best, but no need for more), and look if the result you had correspond or not to what is expected. If you randomly ask 20k people about their loot, you'll probably notice a pattern, but it will be meaningless and you wont be able to prove/disprove it by saying "look at the 20k pple I used to build that pattern", you should do the test _after_ setting the hypothesis.
edit : also look at the "Significant" panel of xkcd (882, can't link it), for some kind of intuition behind what I just said
6/28/2012 2:20:15 PM
Posted in: Wizard: The Ancient RepositoriesQuote from Wynn3rI'm a bit confused could you give me some more information please?
I guess it's the same thing than what was posted on frontpage today (or yesterday?) for act2monk. Basically you start naked at the begining of act 3, and you have to kill Azmodan using ah to buy gear (with the 1M gold).
6/19/2012 6:30:05 PM
Posted in: Diablo III General DiscussionQuote from DeontoActually, drop rates seem to be severely nerfed with the patch. Or they messed up magic find in some way.
I did a act 3 run ealier to fill my bank tabs up with unidentified items... And I got one ilvl 63 item. ONE. That's insane. Most of my items were sub 60, and I had very few ilvl 61-62 items. Maybe 4-5 items with actual potential. And nothing I got from the run was AH worthy(worth 30k+).
Pre-patch I use to get 20+ ilvl 63 and plenty of ilvl 61/62. As well, I MF up for all of my kills(320+ with 5stacks)... And the buddy I was running with had the same luck.
I would also like to note that my blue drops were pretty bad too. Just the overall quality of loot I was getting was just miserable.
Was it bad luck? I doubt it. So many kills, so few items with actual potential. I'd just say farming isn't worth it atm. They definitely changed something.
are you saying that "killing mobs over and over again in the attempt to have good rolls on gear" is now useless because in one night you were more "unlucky" than the previous ones ?
They did nerf (and said they'd nerf in the patchnote) the "environmental" loots, removing the ability to drop loots from some destroyable and making mf useless on chests, so that's why you probably had less loots (and so less rolls and so less chance at having "good items")
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