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    posted a message on Archon teleport and slow time
    Quote from insrrgo-next

    Id be really interested to know whether archon snapshots the Tal Stacks, ive only had the time to try tal/vyrs spec out for about an hour or two - judging from that, Tal Stacks are not snapshot but "dynamic", amirite?

    They are for sure yes. You notice a very significant damage drop after the initial first seconds.
    Posted in: Diablo III General Discussion
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    posted a message on Archon teleport and slow time
    Quote from soulzekgo-next

    If you have an equipped Teleport or Slow Time skill with a rune on, does the Archon version of those spells also benefit from it? Like Safe Passage from Teleport for reduced damage while teleporting around as an archon?

    Slow time works, and it even stacks with the non-archon verson. Aka you can get 2x 10% attack speed. For teleport I'm not sure but you need the damage rune to proc arcane tal-rasha anyway so I can't really imagine a build using safe passage.
    Posted in: Diablo III General Discussion
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    posted a message on [Quick & Easy GUIDE] Speed Lightning Wizard

    I seriously don't understand why people play with frost nova when you can just play with Ray of frost, remove arcane torrent and get a free skill slot.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on [2.4.1] New Dmg / XP numbers and what they mean for Season 6

    Well so much for group meta running multiple dps...S6 is exactly the same as S5 and this change did nothing in regard to the meta.

    Posted in: Diablo III General Discussion
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    posted a message on GR84 4-Man S4 World Rank 1 - dZR

    gg boys :)

    Posted in: News & Announcements
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    posted a message on Possible fastest T7+ bounty angry chicken + locust swarm build

    You're using Focus/Restraint with a build concept that's predicated on running around in chicken form and ONLY stopping to kill elites, with trash melting in ~2 seconds (before you get 2-2.5 screens away and LS stops ticking).


    There's a way around this and it's something I'm working on (750 paragon levels later), but it's a pretty steep gear requirement to be 'ultra efficient' in T7 group play. Basically you need about 2-2.5m sheet dps unbuffed.

    I agree focus and retraint might not be optimal. I mostly keep them for boss kills but I'm sure there are more optimal alternatives.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Possible fastest T7+ bounty angry chicken + locust swarm build
    Quote from vo1osgo-next

    Quote from Willemhgo-next

    Quote from vo1osgo-next

    Helltooth standart build bears/cloud with chicken is still the best option. Why you still trying to reinvent the wheel )





    No way helltooth with chicken is best for t7 speedfarming. Arachyr gives +800% damage to chicken and to locust swarm. Combine that with a quetzalcoatl, wormwood and spec into pestilence and you can race through t7 only exploding on elite mobs and killing everything else with locust swarm. Helltooth is miles behind, your chicken does no damage so you have to get out of chicken, get the helltooth set damage bonus up by casting wall of death, and then you can start killing mobs with acid cloud, all of that while being static without moving an inch. Completely crap.



    Acid cloud one-shots half of screen on t7, lol.

    While swarm spreads you alredy have all mobs killed. I tryed both builds. And HT is better. That's my opinion. It's okay that you disagree — maybe your helltooth set is not good enough, IDK.

    And one more thing - FROG_EATS_MOBS. It's annoying )


    Acid cloud is an active ability that you need to stand still for to cast. You also need to get the helltooth bonus damage up by casting wall of death. Thats the whole flaw in the build.

    The damage from the arachyr/locust setup is 100% passive. You cruise through levels and kill everything without ever stopping to cast except for popping out of chicken to explode on elites/very high hp targets and instantly go in chicken form again.
    The concept is really simple, what do you prefer:
    1) Cruise around in chicken, pop out of chicken on elite mobs (killing them by chicken explosion) pop chicken and instantly move along.
    2) Cruise around in chicken, pop out of chicken on every single mob with an explosion that deals almost no damage and kills nothing, cast wall of death to get the buff up and cast acid cloud to kill everything around you, pop chicken and move along.

    So ye, walking and passively autokilling everything is always gonna beat walking and actively having to stand still to cast. Talking about gear, the first option is far more gear dependent because its harder to reach a threshold where your locust swarm kills all white mobs before you get out of damage range running past mobs then it is for helltooth acid cloud to reach the threshold where it one shots everything. I'm currently 1300paragon level and only played WD this season, so trust me I have the gear.

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Possible fastest T7+ bounty angry chicken + locust swarm build
    Quote from vo1osgo-next

    Helltooth standart build bears/cloud with chicken is still the best option. Why you still trying to reinvent the wheel )

    No way helltooth with chicken is best for t7 speedfarming. Arachyr gives +800% damage to chicken and to locust swarm. Combine that with a quetzalcoatl, wormwood and spec into pestilence and you can race through t7 only exploding on elite mobs and killing everything else with locust swarm. Helltooth is miles behind, your chicken does no damage so you have to get out of chicken, get the helltooth set damage bonus up by casting wall of death, and then you can start killing mobs with acid cloud, all of that while being static without moving an inch. Completely crap.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Grift Tier 80, 4-man (2x WD)

    When Helltooth lag get fixed you can have the mana regen BBV so you can literally spam acid cloud for stackable dot which pretty much melts anything. Bane of the Stricken will be gone mental.

    Stricken has an internal cooldown that is only based on your attack speed snapshot. Helltooth doesn't stack attack speed and uses slow weapons so stacks stricken far slower then dart docs.
    Posted in: Diablo III General Discussion
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    posted a message on Grift Tier 80, 4-man (2x WD)

    Thinking of it. I really dont get why the 2nd WD would play with BBV in a dual WD setup to begin with. Dropping SMK in cube and taking something like furnace and skilling hex orso seems far superior to me.

    Posted in: Diablo III General Discussion
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    posted a message on Grift Tier 80, 4-man (2x WD)
    Quote from Phanaelgo-next

    You can use different runes on BBV and get double 20% attack speed, can't you? Slam Dance+Ghost Trance (20% dmg reduction and some healing), for example

    Nah you dont get double 20% attack speed. So the only thing you gain from the 2nd WD is 20% damage reduction. A hota barb shout easily adds more then that and is always up. The synergy between 2 WD's in non-existant where the synergy between a barb and a WD or a WD and a SWK seems great to me. But I could be wrong if the raw damage of the 2nd WD is simply far higher then a barb or a SWK can bring.
    Posted in: Diablo III General Discussion
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    posted a message on Grift Tier 80, 4-man (2x WD)

    What passive did they use over FS? Swampland+SV+GF+PtV+CR?


    Anyway tbh,given that big bad voodoo doesnt stack, I'm not sure why groups go for either 2 barbs, or 2 wds. Why not take 1 barb (who will benefit a LOT from the BBV) and 1 wd. Seems to me you get the best out of 2 worlds that way. Or even dart doc+SWK monk in a nice dense grotesque rift where everything explodes twice (the 10% attack speed from a SWK monk is HUGE for the dart doc).

    Posted in: Diablo III General Discussion
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    posted a message on This Banwave is a joke imo
    Quote from Skelos_bggo-next

    Quote from Willemhgo-next

    I'm sure if Blizzard would do a large banwave once a year the large majority of the community woudn't bother with botting.




    You have absolutely no idea what you are talking about. The number of people who bot will continue to raise with 1 or 2 banwaves per year. Blizzard have to do minimum of 2 banwaves per season in order the number of botters to start at least lowering. This means minimum of 8 waves per year. And still the smart coders won't be caught.


    Ye right, the majority of people who bot are willing to buy 7 diablo licenses a year or 2 per season. ok.

    Posted in: Diablo III General Discussion
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    posted a message on This Banwave is a joke imo
    Quote from Niddrogo-next

    @Willemh, don't forget that in wow, Blizzard also have an economy to look after. It's an MMO and botting there actually has a greater impact on things than they do in D3. So yes, less effort is probably put into to counteract the botting in diablo but I still doubt it's an easy task to permanently keep bots out of the game.


    You made a post earlier where you brainstormed a few measures one could take to identify a bot. In the same time I (or someone actually writing bots) could alter the code so that your software would not be able to detect the bot. There are ways that are super easy a bot, but those ways are also super easy to counteract by someone writing these scripts. I'm betting Blizzard doesn't want to have this endless chase and want to come up with a more permanent solution, i.e. Warden, that they keep improving. It's also important that Blizzard keeps the game playable, which means they can't have Warden checking on everything you do nor have in-game CAPTCHA that needs to be answered on a regular basis.


    I'm sure if Blizzard would do a large banwave once a year the large majority of the community woudn't bother with botting. So this 'endless armsrace' of blizzard finding something and the bots adjusting to it really isnt that big of a deal as you make it sound, at best this armsrace would be very slow and happen once a year. They only need to do this stuff once a year orso to give the majority of the community a large incentive to stop botting. Searching for something to identify bot users once a year really doesnt sound like that big of a task.

    Posted in: Diablo III General Discussion
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    posted a message on This Banwave is a joke imo

    Quote from Willemhgo-next

    Quote from Skelos_bggo-next

    Quote from Willemhgo-next

    Nah, I simply do not believe that Blizzard can't detect and ban the large majority of bots if they would make it one of their priorities. The thing is, they dont. Apearantly they feel the issue isn't important enough to spend sufficient resources on. That is the key issue. Not the fact that any of these bots are undetectable. Believing that is just plain stupit.



    If the bot is written good, there is no way a software could detect it. In online poker for example there were major problems with bots generating more than a million from rakeback (percent of money a player receives based on the generated rake) while being breakeven (breakeven means the bot doesn't win or lose anything with rake included). And guess how they caught them: The other players suspected it, observing and seeing identical patterns in the bots play style. And we are talking about a lot of money here, not the desire of some dude to be part of a leaderboard with nicknames. So catching bots is very hard. And if the bot is custom made, you can forget about catching it at all.


    The design of Diablo 3 should not give botters any advantage over the normal pool of players. That's the only way.



    Ye ok, funny man. How are you comparing a bot thats written by 2 guys in their spare time in a few weeks time with a super sophisticated poker bot.

    You know how companys like Riot, valve and the game smite countered Map hacks, by hiding crucial information from the client so that nobody can see it unless the server sends that specific information. Same shit is being done with bots, long gone are the days where downloading something provided the entire package. Authentication and encryption is how they hide a lot of the workings of a bot.

    Some bots still use injection, which CAN be detected, if they find the method of which they're hooking into the client. The problem with this, is so many things actually attach to the client, one way you can see this is load up cheatengine, it automatically hooks into all programs and when you start WoW up, it is detected and you're told to close it. But you can't do that if it doesn't actually write to the memory that is actively scanned.

    I know a few Runescape bots that use a method called Reflection, where it literally is a very advance color bot that clicks on specific colors and has ZERO interaction with the game besides that.

    It's not just an easy throw money to find solutions. Looking at patterns COULD lead to banning bots, but any smart person wouldn't bot 20+ hours a day for 4 weeks straight.
    Just look at the most popular bot for WoW, blizzard had to take them to court to attempt to shut down the program because they have so much trouble detecting. They used some hotspot methods which caught people in MoP but that was quickly fixed and botters were back again. They caught people in WoD because of the rotation bots and kick bots which have inhuman reaction times (~50ms reaction to kick).

    It's just not as easy as people think it is, throwing money at it won't solve it. I'll look forward to you actually scripting, implementing and showing the results of these so called easy methods to detect bots.
    [tinfoil]It's so easy guys, even a chimp can do it, but clearly bli$$ are just lazy![/tinfoil]
    WoD banwave for WoW wasn't only related to rotation and interrupt bots. EVERY active user of the bot was banned at that point. There were actually 2 ban waves in a row for 2 different bots very shortly after eachother. I know this because a guildie of me got banned 2 times in a row within a month. These ban waves were huge. Also these hotspots and inhuman reactions are part of the current bots used for Diablo aswell. I would gladly argue that the main bot for WoW is far more developed and sophisticated then the bots currently used for Diablo. So if Blizzard can do it for WoW, what makes you think they can't do it for Diablo? That's right, apearantly it doesnt have priority and there is no manpower available to do so.
    Posted in: Diablo III General Discussion
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