This is a very welcome addition to Diablo 3's gameplay and will definitely get me playing again. The chaos it's going to create in dungeons is just too much to resist.
Anyway, as for the difficulty levels, I think it works like so...
The Normal, Expert Master, etc will replace the monster power system.
Normal, Nightmare, Hell, Inferno stay in campaign mode. If you are in adventure mode, the monsters are just scaled to your level and you can play wherever you want to in the game without the need for story progression, which sounds pretty awesome to me.
- 11/9/2013 11:47:33 AM Posted in: News & Announcements
9/27/2012 12:23:55 PM
Wow, some of you guys have some godly gear.Posted in: Barbarian: Bastion's Keep
I'll need way better gear to tackle the higher MP but this gets the job done for now. But I run through Act III pretty easily. I still haven't bothered to kill Diablo.
Also, I usually use tough as nails, not brawler.
I may drop revenge and try out the merciless charge build. It looks like it's pretty popular.
9/19/2012 8:36:52 AM
Posted in: Diablo III General DiscussionQuote from HamburgerBun
Don't ask for nerfs because you might just get them. Being OP is the whole point of the game - it's fun!
It's a brilliant build, utilizing the different skills together in conjunction with one another so that the whole is greater than the sum of its parts. None of the skills themselves are broken, they just work really well together.
Blizzard has nerfed builds that are based on broken game mechanics which allow undergeared characters to be near-invulnerable. WW barbs still need pretty good gear to do well, and most WW barbs can really vulnerable to damage.
Blizzard wants us to find these "OP" creative builds. It's part of what makes a Diablo game fun.
My main is a barb, but I don't use the WW barb build because currently I'd rather cleave monsters to shreds with a big axe. The WW barb may be more efficient, but it isn't the ONLY viable build. I don't even bother to look at what other people are doing or the most efficient builds because I like experimenting and there aren't any consequences to doing so. Except, for being less efficient.
Barbs have always had the potential to be the best class in the game. But that potential was limited until better gear and skill builds were discovered.
I think it's easy to forget how broken the barbarian class felt in the beginning of the game. The lack of great gear really limited the ability of many barbarians to farm even Act II. Once better gear was available (and damage nerfs to monsters), barbarian players could play around with DPS play styles.
The upcoming monster power patch will be very interesting. WW barbs rely on killing quickly to survive. We may see WW barbs fall out of favor because they won't be able to kill the top powered monsters fast enough to survive.
It's more probable that the dev team will buff other classes instead of nerfing the barb. Ingenuity like this build would be discouraged if it was nerfed into the ground.
6/1/2012 8:48:27 AM
Posted in: Barbarian: Bastion's KeepQuote from Darkfrosty521
I could be wrong but I thought Life on hit was good for Inferno and Life steal was the bad one that you didn't want.
Ah, I didn't realize this, I guess I skimmed those threads too quickly.
6/1/2012 8:46:20 AM
The damage reduction from string of ears is immense. Once you have 10k armor and 800+ resistances, a small increase (<10% of your current stats) in resistances or armor will make much less of a difference than the 20% against melee.Posted in: Barbarian: Bastion's Keep
That being said, I had an impulse buy (price was only $2MM) this morning of a 20%/ 17 res SoE that has +68 to dex instead of vit or str. I'm debating reselling it and saving for a str or vit one.
6/1/2012 8:37:56 AM
Not really recommended to go after BiS right away, it will take a long time farming Hell to get the gold to purchase them. It's taken me a while to farm the items in Act 1/Act 2 Inferno to begin purchasing them.Posted in: Barbarian: Bastion's Keep
Kortiah hits on most of my favorites here:
Quote from Kortiah
I personnaly aim for :
Helm : Helm of Command
Belt : IK with Frenzy bonus
Rings : Justice Lantern + some ring with Str/Vit/IAS/LoH
Amulet : Kymbo's gold, Ouroboros with good roll, Rare 60 with good roll (like the ring ones)
Boots : IK
Weapons : 1000+dps with Str/Vit/LoH (yeah, I dream about that one ...) + Stormshield with high armor & high block chance (27+)
Other slots I'd say just a good Rare with Str/Vit/All res/IAS/Armor
But has said earlier, you need to improve your gear step by step. You can't go from Azmo/H to Diablo/I.
Firstly because you probably will lack skill, won't know how to properly play your build, and can't estimate the incoming damages based on what you're facing ; secondly because it's boring and it's way more fun to try to progress through acts while you gear up
I would change the belt to String of Ears due to the 20% damage reduction from melee, and I would change out the boots to a str/vit/all res rare because I would not get the set bonus. Shoulders should be a rare with high strength/vit/60+ all res.
6/1/2012 8:28:36 AM
I haven't noticed this and I've utilized leap for a long while now, but I'm only using fury generators so I may have missed it.Posted in: Barbarian: Bastion's Keep
Just to recap, leap only generates fury when it directly hits mobs. If you don't land on mobs, you don't generate fury. Maybe the impact parameters for leap to generate fury are more narrow than you expect?
Anyway, I'll double check that it's generating fury for me the next time I play.
6/1/2012 8:24:34 AM
I'm currently using this build.Posted in: Barbarian: Bastion's Keep
Slightly different from the build in the first thread. I use the maniac rune because it can increase the damage of all skills, so my revenge and furious charge hit a lot harder. Between this increase and the 25% increase whilst I am at maximum fury, my raw DPS is pumped up to 17k, so after the 75% speed increase from fury, I'm doing around to 30k DPS. I've found the faster killing time yields better survivability than a tankier build.
5/31/2012 3:05:05 PM
It's not just about your resistances, armor, and life there are other stats which can make a BIG difference. Your block % is too low. People that can tank Act 2 and Act 3 elites have very high chances to block (30-40% range) with high amount of damage mitigated per block. They have also utilized damage reduction via items, look for items which reduce damage from ranged, melee, or elites. These pieces of armor are far more effective in increasing survival than armor and resistances alone.Posted in: Barbarian: Bastion's Keep
I would avoid relying on life on hit items, their effects are reduced to 20% of their stated value in inferno.
5/30/2012 12:22:12 PM
Your strength is really low, consider adding more strength items to your build. It's important not only for the damage increase. but for the armor increase as well. Your resist and armor should be in a 1:10 ratio of one another, meaning you should have at least 8000 armor with your current resists. If you increased your strength to over 1000, you would also be able to do 8-10k damage, which is enough to at least do some damage to mobs in A2. 40-45k HP is the sweet spot, I'm still increasing my HP to get there, I think I'm rocking 38k HP right now, with 800 resists, 9.5k armor, and 13k damage.Posted in: Barbarian: Bastion's Keep
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