Personally I'm not really sure I like the idea of changing mf, but Blizzard seems intent on changing it anyway. So if changing MF is the only option then here is my personal solution. I like option 4 the best, but it has too many downsides, such as swapping a regular non-mf piece of gear and being penalized for 3 minutes. So here is my proposal. Make it so only when you equip an item that increases your mf you are penalized for 3 minutes, and remove the part where your mf drops to 0% for the 3 minutes. Here are a few examples:
Your total mf is currently 100%.
Take off an item with 15% mf on it.
Exactly what you expect to happen happens. Your mf drops to 85%.
Now you are at 85% mf.
MF was not increased and no penalization was incurred.
Now put back on item with 15% mf on it.
Your mf remains at 85% for 3 minutes.
3 minutes later you are back at 100% mf.
You switched an item that increased your mf, and are penalized for 3 minutes.
Now you are at 100% mf.
Switch 15% mf gloves for gloves with 10% mf.
Your mf drops to 95% without having to wait 3 minutes.
Your mf was not increased and no penalization was incurred.
This modified option 4 will basically minimize any negative secondary affects that may impair your gameplay due to the mf changes. Please comment and state whether or not you like this change and discuss why. Thanks.
2
First of all, I DO USE GEAR SWAP for the last hit. And I don't like it. Even if it makes the game easier for me.
Gear swap is actually making the life span of the game shorter, removing choice of itemization and inflating the economy.
Has any of you tought that without gear swap, they effectively create more "endgame"?
Now we're farming for the best survival/dps BOTH in one item.(Some just focus on DPS, but whatever), and you have your MF set on inventory to swap when you need.
If you disable gear swap in any way, you'll need dps/survival/MF all in one item, that makes it WAY more difficult to get "top" gear. It makes the perfect item way harder to find.
It also enables "choice" on this game.
Now you just kill as fast as you can and swap your MF gear in for the last hit.
But let's say you can't, will it be worth killing faster or having a better chance at loot?
Is 20% MF better than 10% crit? For those of you who will say "we will just get both", yeah, you will, but it will be harder to find. Extending the farm needed to get the perfect gear.
Also, in some cases, you won't be able to get both. Get a barbarian now, his perfect gloves have: STR/VIT/AR/CritChance/CritDmg/IAS ... that's 6 stats. If he wants MF, he will need to "opt-out" on one of those. That's CHOICE!
To end this, do you complain that the AH is flooded, that the game is all about the AH and that you can't sell a worthy mid-level item for much more than 50k?
Gear swap causes part of this. With MF gear swap, it's like everyone that uses it, has high MF.
It increases the average MF of players, increasing drop rates of good items(and bad items, increasing materials for crafts).
Theres lots of people with ZERO MF on "normal" gear, that effectively have 200+ on the last hit, just because of gear swap.
Can you imagine the amount of "extra" items this creates everyday? I doubt we would be seeing 50k for 1000 DPS 2 handed weapons so soon without these loads of drops. (The nerfs on inferno also did help on this).
Truth now is we have way too much offer, and way too much mid-level items. There's no demand for that much.
So you can't sell that 2 hand even for 50k, because theres too many others; can't buy better gear because you have no gold, and can't progress on the game. Well, unless you get that lucky drop that will sell for 5M, and spend it on an item that will REALLY help you.
tl,dr: Stop looking at your own nose and try to see the whole. You want the game to last, you want goals to achieve, you want choice on this game. But you also want it easier to farm. That's not possible, sorry.
1
If I'm going to search for a 2 hand weapon, and I'm willing to pay 100k , I would put 50k as maximum buyout and see what I can get, them 75k and 100k. (sometimes you get a nice deal with half the money)
So if you're selling, it's the other way around, you filter filter for 100k and theres a 1000 dps 2 hand there, so you have to go down to 90k and onwards until you find that the average 900 dps weapon is being sold by let's say 60k.
I know it's kinda tricky, but I guess it's what everyone is doing atm, since theres almost no other option...