6/12/2012 10:36:58 AM
I'd give it to my templar. He's still using a 920 DPS spear, that poor guyPosted in: Diablo III General Discussion
6/8/2012 7:14:37 PM
Depends on what your other stats are like (resist, vitality, max discipline, non-buffed hatred regen).Posted in: Demon Hunter: The Dreadlands
6/8/2012 2:04:13 AM
Posted in: Demon Hunter: The Dreadlands
You could also go with a moderate DPS, high resist/armour/vitality spec for those.Quote from Slizer02
Quote from Nitoaxra
Quote from Kodachii
Picking up health potions doesn't matter when even the grunts and scorps in act 3 hit you for more than you have life.
It may feel great in act 1, as does the healing version of prep, as do +life on hit ranged weapons, but all of that is kind of useless when anything that moves can one shot you.
I'm curious, how do you deal with the damage reflect affix without any sources of healing besides potions? Is it nether tentacles? If so is that healing sufficient? I'm in act3/4 inferno now and my usual routine vs damage reflect involves 2-4 pots and doing most of my big attacks during smoke screen. Then when I'm dry on disc I attack myself down to low HP and use healing prep and rinse repeat.
If I don't spend considerable amounts of effort healing I kill myself in a couple of seconds.
You just answered your own question yourself.
That is the ONLY way to deal with them unless you have freaking godlike gear and 200k dps or some shit.
I encourage you to hold onto that sort of gear as you find it rather than selling it or throwing it away. I carry a full set of resist+armour+vit gear on me at all times while farming for the sole purpose of taking care of damage reflectors. All my resist gear came from monster drops I found... so save yourself some money and headache and hold onto that gear from now on.
Secondly, if you see a damage reflect pack, town portal and grab your templar. Spec him for his 2 heals, and healing per second spells.
Play around with your gear until you find the right combination to provide you with the highest DPS throughput whilst maintaining just above break-even healing through Nether Tentacles, Templar heals, Templar HP/s, and whatever else you may have. You'll be surprised how little it takes to reach that level. It won't be enough to take hits from monsters, but definitely enough to mitigate damage reflect; allowing you to use your Smoke Screen or Shadow Power: Gloom on something more vital.
Thridly, keep in mind that "life on hit" is a very powerful stat as it isn't affected by the Inferno healing nerf.
6/8/2012 1:43:59 AM
Siegebreaker here too.Posted in: Demon Hunter: The Dreadlands
I used to look for champ/elite monsters on the field and the bridge, but now I've started farming the labyrinth area in the Act III fortress for my 5 stacks of NV.
- Gear for high DPS and moderate resist/health.
- Take the Templar with me for spot heals and blocking doorways.
- Kite champ/elites to doorways, have the Templar block the doorway or simply watch as this happens to them...
("Three Stooges Syndrome")
- Meanwhile, I send an endless tube of Nether Tentacles at the doorway, hitting everything on the other side.
- To reference Simpsons again... (me as Mr Burns): "I call it the Burns Omninet. It sweeps the sea clean."
- I wear just enough resist to take 2-3 hits of Mortar volleys, use Shadow Power: Gloom... if my tentacles hit at least 3 targets, my heals/sec equals roughly 45kHP/s (before Inferno reductions)
6/8/2012 1:08:07 AM
Hungering Arrow w/ Puncture Rune coupled with Marked for Death w/ Mortal Enemy.Posted in: Demon Hunter: The Dreadlands
Hungering Arrow because of it's idiot-proof magic arrow perk.
Puncture because each consecutive pierce generates 3 hatred due to Mortal Enemy. It may not be as much hatred/sec as Entangling w/ Justice Rune, but all the other perks make up for it.
Sidebar: cold damage bow > entangling shot...
Nether Tentacles and Hungering Arrow both do straight weapon damage so the cold effect is preserved. Which means everything I fire slows enemies no matter what. It makes every single fight in the game that much easier.
6/8/2012 12:48:03 AM
Posted in: Demon Hunter: The Dreadlands
Yeah, this happens with all of them.Quote from Slizer02
But the main reason was that most of the time, my templar would just stand idle by me and do nothing while I kite. Have anyone else experienced that?
There are brief moments during their idle following where they'll attack. The Chantress and Scound will get some shots off, but it's too brief for the Templar to physically run out and attack something.
This is an advantage if all you need him for is healing damage reflect damage on you without wasting heals on himself. He has a tendency to run out and get owned... but not before wasting his main heal on himself.
Companions do this too. The Bat is boss because it tends to move (fly) faster (along with a better pathing algorithm), so it doesn't fall into this idle behaviour as often as the other Companion forms.
Edit: Also, I've said it before, and I'll say it again, the Scoundrel is probably the best for most kiting situations.
Give him a fast attack speed cold damage bow (any piece of shit cheap bow you can find will do... trying to increase follower DPS is mostly pointless) and +15% IAS jewelry. Spec him for his triple shot. He becomes a gatling gun of AoE perma-slow.
It. Makes. Life. Happy.
6/5/2012 2:36:18 PM
This was my spec all through Nightmare and most of Hell until Nether Tentacles showed up and dominated my life...Posted in: Demon Hunter: The Dreadlands
Here you go. Use this spec: http://us.battle.net...cQXV!eYa!abaaZa
1 2 3 4 on the calculator = A S D W
Potion = F
Use a templar with this spec: http://us.battle.net...#0000!0001!0001
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Use a bow and quiver. It gives you the best results with this spec. But if you can find a higher DPS 1h or 2h xbow, use those.
Stack these stats in this priority: Dexterity > Attack Speed > Vitality. Go with magic quality gear, mostly.
Don't buy expensive rare quality gear. But if you care to, secondary priority goes to: Max Discipline > Crit Chance > Crit Damage > Armor > Resist.
Always have boots with Dexterity and the highest Movement Speed (>9%) you can get without spending a lot.
Try to get your templar a fast weapon with increased cold damage on it (but it's not important). His two heals, health regen, and CCs are invaluable.
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Rapid Fire with Withering Fire is INCREDIBLY powerful. Not many people realise this. This also helps if you're not interested in kiting monsters (not that it's necessary on nightmare).
Multishot with reduced cost is pure sex. Find a room full of monsters and spam it. Use your other hand for taking a sip of beer.
Try it out, and fall in love.
And good luck
6/5/2012 2:14:13 PM
I learnt a long time ago that putting any priority on vitality/resist gear for Act 3 is pointless.Posted in: Demon Hunter: The Dreadlands
In order to eat a single attack worth of damage from a champion or elite monster, you need over 50% resist, 50% armour, and 40k health.
Getting those stats while maintaining more than 45k non-sharpshooter DPS means spending a lot on mostly rare quality gear.
Minimize spending. Purchase only pure DPS gear. Only purchase exceptional DPS gear with secondary survivability stats when you see a good deal on the AH. But for those circumstances, you're better off reselling for a higher price and use that money to purchase more pure DPS gear.
Get resist gear from drops along the way! You only need resist gear for damage reflect monsters.
6/5/2012 1:58:31 PM
Officially, they've said there isn't a monster level difference between Act 3 and 4.Posted in: Demon Hunter: The Dreadlands
Act 1: 61
Act 2: 62
Act 3: 63
Act 4: 63
So unofficially, anything that can drop off Act 4 should also drop in 3... based on Diablo 2 mlvl-ilvl logic. I found a rare 1200 DPS 2h-xbow in Act 3. Theoretically, you could find the highest ilvl items off Act 2 inferno monsters.
6/4/2012 10:24:24 PM
I still prefer Puncturing as most of my DPS is accounted for by Nether Tentacles. I only find myself using Hungering Arrow as a general ability when I need hatred for Nether Tents. And while there may be better alternatives for faster hatred regeneration, nothing quite beats the idiot-proofness of a homing arrow.Posted in: Demon Hunter: The Dreadlands
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